[Champion Ability Rework Concept] Tryndamere - The Barbarian King

lCantPauseltMom·10/24/2016, 9:37:43 PM·1 votes·808 views

Tryndamere - The Barbarian King

Preferred Role: Fighter Preferred Lane: Top Lane


Quick Synopsis: With the changes I brought to Tryndamere, I kept three aspects in mind to keep: The Heal, The Shout, and The Ultimate. I also wanted to develop more into the theme of him being a Barbarian king in the Freljord, so I created abilities to match just that.


Abilities: Innate Ability: Tundra's Furor First Ability: Shatterstrike Second Ability: Demoralize Third Ability: Retaliating Slash Ultimate Ability: Undying Rage


Innate Ability - Tundra's Furor

Passive: Tryndamere brings the full might of the Freljord with him into battle. His resource bar is replaced with Furor. He gains 2 Furor per second he is in combat, 2 Furor for basic attacking an enemy minion or monster, 5 Furor when he kills a minion, 5 Furor when he basic attacks an enemy champion (10 on Critical Strikes), and gains 50 Furor upon killing an enemy champion (halved for assists). Maximum of 100 Furor at any time.

For every point of Furor Tryndamere has, he gains 0.5 movement speed and 0.25% resistance to slows (Maximum of 50 movement speed and 25% slow resistance). When he has over 80 Furor, his abilities become more ferocious and change into a more destructive version of themselves.


First Ability - Shatterstrike

Active: Tryndamere jumps a short distance (250 range maximum) towards the cursor, striking the ground where he lands. A burst of ice and earth erupts from the ground in a line 300 range from his landing location in the same direction that he jumped. Enemies hit by the initial landing take 75/125/175/225/275 (+75% Attack Damage) physical damage, and enemies hit by the line attack take 60/100/140/180/220 (+60% Attack Damage) physical damage.

Over 80 Furor - Icebreaker: The jump range is increased to 350 maximum. The landing damage is increased to 90/145/200/255/310 (+90% Attack Damage) physical damage. Instead of a line, the line becomes a cone that is 75 degrees wide at the edge and is now 400 range long, not 300. Enemies hit by the cone take 80/130/180/230/280 (+80% Attack Damage) physical damage and are slowed by 30% for 1 second.

Damage from the jump attack and line/cone attack does not stack on top of each other. Gains 2 Furor for every enemy struck.

Cooldown: 10/9/8/7/6 seconds.


Second Ability - Demoralize

Active: Tryndamere releases a shout in an 750 radius, causing all enemies who hear it to be afflicted with Demoralized for 3.5 seconds. Demoralized enemies lose 10/12.5/15/17.5/20% Attack Damage, lose 25/30/35/40/45% movement speed while moving away from Tryndamere, and gains 25/30/35/40/45% movement speed while moving towards Tryndamere.

Over 80 Furor - Warcry: All enemies who hear the shout flee in Terror from Tryndamere for 1.25 seconds before being Demoralized for 2.75 seconds. Tryndamere gains 50% movement speed for 1 second upon releasing a Warcry.

Cooldown: 14 seconds at all ranks.


Third Ability - Retaliating Slash

Passive: Upon being struck by an enemy champion within 350 range of Tryndamere, he will retaliate with a spinning strike that hits all enemies around him within 350 range. The slash deals 10/50/90/130/170 (+100/105/110/115/120% Attack Damage) physical damage. Being hit by an enemy champion's basic attacks or abilities reduces the cooldown of Retaliating Slash by 0.5 seconds.

Over 80 Furor - Bloodlust: Retaliating Slash becomes an active and no longer activates automatically. He reduces the cooldown of Retaliating Slash by 1 seconds for every enemy hit (0.5 seconds on enemy minions), and gains 20/30/40/50/60% attack speed for 3 seconds.

Cooldown: 14/13/12/11/10 seconds.


Ultimate Ability - Undying Rage

Passive: When Tryndamere's health reaches 0%, instead of dying he become immune to death for 4/5/6 seconds, doubling the stats from Tundra's Furor and immediately gaining maximum Furor. Upon exiting Undying Rage, he heals himself for 10/15/20% of his missing health, plus 15% of the damage taken while Undying Rage was active. All other healing Tryndamere receives while he affected by Undying Rage is reduced by 80%.

Cooldown: 110/100/90 seconds.

3 Comments

TheHappyReaperz10/24/2016, 11:46:53 PM1 votes

[slayer-pantheon-thumbs]

DucksAreMagical10/25/2016, 3:50:14 AM1 votes

Ult is pretty op, max level dont die for 6 seconds, and 20% HP ontop of that. and E is literally broken. more damage dealt from being hit than hitting ppl????

LunaGalaxy1410/25/2016, 4:26:33 AM1 votes

Passive seems weird in terms of thematical reasons. I feel like he doesn't capture the barbarian king by giving him movement speed and slow resistance, since that means he moves faster, but my current imagination of him is his heavy-hits, almost like a real-life tank and that reworked passive just complicates with the theme he has. This can also be a problem considering he has that ultimate which prevents him from dying and his passive just buffs that even more by giving him speed to chase enemies; it's better than the heal he has though.

So without his heal, he has to be more careful. Your kit does that, but it gives him even more mobility, Q and W.

Also the name for Tryndamere's Reworked W should probably be revised. I don't get how being demoralized makes you want to run up to them and fight. Running away is cowardness, so getting slowed by a mocking shout is understandable.

That's all on top of my head. You're getting there by removing his lifesteal, but in doing so, you're also breaking his theme with that extra mobility power.