Battle Royale Game Mode
http://grabilla.com/06502-74390f90-d4f0-4369-acb4-5913cc85d7a0.png
Ok, so first off, forgive my MS Paint skills, they are.. not so good, but I believe you can get the idea here. This mode would feature a 2 v 2 v 2 v 2 composition, making it a total of 8 players. Referencing the map, we can see that each platform leads off into 2 lanes. I would like to point out that this map is similar in some ways to the Dominion map, which I believe would make it easier for Riot to implement as terrain modifications and one less platform are the differentiated items. This mode could be implemented as a regular rotating mode or used in rotating queue.
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Let's talk about map buffs. Here is my idea for the map:
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The North and South points would feature monster buffs, which can be tailored by Riot as they see fit. Their would be 4 Health pickups, one for each starting platform, to help in keeping matches going.
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This game mode will be based on the points system, like Ascension. Their will be a timer, and you will earn 2 points for your team per kill, and 1 point per assist. You CAN earn assist points on champions that other teams kill. For example, if you, Champion on Team A damaged Champion on Team B, who then flashes away and is kill by Champion on Team C, you will get an assist, so 1 point. If both Champions of Team A get assists on the same kill, it will be 2 points, etc.
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All spawning platforms CAN be re-accessed, like SR, BUT, after 1st death and respawn, a timer will be put on your champion that will lock you out until 10 minutes have passed. This only happens once, and after the 10 minute timer, you can re-access your base as much as you want. This is to ensure players don't hug their base platform, and to ensure you don't "camp" your platform later in the game, your team will lose "points" if you re-enter your base too often. (2 points for more than 5 times, per individual champion every 1 minute.) So if your buddy is camping spawn, they'll cost you points, so don't do that! If they do it on purpose, you can use the "Feeding" or "AFK" report option. :D
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The first team to make it to 100 points OR the team that has the most points when the timer runs out, wins. This creates two different scenarios, in my mind, that can play out during a match. If a team is getting alot of kills and is running away with the score, the other 3 teams can perhaps put aside the fighting and focus on that team. Another possibility is to try and damage as many enemies as you can, ensuring your team a lot of points in assists as the other teams do more work in actually defeating enemy champions.
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All teams will start with upgraded warding trinket. The reason being is, their is a lot of grass for assassin and bruiser champions to hide in, making it a hard choice to pick a squishy mage. This will help the mage gain vision in some areas, giving them some breathing room when fighting multiple teams. Also, all "regen" (Energy, HP and Mana) is increased by 50%. This will help to keep teams together, as a team mate running out of mana and having to go back to base ruins the flow of the map.
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Summoner spells also have 25% reduced cooldown.
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Champions receive buff at match start, increasing gold +2/per 10
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So, any thoughts on this? Any comments will be taken, good or bad, or any suggestions or changes you think would make it better. Thanks for reading!