Why is it so hard for Riot to design non-humanoids?
So for those who don't know, the design team of league of legend is avoiding doing non-humanoid characters on purpose because they make them feel "uninspired"
Honestly I feel like the league of legends roster is getting to a point where designs are getting very repetitive. Like Gnar sounds original with his auto-attack boomerang, but than you realize its not that mechanically different than Kalista's auto exept that he doesn't need to press any keys to get the extra damage. Also why would his boomerang throw slows people down, seems to me like it was just thrown in there for balance's sake.
Its not even impossible to design a non-humanoid with original abilities, I mean just look at pokemon or digimon or even other games like magic the gathering. If you do a non-humanoid that can cast spells for exemple, it becomes irrelevant what body type it has. It does sound to me like maybe their design team is looking too much alike and they should try having a more varied team. I mean lately the champions do look a little more varied so that's a start but I still feel like they fail to add anything new that's actually viable. (bard heals are weak? Kindred's ult feels pointless?)
I just find it frustrating because even when they finally come up with a completely original champion, they end up not balancing it right... like when Rek'sai was made... almost no one still plays her.
Any toughs on this?
