Frax, the Disgraced
#Frax, the Disgraced > As the wielder of the infamous Blood Thirster, Frax has forfeit his former allegiance with Demacia to ensure his freedom into going into stronger powers, to serve the worthy for conquest. > > During Frax's earlier years of Servitude, Frax served demacia, under leadership of Jarvan IV. As Frax fought in the war to an objective, he came back out as one of the few survivors... but with a horrid discovery, one that changed his perspective of Demacia's potential. From the lost lives of his companions, he turned his grief into ambition to grow stronger. But when he found the source that would give him what he needed to serve, Demacia refused it, for it was from malificent knowledge. Frax's distaste grew stronger, and one night, he left without a word. > > After months of researching and travelling, Frax discovered the capability to understand and delve into the sanguine arts, provided by Noxus. It gave him the power to endure and provide in war, much better than he had learnt in Demacia. And from his first lecture in the sanguine arts, he poured it into his blade... the Blood Thirster.
Frax is a Support role champion. Wether you build him as a Tank or a Bruiser, Frax is all about Protecting his allies, and sustaining while he does his job.
#Abilities:
[Passive] Aegis of Fortitude INNATE - FONT OF LIFE: Frax his bond with the sanguine blade gives him extra life regeneration while in combat, based on his lifesteal (1% = 1 life per second). **INNATE - DEVISED TACTICS: **Frax is a veteran from battles. Whenever he gets hit by an enemy champion, he gains 1% Damage Reduction for 5 seconds. This effect stacks up to 10 times, where each subsequent hit refreshes the duration.
_**[Q] Punish PASSIVE: **Frax gains 8% / 11% / 14% / 17% / 20% lifesteal ACTIVE: Frax marks himself or an allied champion within his range, giving them a shield for 80 / 100 / 120 / 140 / 160 ( +3% bonus health ) for 5 seconds. If the shield would dissipate through taken damage, his next basic attack deals an additional 30 / 60 / 90 / 120 / 150 (+ 40% bonus AD ) physical damage _
**[W] Tear ACTIVE: **Frax prepares his blade for an overhead strike into a line, during which he can move. Frax then strikes enemies in a line in front of him, dealing 70 / 100 / 130 / 160 / 190 ( 80% bonus AD ) physical damage and disarms them. If Frax charged Tear for its full duration, his attack instead damages enemies in a cone and knocks aside all enemies 350 units.
**[E] Improvised Tactics HOLD: **Frax releases his blade, letting it fly into a direction (The distance depends on how long Frax has been spinning the blade.) As soon as it lands or hits a champion crossing its path, dealing 70% / 85% / 100% / 115% / 130% AD ) physical damage and is slowed for 20% / 25% / 30% / 35% / 40% remains on the ground for 5 seconds. The blade remains stuck in the champion if it hit any, where Frax can retrieve it by coming near the sword, causing it to bleed the champion for 40 / 50 / 60 / 70 / 80 ( +70% AP) magic damage spread over 3 seconds.
**[R] Art of Conquest ACTIVE: **Frax throws his sword on the ground and readies his shield, assuming a defensive stance for 5 seconds, and gains a barrier equal to 150 / 250 / 350 + ( 10% bonus health x Lifesteal Modifier ) During this duration, all allies near Frax gain a barrier in a single direction, that absorb 10% / 15% / 20% of the incoming direction. Any damage prevented this way is redirected to Frax as true damage. Once the duration ends, Frax puts away his shield and reclaims his sword, gains 10% movement speed for 5 seconds and gains up to 20% / 30% / 40% Bonus Attack Damage, based on the amount of damage redirected.
Character relations:
