Why should I lose LP for this?

The Öutcast··6 votes·754 views

When 2 of my teammates afk for no reason whatsoever, and there's no way to win a 3v5, why should I lose LP? Teams are theoretically even matched with the 5v5. Why should I pay for someone elses stupid decision to leave? This shit is aggravating to no end.

Look at my most recent game, I won't say who afk'd because that's against the rules. It's not possible to win in that situation in a 3v5.

32 Comments

Kei1433 votes

reverse question to you.

Are you prepared to not gain LP if the enemy team had an AFK ?

If they left right before the Nexus exploded, and you didn't get your hard fought LP, how would you feel?

You can make suggestions to improve the system, you'd have to be able to be able to argue on both sides of the coin and prevent abuse.

MysterQ1 votes

Your argument doesnt matter.

Edit: TO be specific you are creating a false-dilemna acting like nothing can be done. So if you aren't going to try to participate then why should we try to talk to you.

Mizuki Zahra1 votes

not false dude this happens in strife all the time its a real scenario

The Öutcast1 votes

{quoted}

reverse question to you.

Are you prepared to not gain LP if the enemy team had an AFK ?

If they left right before the Nexus exploded, and you didn't get your hard fought LP, how would you feel?

You can make suggestions to improve the system, you'd have to be able to be able to argue on both sides of the coin and prevent abuse.

leaving before X time in the game should negate the game and impose a drastically severe LP drain on whoever left. leaving the game 10 seconds before the nexus explodes after a 30 minute game shouldn't do anything.

It's utter bullshit that I had a game that I couldn't even remake, nor could I early surrender, because two people left without any degree of provocation or harassment. We all had a positive attitude going into the game. Top lane quit right at 3 minutes after first blood, mid lane quit 6 minutes in for no reason at all. The game ended before 11 minutes.

Chermorg2 votes

I mean, to an extent it already does impose a penalty on who left - the remake system is designed so that the game doesn’t get into full swing and people can just remake because they’re being stomped.

The issue with increasing the amount of time remakes are permitted is that you run into people who either are toxic to others to get them to afk, or someone AFKs to give their teammate and/or duo/flex partner(s) a free out for a game they’re getting stomped in.

For the specific case you mention, you aren’t able to remake after first blood either - for the same reason above. It allows people who are doing poorly/getting beaten in a fight to just AFK to allow the game to be redone.

The Öutcast3 votes

{quoted}

I mean, to an extent it already does impose a penalty on who left - the remake system is designed so that the game doesn’t get into full swing and people can just remake because they’re being stomped.

The issue with increasing the amount of time remakes are permitted is that you run into people who either are toxic to others to get them to afk, or someone AFKs to give their teammate and/or duo/flex partner(s) a free out for a game they’re getting stomped in.

For the specific case you mention, you aren’t able to remake after first blood either - for the same reason above. It allows people who are doing poorly/getting beaten in a fight to just AFK to allow the game to be redone.

The game knows when you've duo queued with someone, it knows when someone afk's. A severe penalty should be imposed on the duo, if there is one, or on the person who left. If they aren't going to take a serious game mode seriously, then they shouldn't be playing it at all.

MysterQ1 votes

While I may disagree with severe penalty.

I do agree, there are PLENTY of solutions to fix this problem. Abuse should not be a reason we just suffer terrible games. There are ways to fix this if the other side would just admit it is a problem.

The Öutcast1 votes

{quoted}

While I may disagree with severe penalty.

I do agree, there are PLENTY of solutions to fix this problem. Abuse should not be a reason we just suffer terrible games. There are ways to fix this if the other side would just admit it is a problem.

I only ask for severe penalties for those who don't take a serious game mode seriously. Ranked isn't meant to try new shit or to goof off, it's where you showcase your skills and your knowledge in such a way that will affect your overall standing in the ladders. There's nothing casual about it. If someone wants to ruin someone's serious game, then they should pay a severe price.

Mizuki Zahra1 votes

wait so after first blood you cant remake? sorry i should really read the remake rules lol excuse my laziness

Chermorg1 votes

The idea is that after one of your teammates gives first blood to the enemy team (i.e. one of your teammates dies), remake should not be available.

This is to prevent people from afking after first blood that was validly earned by the enemy, then getting to remake the game.

As an example, if it were allowed to remake after losing first blood, it really eliminates any need for defending against invades, because if you successfully defend an invade they can afk and remake.

MysterQ1 votes

Someone has to be willing to take the -16LP. And Riot could give a small LP prize to the other side IF there was a first blood. But I don't think FB is the big issue. AFK in general is.

Kei1431 votes

so if you were on the other side, and was stomping already by 3 minutes. They afk and then gets a remake, you on the winning side now gets no LP. That is a feels bad man moment, when you probably could have won the game very easily, but get nothing cos the enemy decided to AFK.

Remake is not the solution.

Adjustment of LP may be a solution, but certainly not a free remake.

The Öutcast1 votes

{quoted}

so if you were on the other side, and was stomping already by 3 minutes. They afk and then gets a remake, you on the winning side now gets no LP. That is a feels bad man moment, when you probably could have won the game very easily, but get nothing cos the enemy decided to AFK.

Remake is not the solution.

Adjustment of LP may be a solution, but certainly not a free remake.

If one guy goes afk after 3 minutes as a result of getting first blooded, that's not getting stomped, believe it or not. A 2nd person going afk becuase the aftermath of the next 3 minutes results in extra pressure on their lane with no counter pressure because the jungler goes to cover top lane is also not getting stomped, that's just what happens in a 4v5.

At that point, 6 minutes in, how do we win with 3 people vs 5?

Kei1431 votes

your specific scenario isn't what i'm talking about.

i'm talking about a more generic scenario where one guy simply outplays their opponent (most the time with ease) and if the game continued, that lane will snowball out of control.

So if you were on the winning side of that, will you be willing to win less LP cos you made the enemy rage quit?

The Öutcast1 votes

{quoted}

your specific scenario isn't what i'm talking about.

i'm talking about a more generic scenario where one guy simply outplays their opponent (most the time with ease) and if the game continued, that lane will snowball out of control.

So if you were on the winning side of that, will you be willing to win less LP cos you made the enemy rage quit?

there's a lot of factors that you aren't including, if there's already a huge gold advantage on the winning team before the guy rage quit, then no it would not be ok to lessen the LP of the winning team. If someone just rage quits after someone (or themselves) gives first blood, that's a hugely different context.

Kei1431 votes

[{quoted}](name=The Öutcast,realm=NA,application-id=ZGEFLEUQ,discussion-id=fAEv7gzx,comment-id=000100010001000000000000,timestamp=2017-09-20T17:15:16.767+0000)

there's a lot of factors that you aren't including, if there's already a huge gold advantage on the winning team before the guy rage quit, then no it would not be ok to lessen the LP of the winning team. If someone just rage quits after someone (or themselves) gives first blood, that's a hugely different context.

Aye, there are certainly lots of factors.

But If I was good enough to make someone rage after first blood, should I win less LP if I win that 4V5?

Then there are differences in MMR as well that we need to take into account.

Gold differences could be due to just snowballing kills or better management of the minions / denying gold. It could become a factor when calculating the differences.

But before all that, the main question that needs to be asked is "should people be earning less LP if they win a 4v5?"

The Öutcast1 votes

{quoted}

Aye, there are certainly lots of factors.

But If I was good enough to make someone rage after first blood, should I win less LP if I win that 4V5?

Then there are differences in MMR as well that we need to take into account.

Gold differences could be due to just snowballing kills or better management of the minions / denying gold. It could become a factor when calculating the differences.

But before all that, the main question that needs to be asked is "should people be earning less LP if they win a 4v5?"

if someone rage quits after first blood, that has no bearing on how good you are, nor does it have any bearing on how well that person would have done if they had stuck around, and the people on that person's team shouldn't be punished because they had a teammate that rage quits.

Getting a free win off first blood is not something I believe in. So yes, you should get less LP if the enemy team has a rage quit after first blood.

MysterQ1 votes

Why should they not earn less LP?

The game is "balanced" MMR at 5v5, so having a huge advantage like 4v5 is of course going to be an easier game. If you beat a weaker opponent you usually get less ELO points, this is the same situation. Should you be punished for winning 5v4? No. I know you didn't ask for a 5v4, but take the win, grab some LP (imaginary reward) and be happy. Don't punish the losers who got the short end of the stick.

Kei1431 votes

The game isn't balanced at 5v5.

Red side always has a higher MMR cos blue side has easier control based on how the human arm moves. Blue side is also able to "look at a champ's face" and identify where they clicked.

25% of your games you will be matched with people stronger than you (winning against them proves that you should be climbing). 25% of your games you are matched with people weaker than you, 50% of the time the MMR is more or less balanced after the red/blue side MMR tweak.

MysterQ1 votes

Let the winning team get some LP then. No feels bad for anyone.

The Öutcast1 votes

{quoted}

Let the winning team get some LP then. No feels bad for anyone.

the whole point of the post is that solo queue participants shouldn't be punished because they had 1 or two people rage quit early in the game. The winning team should get no LP or 1/3 LP, since it's not a fair match at that point. The losing team shouldn't lose LP UNLESS they were duo'd with the rage quitters.

MysterQ1 votes

I am mostly on your side of the argument.

But I see NO PROBLEM with giving the "winning" side LP. LP is an imaginary marker. LP literally does not matter unless it is 0, 100, or you are Master. The game coul dhave 10000000 diamond players, who gives a care what the displayed rank is. Let the "winners" get their LP just don't punish the people who are on an unfair likely unwinnable game. (except for the guy who left should lose lp, if he is duoing and constantly leaving his friend can get something too).

Tiddlywinks1 votes

{quoted}

reverse question to you.

Are you prepared to not gain LP if the enemy team had an AFK ?

If they left right before the Nexus exploded, and you didn't get your hard fought LP, how would you feel?

You can make suggestions to improve the system, you'd have to be able to be able to argue on both sides of the coin and prevent abuse.

That OTHER MOBA that shall not be named in fear of retribution has a system where the game becomes "safe to leave" if a person DC's and doesn't come back in the time allotted. Now, the person leaving will be put into a very special kind of hell for a certain amount of games, a hell that is restricted to just one game mode and populated by the very same kind of distinguished gentlemen as themselves. As for trash talking, you'll get your chat muted.

Snowyalice1 votes

{quoted}

reverse question to you.

Are you prepared to not gain LP if the enemy team had an AFK ?

If they left right before the Nexus exploded, and you didn't get your hard fought LP, how would you feel?

You can make suggestions to improve the system, you'd have to be able to be able to argue on both sides of the coin and prevent abuse.

leaving a game in the middle of the game and leaving the game right when the nexus is about to die are completely two different things

Teriyaki Bukkake2 votes

Upvoted

The Öutcast1 votes

The game ended in under 11 minutes

DtimeD1 votes

Afk's hardly happen and they happen less and less as you rank up. Remember that afk's happen on both sides. And not to be mean but if it ended in 10 minutes you were most likelu going to lose even with 5

The Öutcast2 votes

{quoted}

Afk's hardly happen and they happen less and less as you rank up. Remember that afk's happen on both sides. And not to be mean but if it ended in 10 minutes you were most likelu going to lose even with 5

after the 2nd afk, we all agreed the game was pointless and asked them to end so we wouldn't be wasting a bunch of time.

The Öutcast1 votes

I'm an advocate for fair matches, I will always report people who leave or afk or intentionally feed. I hate it when I encounter it, and I hate the fact that other people have to deal with it. It's not ok.

The Öutcast1 votes

{quoted}

https://www.youtube.com./watch?v=o9CbHpzijSk

one really really good player vs 5 really bad players. Nothing to do with a supposedly even matched game.

Mizuki Zahra1 votes

the good player lost, thats not the point the point is if the teamwork is there anyone can overcome the obstacle. i have won a few 3v5s and a lot of 4v5s its hard but the victory is that much more satisfying

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