How to make the Honor System just a bit better
The new honor system is good. I like it when we make it a large potion of the game for people to consider who behaving well and poorly. However, there seems to be a small problem I think, which can be quickly solved. This problem is the small honor bonus when every teammate gives out honors. The problem is that everyone is incentivised to honor regardless of if people behaved poorly or not just to level up their honor. I feel like our honor should be valuable to our teammates, and in this system, while it is, it is also valuable to yourself, as if you do not give honor, you will not receive bonus honor. This leads to a system where everyone may give honor, just for their own interest. We shouldn't be punished for not giving honor. I give great importance to player behavior, and i shouldn't be punished when I feel my team doesn't deserve honor bonus.
Okay, so how would we go about fixing this? I propose something similar to the Prisoner's Dilemma. The bonus honor system can work as it does now, except you can also get bonus honor for not giving honor. Ideally, everyone giving out honor should still be the most honor-profit, but you will also still receive bonus honor at varying amounts depending on how many other players also did not give honor. So how would this work? The numbers would be very important to show how it works, and here's an example and case:
- All players give honor: All 5 team members receive 250 honor
- 4 players give honor: All members get 200 honor, except the one who did not give honor receives 205 honor
- 3 players give honor: All members get 100 honor, except the other two who did not give honor receives 210 honor
- 2 or less players gave honor: All players receive 200 honor, except the two who DID GIVE honor receives 205 honor
- No players gave honor: All players receive 200 honor
These numbers can vary, and I quickly rechecked the numbers to make it seem like it would work intuitively, but the point at hand is that we shouldn't be punished for not giving honor, and more importantly, not be punished for holding a higher value of player behavior.