Please introduce slight honor loss and potentially BE loss for dodging matches.
This has been a problem with the game for a really long time. Please take more drastic measures to make dodging a game more costly for the person dodging.
This has been a problem with the game for a really long time. Please take more drastic measures to make dodging a game more costly for the person dodging.
This is punishing players that genuinely have a good reason to dodge, such as a troll player on their team, someone tilting the team before the game starts, a bad team comp, a player that regularly plays bad, etc, etc. This hasn't been that big of a problem for awhile, and most people do it for a good reason. Punishing players for utilizing the dodge mechanic to stay away from troll or dangerous games is very distasteful.
[{quoted}](name=RxO Carmada,realm=NA,application-id=ZGEFLEUQ,discussion-id=TAwXpvyv,comment-id=0001,timestamp=2018-07-07T05:21:45.474+0000)
This is punishing players that genuinely have a good reason to dodge, such as a troll player on their team, someone tilting the team before the game starts, a bad team comp, a player that regularly plays bad, etc, etc. This hasn't been that big of a problem for awhile, and most people do it for a good reason. Punishing players for utilizing the dodge mechanic to stay away from troll or dangerous games is very distasteful.
Besides, we already have a dodge timer, isn't that punishment enough?
Besides, we already have a dodge timer, isn't that punishment enough?
It clearly isn't, since you frequently see several dodges per match played and people often dont stop dodging until they reach the 25 minute threshold.
[{quoted}](name=Frontline Fury,realm=EUW,application-id=ZGEFLEUQ,discussion-id=TAwXpvyv,comment-id=000100000000,timestamp=2018-07-07T07:47:24.116+0000)
It clearly isn't, since you frequently see several dodges per match played and people often dont stop dodging until they reach the 25 minute threshold.
Stop trolling in and being annoying in ore game, less people will dodge. Oh, and don’t pick troll picks or Yasuo at all. You will notice alot less people dodging you.
[{quoted}](name=RxO Carmada,realm=NA,application-id=ZGEFLEUQ,discussion-id=TAwXpvyv,comment-id=0001,timestamp=2018-07-07T05:21:45.474+0000)
This is punishing players that genuinely have a good reason to dodge, such as a troll player on their team, someone tilting the team before the game starts, a bad team comp, a player that regularly plays bad, etc, etc. This hasn't been that big of a problem for awhile, and most people do it for a good reason. Punishing players for utilizing the dodge mechanic to stay away from troll or dangerous games is very distasteful.
Committing to games is kind of part of accepting a match after all. And by dodging a troll the troll wins - they get away with their bad behaviour and can go on trolling until they get what they want.
If someone tilts the team before the game begins, they are likely eligible for a toxicity punishment - provided they are reported after the game. The report system now takes into account bost pre-game and post-game lobby as well as in-game chat.
When someone has to leave for legitimate real life reasons, then it should be worth the slight penalty. Acute situations occur very rarely, so that would teach people to only accept a match when they actually have time to play it.
It's not about winning or losing a mental battle, it's about making a tactical decision to back out of a lost game before it's played. You see dodges more often at a higher level of play, that isn't because there are more trolls or anything like that, it's because people genuinely think that their team is at a disadvantage and instead of losing a game that they know will go horribly wrong, they lose a little LP and sit on a wait timer. It's a tactical decision and alot of people are afraid to do it BECAUSE of the punishment. Also being toxic doesn't necessarily mean that you will be punished.
When someone has to leave for legitimate real-life reasons, then it should be worth the slight penalty. Acute situations occur very rarely, so that would teach people to only accept a match when they actually have time to play it.
there already is a "slight penalty" all you're doing is adding on punishments. With what you have said everytime you dodge you would lose 4 things; your time, lp, honor, and potentially BE. That's very unfair to thoughts that have legitimate reasons to leave a game.
Also for those of you who are downvoting comments, please stop, it is very childish. We're having a discussion there's no need to hate on him because he disagrees with you.
why not make them loss a school grade for every dodged match? so that when you have to suddenly go and leave the match lobby you will do more poorly in school?
People dodge for out of game reasons (for example, your daughter walks into the room crying and bleeding from her foot). Sometimes, the honorable thing is to disconnect from the virtual world and take care of the real life problems that are happening now.
At least, that seems more honorable to me than (from the example above) letting my little girl cry and letting her foot bleed while I play a game.
I think a time penalty is an appropriate punishment.
People dodge for out of game reasons (for example, your daughter walks into the room crying and bleeding from her foot). Sometimes, the honorable thing is to disconnect from the virtual world and take care of the real life problems that are happening now.
At least, that seems more honorable to me than (from the example above) letting my little girl cry and letting her foot bleed while I play a game.
I think a time penalty is an appropriate punishment.
And how often will acute situations like that occur? People should only accept a match if they have settled everything that needs to be done before playing, and have the time to finish the game.
Surely a real life disaster is worth a tiny penalty? It's not like it happens every day, right?