The essential tools this game NEEDS to adjust player behavior and keep PAYING customers like me.

Kraythax··2 votes·720 views

I have spent $150 in total on the game. That's fine, I am a professional geek and can afford it but the way the community is now I don't want to play. I am firmly convinced that most of the jerks, the people who intentionally feed the other team, those with bad sportsmanship, those who verbally abuse others, are in fact free to play customers but their toxicity is driving away paying customers. The report system doesn't help because it is just abused to grief others and I doubt Riot has the manpower to investigate. I wanted to make some suggestions on how this can turn around.

All of these suggestions revolve around allowing the player to exclude matches with those that are not desirable to play with. The really nasty people will accumulate enough of these that they will be punished with longer queue times. This gives a player choices to avoid those he finds offensive and as a result the game would get immeasurably better.

  1. Get rid of the report feature. It's only used to grief players who have a bad game or just to grief players in general. In addition, Riot doesnt have the manpower to manage the report system so it just means the system is useless. Replace it with the suggestions below.

  2. Introduce a dishonor feature that is available on the match summary. It blocks a player from matching with you on the same team for a set period of time. Note that the player could still be in the match on the other team. Block only affects them being on your team. The more times you block the player the longer the timeout gets until after some number of times, the player wont match with you again ever. The player should be required to pick a reason such as bad sportsmanship, nasty language or so on and that reason should be displayed to the player. Make sure to include "poor play" so I know which idiots think a video game is National Security. :)

  3. Weight Match ups with player you have honored as opponents or for teamwork on your own team. This should be a prioritization, not a total "play with list". I would implement it as a points system where the points factor into whether you are matched with that player or not. It would also match you with some random players you don't have any match history with.

  4. Add another option to honor system where if you blow a game you can "apologize" and allow the players to honor you back for doing so.

  5. Improve the matching code so that really good players don't get consistently matched with not so good players even in blind picks or non ranked draft mode.

  6. Remove the blind pick mode and introduce an "Normal" mode. This mode would be like draft mode with the following differences. First of all if you want you would be able to chose the same lane twice. That might mess with your queue times but that is kind of your fault. Those who opt for fill will get in games faster. Second of all no bans would happen in this mode so you could play your desired champ. Third of all you could choose the same champ that is on another team. This is probably worthy of being in its own thread. :)

These would be simple changes to implement and the timeout on the block would give a jerk some time to recover his senses and become a good guy.

Some might make the following objections but i have answers.

Objection: Won't people will just honor people that carry them and block those that they perceive as bad. Answer: Perhaps, but personally I don't want to be matched with such people anyway so I don't care. But honoring a player wouldn't be a 100% included in match up, just a greater likelihood. Furthermore if the player plays badly or behaves badly those players will probably block him as well so that would be neutralized.

Objection: This could increase queue times. Answer: The simple solution to that is be a nice person then people wont block you. In fact, if you cant wait 5 min for a game you might already be someone in need of some extra patience. But at any rate i don't mind waiting to be matched. If you are that impatient don't block anyone, be chill if someone blows a game, and try to be a nice person to others.

Objection: Cheaters will continue to be able to disrupt by intentionally feeding and so on. Answer: Because of the people blocking them, they would rapidly be sanctioned and not get a game. Furthermore, Riot could investigate people with a large number of blocks for possible further punitive action. This wouldn't be as easily abusable because the metrics of real cheating players would be very obvious.

40 Comments

ModUlanopo8 votes

Suggestion #2 would wreck matchmaking.

Kraythax1 votes

I have heard several people say that but none have defined how it would do that with tens of thousands of players in game and time outs on the blocks. Even if it has impact on matchmaking I am not so interested in that as I am in having a good environment to play in. Right now on the boards there are maybe 15 active threads complaining about toxicity so you can bet that there are 100 people for every post that have left the game never having bought RP because they were griefed right off the game. If I were Riot this would concern me. There are only so many potential players and if the potential paying customers are griefed off the game before they can even learn and before they buy RP then that is tons of lost revenue. Now if you think they are providing a charity service then I guess you don't care. From a business perspective its stupid.

TrulyBland1 votes

The bottom line is: You are vastly underestimating the impact of blocks on the required time to find a properly balanced match. Keep in mind none of the five players the system wants to put together in a team must have blocked each other. Also keep in mind you now can no longer "progressively" build a team, as even preliminarily putting two players in the same team can, for no apparent reason, make the queue time for one of the players skyrocket, if the other is blocked by many or has a lot of players blocked.

It's at this point where the obvious course of action is to use the number of blocked players (actively or by being blocked) as a brand new priority to match people with. That adds another layer of complexity to the system as a whole at which point you have two choices:

Queue time skyrockets, or match balance deteriorates.

And while you might not care about this, this kind of thing can easily kill a game. The reason being that if it's bad enough to make people leave the game, you are stuck in a vicious circle, as a lower player population also has a negative impact on the queue time / matchmaking balance, which in turn might make people less inclined to play the game etc. etc. etc.

It's absolutely not stupid, especially from a business perspective, to try and work out a solution that doesn't run the risk of ruining your business entirely.

Kraythax1 votes

I don't think the matching system has that much of a problem with a few more compares. I write software for a living that does a lot more than that with a lot less resources. So no, I don't think it would be a problem. Honestly the only people I can see objecting are those that would get blocked a lot and frankly I don't care if such people object.

TrulyBland1 votes

Here's the thing: To avoid super high queue times, matchmaking over time "lowers its standards" when a player is stuck in queue for too long. That can be done in two ways (where Riot currently goes with option B iirc):

A) The longer that single player has been in queue the more readily matchmaking throws him into whatever match it can find, regardless of whether he fits in there that well

B) The longer multiple players have been in queue, the more readily it throws these players together regardless of whether they fit together that well.

Both of these will lead to less balanced matches if you implement blocks:

A) Frequently blocked or frequently blocking players will have significantly longer queue times and thus will get more readily matched in games they don't belong in.

B) In this case you are more likely to end up with people who block (or are blocked) similarly often as you. This means that match making is starting to "accidentally" consider a variable when creating matches that has nothing to do with match balance. It also btw creates the really weird situation where people who very frequently block others (and thus have a high queue time) are likely to be matched with very frequently blocked players (who thus, also have a high queue time), which only exacerbates the problem and really kind of misses the point of blocks being implemented in the first place.

So suddenly those longer queue times that you believe only the frequently blocked players can complain about become everybody's problem.

DrCyanide2 votes

To see how it effects Matchmaking you don't need to look further than Overwatch. A high ranked Widowmaker (sniper) main kept getting put on people's "don't match me with them" list not because he was toxic but because he was good. So many people did it that it screwed up the Matchmaking system all together, forcing him to wait very long time to play against drastically worse players. Blizzard had to remove the system because it was abused more than it helped.

Even if players had to refresh the "don't match me with them" they'd do it. All it would do is delay how soon the problem showed.


I think you drastically underestimate how many people spend money on the game. Look at the players who have been permabanned multiple times and it's not uncommon for them to say they've spent money on each account. I think most of even the moderate spenders have probably spent more than you.

Kraythax1 votes

You didn't read my post sufficiently carefully. If you block a player that just prevents them being on YOUR team. They could easily be on the enemy team in the same match. So if you want to block that super good player, it only hurts yourself.

SEKAI2 votes

{quoted}

You didn't read my post sufficiently carefully. If you block a player that just prevents them being on YOUR team. They could easily be on the enemy team in the same match. So if you want to block that super good player, it only hurts yourself.

That will also create the situation where the current bad players (in terms of gameplay skill) never get to play and git gud because they're blocked everywhere. Imagine the horror in low elo queue.

I mean sure, you said that people have to be blocked on the basis of bad sportsmenship, but that would also require some forms of supervision right? Otherwise who is to say I can't just make up reasons to block? If so wouldn't that be the same as report system, but more problematic because it's now directly tied to the matchmaking system instead of suspending bad-behaving players independently to the matchmaking?

LostFr0st5 votes

Most of it is handled by a machine learning system called the "instant feedback system." They do manual reports as well, but for basic cases IFS handles it.

Additional info on IFS: https://support.riotgames.com/hc/en-us/articles/207489286-Instant-Feedback-System-FAQ-

All a report does is trigger a game for review, grief or false reports are thrown away.

The "dishonour" system you brought up would be a prisoner's island; we have been told numerous times they will not implement such a thing. If people wait a couple minutes, they will not end up in the same queue, but people on tilt usually just spam "play again" and yes, then they end up together sinec the system is sure they have similar mmr.

Even just a "greater likelyhood" will skew and sway the way people perceive matchmaking. It's not worth the loss in player trust.

Kraythax1 votes

{quoted}

Most of it is handled by a machine learning system called the "instant feedback system." They do manual reports as well, but for basic cases IFS handles it.

Currently its just used to grief people. Someone has a bad game and people say "everyone report them!" and it accomplishes nothing. It doesn't work at all. I was matched 5 days in a row with the same guy that intentionally fed the opponent team and when I wasn't perfect in a game I was reported for simply not playing great. It doesn't work at all.

Additional info on IFS: https://support.riotgames.com/hc/en-us/articles/207489286-Instant-Feedback-System-FAQ-

All a report does is trigger a game for review, grief or false reports are thrown away.

I find it hard to believe Riot has the manpower, even with some automation, to review even 1% of reports.

The "dishonour" system you brought up would be a prisoner's island; we have been told numerous times they will not implement such a thing. If people wait a couple minutes, they will not end up in the same queue, but people on tilt usually just spam "play again" and yes, then they end up together sinec the system is sure they have similar mmr.

Its not a prisoner island because my dishonor only applies to my match ups against that player. That's all. Not yours against that player. So they would only be in an island if they continually pissed people off.

Even just a "greater likelyhood" will skew and sway the way people perceive matchmaking. It's not worth the loss in player trust.

I have no idea what you mean by skewing matchmaking or player trust. Let me put it this way. If Riot wants people like me who have paid them money to continue doing so they need to fix this. If you are such a jerk to people that you end up on an island then I submit you need to change your attitude.

AeroWaffle5 votes

Currently its just used to grief people. Someone has a bad game and people say "everyone report them!" and it accomplishes nothing. It doesn't work at all. I was matched 5 days in a row with the same guy that intentionally fed the opponent team and when I wasn't perfect in a game I was reported for simply not playing great. It doesn't work at all.

A report alone cannot get someone punished. Getting reported in a game with poor behavior either over a large amount of games or with severely poor behavior is what gets a person punished. A report with no poor behavior to go with it is thrown out.

I find it hard to believe Riot has the manpower, even with some automation, to review even 1% of reports.

A vast majority of reports are automatically handled by the automatic systems. There have been cases where Riot has stepped in to do a manual review when the individual was accruing large amounts of reports but the automatic system was constantly clearing them.

I have no idea what you mean by skewing matchmaking or player trust.

It's skewing the matchmaking by avoiding/favoring certain players because they've been dishonored/honored by you.

If Riot wants people like me who have paid them money to continue doing so they need to fix this.

They have several things in place to punish those who behave poorly. Much more than almost every other online game out there.

If you are such a jerk to people that you end up on an island then I submit you need to change your attitude.

Why not just ban them from the game if it's clear they have no intention of behaving?

Kraythax1 votes

Again you miss the fact that I said the blocks would time out, giving players a chance to redeem themselves. I am not as concerned with matchmaking as I am wiht having a fun environment to play in. If I am going to give any more of my hard earned money to this company, they need to at least try to make a good environment to play in. Currently the environment is TOXIC as a sewer an I am not the only one that thinks so. There are 15 or more threads in these forums active right now saying the same things and how many people didn bother comming to the forums and merely quit the game before ever buying RP just because they found the environment to be horific.

AeroWaffle1 votes

Given it's very rare for you to be in a match with the same person as last time due to the size of the player base. Do you really think that a block that times out will improve the situation?

Riot is doing things to try and solve the problem. They have one of the most involved punishment systems I've seen in my history of playing online games.

But but the game type, by design, offers so many more opportunities to be pissed at teammates and for people to display their anger at teammates.

Kraythax1 votes

{quoted}

Given it's very rare for you to be in a match with the same person as last time due to the size of the player base. Do you really think that a block that times out will improve the situation?

Riot is doing things to try and solve the problem. They have one of the most involved punishment systems I've seen in my history of playing online games.

But but the game type, by design, offers so many more opportunities to be pissed at teammates and for people to display their anger at teammates.

Its not all that rare and yes, I think it would improve things. Players can exercise their own choices not to match on the same team with someone. If you don't want to block anyone because waiting another 10 sec is too much for you then dont. Other players will value a better friendlier game over speed of matching. It is the choice of the player.

Note that this is NOT a Riot imposed punishment system. Its a self imposed punishment system. If I block a player that only prevents him being matched with me on my team. He could easily be in the match on the other team. Now if someone accumulates so many blocks that they cant match then that is their problem and I have no sympathy. If I block tons of people my match times might increase, again that is my choice. I like choices as a general rule.

Chermorg1 votes

Please stop acting like your money and your opinions are the only valid ones and most important ones. People are providing legitimate feedback and your comeback is always "well I won't spend any more". As us shown by the responses here, most people disagree with you, and are providing valid reasons why.

Nailington1 votes

I'd also add the fact that it sucks, but I don't think Riot would really care about your opinion when people who spend thousands of dollars are totally fine with it

LostFr0st1 votes

{quoted}

Currently its just used to grief people. Someone has a bad game and people say "everyone report them!" and it accomplishes nothing. It doesn't work at all. I was matched 5 days in a row with the same guy that intentionally fed the opponent team and when I wasn't perfect in a game I was reported for simply not playing great. It doesn't work at all.

Pretty sure most cases of inting are handled manually. It can be hard for a machine to separate the nuances of "bad game" and "actually inting." Even then it needs to be somewhat consistent, but once that is confirmed they do get 14-day and then permabanned. Only the last person that reported them gets the popup "a summoner has been punished thanks for keeping the rift clean" though.

I find it hard to believe Riot has the manpower, even with some automation, to review even 1% of reports.

They manually review inting and other cases which the machine learning system can't do accurately yet. In addition, people who get banned can e-mail player support and request a manual review of their cases (usually they stay banned, but in very rare cases a perma is lowered to 14-days).

Its not a prisoner island because my dishonor only applies to my match ups against that player. That's all. Not yours against that player. So they would only be in an island if they continually pissed people off.

It is. Excluding any player from matchmaking skews it by removing you from their possible pool. Slowly but surely people will accumulate blocked summoners and it will form a prisoner's island.

Work it out with a bunch of skittles or m&ms or something; legitimately find a way to go through it as if you're the matchmaking machine sorting marbles to match vs each other but certain ones don't want to be in the same jar. It's annoying AF to do. It's like one of those zoo puzzles where you need to move the critters without them eating each other.

I have no idea what you mean by skewing matchmaking or player trust. Let me put it this way. If Riot wants people like me who have paid them money to continue doing so they need to fix this. If you are such a jerk to people that you end up on an island then I submit you need to change your attitude.

I will explain it differently. IF people know that dishonouring someone will remove them from their matchmaking pool, they will try to remove any and all people that are "not good" hoping to get matched with "better" teammates. Even if the data did not say as such (let's say it didn't) people would believe it works anyways. Belief is a powerful thing.

League prides itself on competition, something like this would get in the way of its integrity.

Kraythax1 votes

I dont agree it would be a prisoner island because you missed the aspect where the blocks time out after some time. I am more concerned with having a good environment to play in than having "competition" which ust leads to people leaving the game because if they are just starting out they get griefed out of the game by a toxic environment. You seem to be of the mind that the environment is just fine. I disagree. After starting this game 1 month ago and trying to have some fun I find myself not wanting to play anymore. Yes I know you hardcore pro players think its just fine but it actually isn't.

Now if Riot is not interested in improving things then I am wasting my time and will go give my money to other products and judging by what I see on these forums with other people complaining of toxicity, I am far from the only one to do that.

EDIT: Dont even have to go out of THIS forum.

Maybe I should go give the DOTA people my money, you say they have tools to stop this kind of people?

LostFr0st1 votes

{quoted}

I dont agree it would be a prisoner island because you missed the aspect where the blocks time out after some time.

People aren't going to read the fineprint; they never do. Most don't even understand how autofill or that report x1 is the same as report x9.

I am more concerned with having a good environment to play in than having "competition" which ust leads to people leaving the game because if they are just starting out they get griefed out of the game by a toxic environment. You seem to be of the mind that the environment is just fine. I disagree. After starting this game 1 month ago and trying to have some fun I find myself not wanting to play anymore.

It's likely in that case you're encountering toxic smurfs. You must have played a lot of games to get to 30 so fast in such a short time period. The players encountered there still haven't got the message that Riot doesn't want them to play League anymore, so they feel the need to start a new account which eventually gets banned too. I apologize for their behaviour.

Yes I know you hardcore pro players think its just fine but it actually isn't.

XD Not a hardcore pro here, just a silver scrub. A gamer nonetheless though.

Now if Riot is not interested in improving things then I am wasting my time and will go give my money to other products and judging by what I see on these forums with other people complaining of toxicity, I am far from the only one to do that.

They are upgrading the honour system right now to make people more aware of their toxicity before it escalates into punishment.
However, it won't affect matchmaking as you're requesting, no. Whatever you decide to do, I hope you have fun in your games. If you'd like to be mildly amused, take a peek at the rest of the Player behaviour sub-board https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation. There's some pretty funny cases where people believe they were "unjustly banned" for some pretty obvious stuff.

Kraythax1 votes

I can imagine if Riot got around to banning them they probably deserved it. But I don't know the circumstances so I wont judge.

What I do know is i have spent money on a game I'd like to play, in fact I'd like to spend more money on it. But I am not enjoying myself. Why? Well because I am new so I am not very good and when I don't do well the team is all yelling "report him, report him" although I did nothing other than try and not succeed. This is, in my opinion, driving newer customers out of the game.

You point to this sub forum and I will refer you back to the same. For every whine of being unjustly banned there are 3 of people complaining of toxicity. How many of those people might have bought RP but now wont? How many people don't even come to the boards and simply decide to go play something else.

And yes, you are silver, congrats. That means you are 1000 times better than I am. However, you being better doesn't pay the bills at Riot, new customers do. These are the same new customers being driven out of the game. As an example I answered a question of a co worker earlier today. He asked, "What is the best strategy in blind pick to win a game." I replied "Well you aren't thinking of LoL properly. The accepted strategy is go into blind pick, blurt out your lane in spam, if you don't get it play it anyway and screw the team, then run around solo trying to get a pentakill and when your team gets rolled if you play support accept that your whole team will report you because your KD ratio is low and accuse you of intentionally feeding." At that my other coworkers that play laughed and said "that's about right."

This is where you and I disagree. You say "its just fine right now" in essence by tearing down my post. For you up there at silver it might be just fine but I personally know 4 people that tried the game and left because it was called .... well bad names by them. The problems had nothing to do with balance or game play or mechanics but had to do with this exact problem.

Now if that situation is the way it should be. If Riot, like you, think that is just fine, then I have perpetuated a colosal waste of my time and Riot will find itself running out of customers because potentially paying customers decided they had better things in life to do than being constantly reported because they are not silver.

LostFr0st1 votes

I can imagine if Riot got around to banning them they probably deserved it. But I don't know the circumstances so I wont judge.

Fair enough.

What I do know is i have spent money on a game I'd like to play, in fact I'd like to spend more money on it. But I am not enjoying myself. Why? Well because I am new so I am not very good and when I don't do well the team is all yelling "report him, report him" although I did nothing other than try and not succeed. This is, in my opinion, driving newer customers out of the game.

Which is why the report system is tuned the way it is. People make mistakes, and everybody feeds. What's important is the intent to win. If the intent to win is there, no matter how many reports, the summoner isn't punished.

You point to this sub forum and I will refer you back to the same. For every whine of being unjustly banned there are 3 of people complaining of toxicity. How many of those people might have bought RP but now wont? How many people don't even come to the boards and simply decide to go play something else.

For this I will respond with a quote from a Rioter who worked on the Instant Feedback System, who answered a connected question directly:

[{quoted}](name=Riot Tantram,realm=NA,application-id=ZGEFLEUQ,discussion-id=baHakaeE,comment-id=000800010001,timestamp=2017-06-05T22:38:06.241+0000)

How does this make sense? It's the opposite of this. Removing toxic people from the community means more people enjoy their gaming experience, because they aren't exposed to harassment. When people are perma-banned, they are removed from the community. We don't want them making new accounts. We don't want their money. https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/baHakaeE-why-are-the-bans-so?comment=000800010001

Removing those players is THE step needed to give the other players less toxicity.

And yes, you are silver, congrats. That means you are 1000 times better than I am.

No, that's not how I meant it. A fresh account that goes 5/5 in placements will end up silver. Hell, when I started you could go 1/9 in placements and likely still get S5. Silver is the average league player. Not good in the slightest.

However, you being better doesn't pay the bills at Riot, new customers do.

Customers that are happy and stay are just as important. If they chase away their core it's just as bad if not worse for business. Players already here spend money too, something it seems as though you're ignoring.

These are the same new customers being driven out of the game. As an example I answered a question of a co worker earlier today. He asked, "What is the best strategy in blind pick to win a game." I replied "Well you aren't thinking of LoL properly. The accepted strategy is go into blind pick, blurt out your lane in spam, if you don't get it play it anyway and screw the team, then run around solo trying to get a pentakill and when your team gets rolled if you play support accept that your whole team will report you because your KD ratio is low and accuse you of intentionally feeding." At that my other coworkers that play laughed and said "that's about right."

Blind pick is literally scraping the bottom of the bottom. It ranks about the same as licking stamps to me. The sooner you get out of there the better.

This is where you and I disagree. You say "its just fine right now" in essence by tearing down my post. For you up there at silver it might be just fine but I personally know 4 people that tried the game and left because it was called .... well bad names by them. The problems had nothing to do with balance or game play or mechanics but had to do with this exact problem.

I never said "it's fine right now" though. What I said was they have been working on it and continue to work on it in very visible ways. You've only been here a month, so the massive progress they have made in the past year is invisible to your eyes.

Now if that situation is the way it should be. If Riot, like you, think that is just fine, then I have perpetuated a colosal waste of my time and Riot will find itself running out of customers because potentially paying customers decided they had better things in life to do than being constantly reported because they are not silver.

LEGITIMATELY speaking, false reports literally do NOTHING. With the honour update people will finally be able to know for sure that false reports do nothing since their honour will not fall below 2 (neutral). It doesn't matter if they get swarms and swarms of false reports. Nothing will happen to them.

Kraythax1 votes

I have been here a month, and just played 5 games in a row to get ranked and they were all with miserable, nasty, horrible people that start slinging blame at others when the game goes wrong. Five miserable experiences in a row and wondering why I reinstalled. I was curious if Id get bronze V, but I got bronze 3 which I'm actually happy with. Yeah I know this community will say "LOL YOU SUCK YOU STUPID NOOB" and that is why people leave, don't get ranked don't spend money. I make a suggestion on the site to improve it and the general feel of the replies is, "No, its fine as it is." Yet as I sit here having played 3 hours I wonder why I did. I had very little fun even though we won once. I had to deal with nasty evil people that could be clones from the toxic twitterverse and I don't feel very much entertained or like doing this again.

So I guess I will have to take my NOOB money to another product. I have disposable income to spend on games and there are lots of choices to choose from.

I Guess Riot has to decide. They know how many signups they get and how many quit without giving any money. I am here to tell them why. If that is of no interest to them then I have wasted a considerable amount of my time.

Jorencice1 votes

All of that is you own personal experiences.

I've played about 30-40 ranked games this season and I've only had a single troll in 1 game.

LostFr0st1 votes

Wait, you played them in a row... Are you sure you weren't tilted?

Generally the rule is if I lose twice I quit for at least an hour to clear my head. I think I'd go crazy if I bruteforced 5 in a row like that O.O You def have my respect.

ModPeriscope2 votes

Calling for reports is considered griefing. The report system is not considered griefing. Plenty of people come to boards having received punishments.

Kraythax1 votes

Its done routinely, in almost every game I play and I have yet to see anything happen to anyone who does it.There is virtually no game I have played where someone doesnt call for other people to be reported.

ModPeriscope1 votes

I think we have an issue with semantics. What you said above is right. People call for reports more often than not. I'm taking issue with your statement "get rid of the report feature. It is only used to grief " you said this in your list in your origin post. There, it sounds like you want to get rid of the instant feedback system of reporting people post game.

Kraythax1 votes

I don't think it serves its intended purpose so yes, I think it should be replaced.

Ithil Snek2 votes

Why would F2P customers be toxic while "Paying" users would not? You know that the amount of money you spend doesn't change your behavior, right? Also, if you had read Riot's EULA, you can see there that despite using money in the game, you won't have any benefits from Riot for doing so. You're kind of naive...

Jorencice1 votes

Why the hell get rid of blind pick???

Kraythax1 votes

Because it is a miserable fight 99% of the time before you champ even spawns. 3/4 of the game is spent fighting over lanes. There are better ways.

Jorencice1 votes

I've never once fought over a lane in blind pick.

Blind pick is the best pick up game because it's faster.

AzuriIl1 votes

cant say never fought for a lane , happens to everyone. but i do own thresh so fill is fine for me. i do fight for lane sometimes but you can never win .

AzuriIl1 votes

by " never win " i mean the fight for lane .

Who would give the lane they have already called ? no one does. Not even me.

Jorencice1 votes

Oh I can say I've never fought for a lane.

Because I play champions not lanes.

I'll turn on leauge and go... man I really want to play some sion.

And then I'll pick sion and go any lane that's open.

Thus I've supported every champ in the game. And I mean every.

To me I've never noticed a difference between lanes.

Top lane karthus is the same as mid karthus. I'm still farming the same way. My champion doesn't work any different. I still press R to win. He'll I've even jungler and played adc karthus.

AzuriIl1 votes

well you're so flexible hahahahaha

does your team flame you for adc karthus or jg karthus when youre doing bad ?

Jorencice1 votes

Nah karthus was a bad example. Im damn good at him. Don't think I've ever done bad enough to warrant flaming.

And going to be honest jungle karthus has an amazingly fast clear and since you can press W and have a lane wide 40% slow that requires the person to flash or die his ganks are quite powerful as well.

He also can't be 1v1ed in the jungle even by champs like lee sin or WW because his 1v1 damage potential against meele champions are immense especially if you take exhaust/smite.

I don't recommend adc karthus though....not at all... ^-^

Siegfriedx11 votes

So easy to exploit that. Also very clear you are toxic and don't understand how the report system is very effective [although not the best]. "oh, this player is better than me, i will mark him so i will just play against weak ones, hehe"

AzuriIl1 votes

wow you got him good there

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