I really want to Honor replaced with something like Dawngate's Karma system
Among the several things that game did right, this was probably one of their best features. I have yet to see a game with a better system for rewarding players than this one. For those that aren't familiar with their Karma system, here's how it worked: every time you finished a game, before you got to the post-game lobby, you were shown all the players in the game and had the option to give them "Karma" if they had a positive impact on your game.
http://www.cheatmasters.com/blog/wp-content/uploads/2014/08/dawngate_04.png
Once the timer ran out, you would get to essentially roll a dice for your end of game rewards. However, your roll was also heavily influenced by whether or not you won, how long the game was, and even more heavily by how many of the players in the game gave you Karma. In order to get the best tier of rewards, which could include their game's version of runes, or even new playable characters and skins if you were lucky, you HAD to get a good Karma rating in your game.
http://o.aolcdn.com/hss/storage/adam/df164621162241cc20a1703e2768edc3/dawngate_endgame.gif
Now, here's why I think this system was amazing and why something similar would be awesome for this game:
- It actually prompts you to choose people. It has you give Karma first thing after the game ends, and you cannot just X out of the screen; you had to wait until the timer finished to be able to leave the lobby. This gave you incentive to actually choose people to give Karma to, as opposed to our current equivalent, Honor, where you have a small button in the end-game lobby that is extremely easy to forget about or ignore. This also fixes the issue the current Honor system has, where people in bot games tend to give out Honor several times more often than anyone else.
- The effect of getting Karma is instant. Literally the instant you finish giving out Karma, you get to your roll for your end of game rewards and can see how much of a bonus you got from Karma last game. For any sort of reinforcement or punishment contingency, the delay to your reward plays a huge role in how effective those rewards are, and you can't get any better in this regard than instant.
- Everyone gets Karma. Unlike with Honor, where a small fraction of players ever get even a single reward out of it, literally every player will get Karma at some point, if not in every single game. With Honor, a ton of players feel like it doesn't matter because they never get anything out of it, ever, and neither does the vast majority of other players.
- The rewards are actually meaningful. Currently, Honor only gives you one reward: a little banner on your loading screen and in champ select. This is a pretty small reward, and to a lot of people it's not something they could even remotely care about having. On the other hand, Karma was tied directly into how much in-game currency you got, and gave you the chance at getting a huge reward tier that could have things like entire characters unlocked. How awesome would it be if you got bonus IP literally EVERY GAME for being a positive player, and could even get free champs or skins out of it? Back when Dawngate was around, my main character, Dibs, was unlocked for me for free this way.
So yeah, this system kicked ass and something similar would be really cool to see in this game too.
