Idea to improve behavior, post yours also

y0r1ck··1 votes·1,473 views

Give everyone a maximum of 20 messages of reasonable length they can type in chat.

From there, every honor you get adds one message to your allotted total.

If you flame and get caught, you drop to 20. If you flame at 20 you drop to 0 PERMANENTLY.

At a certain limit, you get a cosmetic boost of some kind. Extra BE or OE when you disenchant. Plenty of different ways to go.

Carrot and stick. Keeping it simple. Completely avoids the problem of excessive arguing in chat. Riot can remove 14 day bans for mild offenses, and retain the ban punishments for trolls and extraordinary flamers. Thoughts? Lemme hear your ideas too

14 Comments

Kei1435 votes

Riot has tried to give out infinite chat restrictions, they found out that the people with anger issues end up using gameplay as a griefing tool, which results back into the 14 day or permaban and it feels wayyyy worse for those that are in the game of the toxic.

Your concept is interesting, but will certainly require a lot more tweaks in numbers to make it work.

y0r1ck1 votes

Sure. The numbers could be changed and even the durations of punishments. Basically everyone starts at the same place, better teammates get to talk more and poor teammates are restricted. My idea just adds the idea that the better you behave, the more freedom you get in chat.

Xeneth3 votes

I would be sad if EVERYONE was semi chat restricted though... It can seem like chat ONLY exists to tilt your team (and this is true in many, many solo queue games), but in the rare game where people are just reacting to plays without being angry or salty, it can be quite fun to type stuff while dead and have that banter.

It's true that with smart pings and now emotes it's easier than ever to communicate positively in-game without typing though, so I wonder if, for a certain easily frustrated breed of player, the nuclear option of just hiding chat completely wouldn't be a positive option for some.

Sadly they might miss good/useful info unless there was some sort of self imposed 'mark'that let their team know that they've just opted out of the chat experience entirely... probably not workable.

y0r1ck1 votes

I agree with everything you said in this post. I think rewarding good behavior is more efficient than punishing bad behavior.

Only thing is it's not really chat restricting everyone as much as providing a baseline for healthy chat. There's some number of messages that honorable players send each game on average. We could decide on the message count once we have an approximation of how many messages is too many. 20 was just a placeholder. In those rare games with friendly banter, everyone who gets honored would be rewarded and they'd remember :"Hey that was a fantastic time, and i got extra messages for being good." So it'll reinforce good behavior.

I think completely removing the ability to see chat is a worse alternative to chat restrictions. It's a little important to be able to see the things teammates say, even if you don't agree with them. Like you said not workable yet, needs more thought.

Shukr4n2 votes

every time someone gets punished, explain in details the reason, what will happen and how to learn to behave as a civil human being

no to gift for behaviing correctly

y0r1ck1 votes

Yeah I agree it should be very clear why someone is being punished.

You don't believe in positive reinforcement? It's the idea that you give someone something good when they show behavior you like.

Shukr4n1 votes

{quoted}

Yeah I agree it should be very clear why someone is being punished.

You don't believe in positive reinforcement? It's the idea that you give someone something good when they show behavior you like.

u can honor them and eventually they will get something for it. i said NO to direct gifts.

y0r1ck1 votes

Ok.... but y lol

Shukr4n1 votes

{quoted}

Ok.... but y lol

because being a decent person is something someone should be by default.

Dejannarate2 votes

{quoted} Give everyone a maximum of 20 messages of reasonable length they can type in chat.

From there, every honor you get adds one message to your allotted total.

Where as I like the idea of getting rewards for being honourable, that is pretty much the whole point of our current honour system. And besides, league is a team game. Is 20 messages per game being guaranteed to be enough? I am fairly certain I have sent more than that in a game, just to coordinate, not to pointlessly argue. Getting more by being honoured is all well and good, but a fair few people don't get honoured despite being 'honourable' and a fair few people gets honours despite being unhonourable, just because they also carried.

{quoted} If you flame and get caught, you drop to 20. If you flame at 20 you drop to 0 PERMANENTLY.

This is essentially the same as a chat ban, which we already have. Unless you intend for people to be unable to talk for an entire season, which seems pretty harsh.

{quoted} Carrot and stick. Keeping it simple. Completely avoids the problem of excessive arguing in chat. Riot can remove 14 day bans for mild offenses, and retain the ban punishments for trolls and extraordinary flamers. Thoughts? Lemme hear your ideas too

14 days bans are, afaik, not for mild offenses, but for people who have gotten chatbanned, proven to not make any effort to change, and then getting banned for their toxic behavior as a last warning to 'hey stop that or else you will get permabanned'.

Anyway, for my thoughts, I really like the idea of being rewarded for being good, but feel like we should look at the preexisting honour system and making that better, instead of removing people's ability to speak. Removing people's ability to speak when they're being toxic is good, but that's also already done.

y0r1ck1 votes

we should look at the preexisting honour system and making that better, instead of removing people's ability to speak

Isn't that what my idea does? I feel like the current honor system is shallow, a bunch of fancy buttons and knobs that are actually useless. By tying a reward that's more tangible than extra keys every so often, it further incentives players to be more honorable every single game and increases the value of honor.

You like the way someone talks? Honor them.

This might also help with the problem you mention about dicks getting honored for carrying. Tying honor more closely to behavior instead of gameplay with mechanics like the one I suggest, would strengthen the link between behavior and honor in players' minds. With my idea if you didn't like the way someone talked, then you wouldn't honor them.

I am in favor of retaining chat bans. Riot should use a mixture of positive and negative reinforcement. If someone misuses a system, take away their ability to use it while making clear why.

Kaioko2 votes

Terrible idea -- I personally write the times of various camps and summoners spells even certain ults so we can keep track of what is up and when and coordinate accordingly. This is a fairly common strategy at higher level of play and one that would penalize those people way too much. You could increase the message count but then you would just be back to your original problem.

y0r1ck1 votes

No, increasing the message count at the start wouldn't leave us right where we began. If 20 isn't enough, 50 definitely is. If people don't use those 50 well, they lose messages in their next games. If they use them well, they get more messages.

The punishment portion remains very similar to what we have. All I'm adding is a way to reward good teammates with more freedom in chat. This will make it more likely people use chat well, once they realize there's a reward for it. Right now the reward for being good is, some fairly useless keys and not being banned. Basically I want to add a useful reward that feels good when you behave well.

DBS Ronovon1 votes

Don't improve your behavior, just stop typing to people.

More from Player Behavior

More by y0r1ck