[Poll] Do you consider "Defeatist Attitude" to be reportable?

Hyrum Graff·11/19/2015, 10:28:08 PM·4 votes·904 views

5 minutes into the game, someone gives first blood, says "gg" in all chat, and spends the next 15 minutes complaining about how the game is over.

Do you consider this reportable behavior?

  1. Vote in the poll
  2. Say why in the comments
  3. If you want to see what others think, upvote this post for visibility.

######I don't want to bias the poll results so I'll do the same.

16 Comments

EvilDustMan11/19/2015, 10:45:08 PM3 votes

Man, so. I had this game a little while back. I was having a terrible time I think it was mid, Lee Sin got counter jungled and he was moaning about how awful it was. We were down about 13 kills, but the thing is, we kept pushing back at them. Every time we could get them in a full teamfight without jumping us one by one, I was able to nuke someone as veigar and drop a W, basically taking off health half.

He kept bitching about 15 minutes and spamming /ff. Finally, he gave up, but he kept playing to the best of his ability. We won at 13 kills behind by the skin of our teeth due to Caitlynn teleporting in and taking the nexus.

Never give up. Never surrender.

Hyrum Graff11/19/2015, 10:29:12 PM3 votes

For me, someone giving up and QQing about it for the rest of the game ruins the game as surely as that person feeding would have. I think it's reportable under "negative attitude."

kJs11/19/2015, 10:36:45 PM1 votes

I don't think it should because having a negative attitude links with individual or team's morale. It's not fair to put the blame on players - a report which risks them being banned - if they end up not liking to play their current match. Everyone just has bad days, a lot of players come home from a tiring day and just want to have fun which is understandable. We shouldn't expect every player to treat this game like it's their lifeline.

If they feed intentionally, then report. If they flame repeatedly and blame their team mates over the course of the game, then report. etc.

Having said that, there needs to be a serious change of attitude of players that instantly /ff at +20 mins when they are only minimally behind. A lot of casual players who don't like to "try-hard" simply don't value a lot of their games (when they are behind or losing) and would rather start another match where they are ahead. The defeatist attitude of just not trying because "we'll probably lose anyway... ...surrender 20" should really stop. One way to tackle the problem is for Riot to encourage players to play games to their full duration, a message during the loading screen such as:

"There's always a chance that you can come back! Keep trying when you're behind!"

Which would encourage players to not easily give up. While it certainly is not the responsibility of Riot or any other player (other than the defeatist player themselves) to get rid of their defeatist attitude, I think Riot should use their tools to reduce defeatist mindsets just because. It's their game after all and helping with such issues will improve game experience for their consumers.

SmokedAlmonds11/19/2015, 10:51:22 PM1 votes

I have a lot of mixed feelings on how people use negative attitude reports. The biggest thing I look for in when considering reporting someone for negative attitude is how much they go on about it. If they just say gg early, or "/ff" or w/e I don't really care. But if, like you mentioned, they are constantly going on about it throughout the game then ya, ill report for it. Although I can't remember the last time I actually reported someone for negative attitude.

RisenDarkKnight11/19/2015, 11:42:25 PM1 votes

Yes, however, trying to vote to surrender (repeatedly) is not reportable. That is just using an in game function. In a game where I am playing poorly and not having fun I will spam the surrender vote even if we can still win. I still try to play my best and communicate in chat (enemy summoner cooldowns, objective calls, etc) but I don't think trying to surrender should be reportable.

Mordepool11/20/2015, 4:53:55 AM1 votes

Not reportable. But its something I hate with a passion. Especially when the rest of my team busts our ass and gives that lazy ass a win for sitting in the fountain

XinZhao2WinNhao11/20/2015, 5:34:04 AM1 votes

I wouldn't report it, but then I only report really bad stuff like sexual harassment, making threats, telling people to kill themselves, posting other people's private information online and stuff like that. I just ignore everything else like negative attitude, trashtalking, etc.

IcyPepper11/20/2015, 5:35:36 AM1 votes

I would say I'm split.

In your example? Yes, that's clearly a shitty attitude.

However, I would give some grace to someone who is in despair, but not being a dick about it. Those people make it your job and a challenge to inspire hope, and prove that you can prove victorious when the odds are stacked against you!

Espy Psyche11/20/2015, 7:42:53 PM1 votes

I've seen a lot of posts concerning the surrender timer needing to go up, or go down, or be removed, or be nullified in handicap games, or be reduced in ARAM, or something of the sort. Here's my proposal -- surrender requirements to replace surrender timers.

Instead of having a surrender timer, which allows players to surrender at 20 regardless of current situation, we would have requirements. If these requirements are met, even before 20 minutes, surrender becomes available, but if they aren't met even after 20 minutes, surrender is not available. Some possible requirements (only ONE [1] has to be met):

Key:

SR -- Summoner's Rift TT -- Twisted Treeline CS -- Crystal Scar HA -- Howling Abyss

1 -- AFK condition) [SR, TT, HA, CS] More players on the victorious team have acted in the past 7 minutes than players on the surrendering team. 2 -- Gold condition) [SR, TT, HA, CS] The victorious team has more than double the gold of the surrendering team, AND has more than 15k (12k on Crystal Scar and Twisted Treeline, 10k on Howling Abyss) total team gold. 3 -- Endgame condition) [SR, TT, HA] All nexus turrets of the surrendering team have been destroyed, and all inhibitors of the victorious team are standing. 4 -- Feeder condition) [SR, TT, HA, CS] One or more players on the surrendering team has one death or more for every 1.5 minutes of game duration (1 per 1.0 minutes on Howling Abyss or Crystal Scar) (requires at least 10 minutes). The member triggering the feeder condition must also have less total kills and assists than their death total. 5 -- Structure condition) [SR, TT, HA] The most advanced structure the victorious team has destroyed is two tiers more advanced than the most advanced structure the surrendering team has destroyed. 6 -- Deficit condition) [CS] The victorious team's nexus has double the remaining health of the surrendering team's nexus.

Explanations for these conditions, and how I arrived at them, should be available.

  1. The AFK condition is to allow for surrender when down players. The 7 minute timer is to prevent someone from surrendering a game because a player had a connection hiccup.

  2. The gold condition is for when you just got dominated in laning phase and can't seem to get anything to catch back up. These are the games where the other team was just outright better than you.

  3. The endgame condition is basically for "our nexus turrets are down, the enemy team is at baron, and we can't contest it or our base will fall". Rarely will surrenders be made on the endgame condition without other conditions also applying.

  4. The feeder condition is for when you have a troll on your team who is suiciding every time he respawns. These games are nearly impossible to win. The harsh numbers on this condition are to ensure that the feeder is doing so intentionally, because this condition contains an auto-report for intentionally feeding for the player(s) allowing the surrender condition.

  5. The structure condition is for the games where the enemy team is split pushing constantly and you can't stop it. When they get too far ahead in structures, surrender would become an option.

  6. The deficit condition is unique to Crystal Scar. This is the equivalent of the structure condition on Summoner's Rift. This basically means that your team isn't going to overcome the deficit before your nexus is destroyed.

I know it's a complex system, and the numbers could be adjusted, but the basic framework is the key here. Surrender timers would be removed, so the pro-surrender crowd is able to surrender unwinnable games early, but the anti-surrender crowd won't have people spamming surrender in winnable games.

Edit: HUD issues were mentioned. My solution is to add small gold icons that appear near the score when one or more surrender conditions are met. "4v5" would appear if the AFK condition is met. The gold condition icon would be a stack of coins. Endgame condition would be a nexus. Feeder condition would be a steak. Structure condition would be a turret. Dominance condition would be a sword.

This solution makes it easy for players to know that surrender is available without constantly hitting escape to check, without having a giant surrender button staring you in the face. Accessing the surrender button would still be through the escape menu.

To prevent intentional feeding to meet the 4) Feeder Condition, "yes" surrender votes when the feeder condition is met will automatically file a report against any player who fulfills the condition. The added text for the report would read "fulfilled Feeder Condition". Automatic reports would carry the same weight towards building a Tribunal case as the average report.

The numbers are old. I'm aware of this. Amounts of gold or number of deaths This was copied off the old boards. Numbers are easy to change, but the conditions are still valid. It's even possible to add an infinite condition, which blocks surrender if the surrendering team has an infinite mechanic (Nasus Q, Veigar Q, Sion W)

LegendaryLemur11/20/2015, 7:54:16 PM1 votes

Yes i believe such comments are in violation of section 1 of the summoner's code: "1 Support Your Team

'[Teamwork] is the fuel that allows common people to attain uncommon results.' -Andrew Carnegie

While we all carry a diverse set of individual ambitions and expectations into a game of League of Legends, once we hit the Field we're a part of a team. For better or worse, our fates are intertwined with that of our teammates. Once the game gets into full swing, you have to make a choice between being a positive force for your team, or contributing to your own demise." (emphasis addded)

Inting Pillow11/21/2015, 7:46:08 AM1 votes

So when your support is AFK, your jungler is 3 levels behind, your mid is feeding an enemy fizz, and you are losing top lane, you call for surrender, and when your team disagrees and you say why you should get punished? LOLOLOOLOLOO just no

Ionian11/19/2015, 10:29:12 PM1 votes

Negative attitude, yes.