Or, I may have decided that your other conditions were moot, because they hardly affect anyone who's actually interested in getting into Clash.
...people with 4 active friends of the correct roles and similar skill...
- You don't need to have 4 active friends - you don't even need to have friends, for that matter. You can recruit players you aren't otherwise friends with to group up for Clash. They have a whole board dedicated to it.
- Correct roles also isn't an issue, as, again, team recruitment is easy, especially if you find particularly flexible players. Having people who excel in at least two roles can be a godsend, especially if they're great in more than two roles. And those kinds of people aren't hard to find, at all.
- Again, similar skill isn't hard to find. Just look to recruit people in your Ranked bracket - if you're Gold, look for Golds. If you're Silver, look for Silvers. It's easy.
Those conditions don't matter, as they're secondary conditions.
...who have the same play hours...
This, while a primary condition, is still not worth considering. Clash is very, very heavily forewarned in advance, giving people who want to play it a full week to fix their schedules so that they can play Clash - and potentially find time to practice beforehand.
Which means, the only primary condition you listed that matters in the slightest for this discussion, is Honor.
...and are also honor 2 or above...
And since Honor is the only valid condition to judge the Clash-eligible playerbase by... "0.1%" is wildly inaccurate, to put it lightly.
Regardless, even with the other conditions, allow me to reiterate that the League playerbase numbers in the millions. Millions upon millions of players. Surely, there's got to be plenty of people above Honor 2 for hundreds upon thousands of teams to be made with relative skill level and appropriate roles.
(besides, similar skill level isn't even a hard condition - you can team up with someone of a higher skill level, but that'll put you in a higher bracket than you might like.)
At the end of the day, saying there were well over 100k players in the Clash Beta would absolutely be more accurate to say there's only a tenth (or a hundredth) of the entire playerbase who is eligible to play Clash at all.