How I currently see the type of abilities of all roles nowadays
Champion: John Role: Random Moves: Only Q, a punch
Role 1: FIghter
John sends out a punch, dealing damage of 50/70/90/110/130 (plain)
Role 2: Mage
John's punch is a skillshot.
Role 3: Assassin
Active: John sends out a punch, dealing 90/120/150/180/210 Passive: He gains a random 90% bonus Attack Damage for some reason
Role 4: Tank
John sends out a punch that will knock-up all surrounding enemies, while getting himself slowed from the punch after for 30%.
Role 5: Support
John sends out a punch, which knocks the daylights out of his allies & increasing their movement speed & attack speed.
Role 6: Marksman
John sends out a punch, which deals 9/10/11/12/100000% of enemies' max HP & gains 80 bonus movement speed when near enemies.