Hextech Crafting is a system that was designed to give you about as many keys as boxes as is, with 12 key fragments and 4 boxes possible per month. Giving additional keys benefits players who are skewed one way, giving additional boxes benefits players who are skewed the opposite way. The only way a massive drop of keys makes sense is if you're trying to unskew a player, so why only unskew one type of player?
With the exception of the rare Warwick and Twitch skins (and some unknown end of season reward), the Honor Rewards seem to be keys and some champion shards. If the idea is to encourage all players to be more honorable via incentives, shouldn't that include encouraging One Trick players as well?
I've unlocked 14 chests so far this season. The 12 keys I'm sitting on could easily last me into next year at this rate. I'm far from the only player in this situation. It feels like a bad design to have an incentive system that players can ignore for a year before they notice any impact. For that reason I think the Honor Chest should intelligently pick what reward is best for you, so it'll be an incentive for every player. I'm not asking for some keys-to-chests conversation or anything, just always applicable incentives.
(And before anyone accuses me of only being honorable for a reward, I'm likely going to level up in the system just by playing the way I already do)