My thoughts about patch 5.7
- Traveler’s Call [ Passive ] Chimes now restore 12% of maximum mana, increased from 8% of missing mana + 15 New meeps now appear every 10 seconds, decreased from 12
- Cosmic Binding Final IconCosmic Binding [ Q ] Damage increased from 80/120/160/200/240 (+ 0.5 AP) to 80/125/170/215/260 (+0.65 AP)
Looks like it's good so far, he really needs something to get out of his 39% winrates.
- Overdrive [ W ] – Reworked Now increases Blitzcrank’s Movement Speed by 70/75/80/85/90% and Attack Speed by 30/38/46/54/62% for 5 seconds. The Movement Speed value decreases over the duration. When Overdrive ends, Blitzcrank’s Movement Speed is decreased by 30% for 1.5 seconds
Changelog:
Movement speed bonus increased from 16/20/24/28/32% to 70/75/80/85/90% Duration of buff decreased from 8 seconds to 5 Movement Speed buff now decays over the duration (static on live) Overdrive additionally slows Blitzcrank by 30% for 1.5 seconds after its duration ends
I can't really tell if this is a good buff or a good nerf, it all depends on the Blitz mains. For iinstance, your speed is faster now, while the drawback is that it decays & you get auto-slowed after the duration. I guess all Blitz has to play with caution in lane now huh.
- Noxian Guillotine [ R ] – Reworked If Noxian Guillotine kills its target, Darius restores 25/50/100 mana At rank 3, Noxian Guillotine’s cooldown resets entirely on kill.
- Demacian Justice [ R ] Cooldown decreased from 160/120/80 seconds to 120/100/80
REJOICE, ALL GAREN & DARIUS MAINS!! :D
- Hate Spike [ Q ] Base damage increased from 30/45/60/75/90 to 40/55/70/85/100
I'm really beginning to hate this biitch more & more, witth her bs stealth ganks & shiet.
- Seastone Trident [ W ] Passive: Now deals 4/5/6/7/8% of missing HP over 3 seconds Active: Duration increased from 5 seconds to 6, no longer deals a % of missing HP, but has a 0.25 AP ratio
About time AD Fizz has to go down. Hopefully more nerfs for him soon.
Base Health-per-5 decreased from 9.25 to 7 Base Mana-per-5 decreased from 7 to 6.5
Seriously, go back to your jungle.
- Riftwalk [ R ] Riftwalk stacks now last 15 seconds, decreased from 20 (increased mana cost and damage for every stack, resets when timer ends)
This seems like a good buff for Kassadin, since with his range nerf, he would need a quick recovery from these increasing mana costs on his ult. What you Kass mains think?
- Sap Magic [ Passive ] Heal on basic attack decreased from 7% of maximum HP to 5/6/7% (values are for levels 1/7/13)
I'm glad Riot has dealt with his top lane sustain. Can you guys please change his kit around to push him back to jungle or smthn? Juz saying.
Base health pool decreased from 541 to 511 Health-per-level decreased from 90 to 80
Good nerf for both top & jungle Nidalee, and most important of all:
I STILL SEE NO INVISIBLE SPEAR BUG FIX!!!!!
- Queen’s Wrath [ Unburrowed Q ] Bonus AD ratio on each attack decreased from 0.3 to 0.2
- Tunnel Final [ Burrowed E ] Rek’Sai can reuse her tunnels every 10/9/8/7/6 seconds, decreased from 10 seconds at all ranks
I haven't seen a single Rek'Sai in all of my games, why does her Q deserved to be nerfed even more for? Although, I'm quite happy she gets an E buff anyway.
- **Stand United [ R ] ** Cooldown decreased from 200/180/160 seconds to 180/150/120
A really good buff for Shen, to improve his map presence a bit more when he gets to ult an ally more than usual.
- Rapid Fire [ Q ] Each attack Tristana makes while Rapid Fire is active now reduces the cooldown of Explosive Charge [ E ] by 0.5 seconds (1 second when attacking champions)
- Explosive Charge Final IconExplosive Charge [ E ] Cooldown increased from 16/15/14/13/12 seconds to 16/15.5/15/14.5/14
Also a good buff for Trist, also honestly, just like Rek'Sai, I didn't get to see her much as well. Maybe the range nerf was a little harsh, I guess






Base Health-per-5 decreased from 9.25 to 7
Base Mana-per-5 decreased from 7 to 6.5

Base health pool decreased from 541 to 511
Health-per-level decreased from 90 to 80

