Regular URF for april fools ?
I know it's too late for now...
I know it's too late for now...
I'd prefer they just temporarily swap every scaling with the opposite type. Example: Anything that scales with AD now scales with AP instead. Not sure how Total AD vs Base AD would work, I admit. Anything that scales with health now scales with mana. Anything that scales with Armor now scales with MR. Anything that gives armor pen now gives magic pen. Anything that gives crit chance now gives movement speed. And vice versa for all of these. Damage types should all swap as well- anything that deals physical damage now deals magical damage.
And even items would reflect this change- although CDR should remain untouched.

+70 AD
+45 MR
+10% CDR
mages start healing due to
giving 20% spell vamp
Maybe, with something like 2-3 bans per player (20-30 in total). Everyone bans at the same time and have 15-20 seconds for that, so it does not take forever. This way we will not see the same 15 OP champs every game.
Or, nemesis URF.
[{quoted}](name=Awesomeasf ck,realm=EUW,application-id=cIfEodbz,discussion-id=uq0l05Vx,comment-id=0000,timestamp=2017-03-18T18:00:31.116+0000)
Maybe, with something like 2-3 bans per player (20-30 in total). Everyone bans at the same time and have 15-20 seconds for that, so it does not take forever. This way we will not see the same 15 OP champs every game.
Or, nemesis URF.
or no bans and you can just not play it
That's a lot of bans. Too many if you ask me. I would say 1 per player. Just to get the overpicked champions out of the way, like, Wukong, Evelynn, Syndra... etc. I just want one weekend where I can pick my champion. Of course Riot probably won't do this and will probably just release "Random" urf again. But... Hey, we tried.
They are a lot for a reason. Power picks are too many, IMO.
Yea but having too many bans will make it so those champs will never appear and if that is the case they may as well just perma ban the champs. I want to play those champs a couple of times if they get through. It is this awkward scenario where 20 bans is way too many and could take forever. The problem arises when you don't have enough bans as well. If you don't have enough bans then you obviously get the op champs every game. 10 bans is probably best.
EDIT: People that for some reason have also never played URF before may want to play the perma ban champs as well. So having 10 is enough to where enough of the super op picks are banned but some of the fun ones get through. 20 could possibly take way too long in the banning phase If you have 20 bans at say an average of 20 seconds each. Then you spend 400 seconds just banning. A little over 6 minutes. Then you add on pick phase which is around 45 seconds then you end up having over 7 minutes in lobby.
At the same time these numbers will obviously go down as people figure out what they want to play and ban before they even play. This is just on the high end, being almost dramatic really.
I was over-exaggerating because seeing the same 15 OP champions every game pretty much ruined the mode for me to the point I would rather not see them at all. And given the salt in the boards I was not the only one. Rito tried some bandage aid solutions and they helped, but facing a good insert any of the OP in the mode was still a "you will have no fun this time". There were a lot of suggestions, as well as the AR URF which was pretty good actually. It is sad, but if the opportunity is given players will still play the same OP stuff every game, and it already got stale.
About the time spent in lobby I already stated what a solution would be.
That would be a good idea,too bad they wont even see it :( -.-
or just regular urf period all random can have april fools >.>