The actual problem Ekko has which makes the community go crazy over nerfing him
It has been about more than a couple of weeks since after his released, and yes, I WAS one of those guys who keeps getting rekt by that broken ass assassin on-released, and I was quite disappointed that Patch 5.11 didn't even gave him a big nerf hit. But I gotta say, right now, I'm quite getting used to countering Ekko now. If I got killed swifty by an enemy Ekko, most of the time I would simply blame myself for not being too careful.
But my point is, I have some arguments that some of Ekko's kit needs to do some fixing/changes. First, here are the problems faced by the Bronzish community:
- He's fast.
- He gets a big-ass shield & a 2.25 fking seconds stun.
- He gets a lot of CC.
- Free heals.
Okay, to the people complaining about this type of shiet, STFU. Those problems were totally your fault. In-game, you don't even give a fk about Ekko's skill set, thinking he is just another Zed or Talon.
Fast? Sure, that's one of his ideal kit, the ability to move around lots with his passive & Q.
Big-ass shield & a mega-stun? Dude, that takes 3 seconds to proc the stun. 3 Seconds. Ekko shouts out words like "Look out", which indicates he is gonna throw his time-slow ball thingy at you, watch out for it.
Lots of CC? His Q is the only dependable CC Ekko's got. Getting slowed by W is your fault as mentioned above.
Free heals? That's going to be my main argument mentioned soon.
Okay, now to my point of view. I feel that Ekko can be considered "a successful assassin", besides the concept of Zed who gets to throw out costless pokes before he gets to R in & R out, or a LeBlanc which all she does is throw 2 point-&-click Q/ult & shoots W for 10000 damage with a click of a button. But like any other stubborn players, I have a couple of issues which makes me hate Ekko about:
- W passive / E on-hit effects.
It's either one or the other. The W passive is something which is not even necessary to add into Ekko's kit. I'm pretty sure by now people know how to last-hit minions as any other AP melee champs would do. You say "it's to assassinate champions at low HP"? Uhh E with Lich Bane already does the job, plus the triple stack from his normal passive. It does TOO MUCH DAMAGE for some at such a low health when both kits are Right Clickers (AA & E), not skillshot. It's like you're not giving us a chance to counter-attack when we're low on HP. I suggest is either you remove the W passive, or not let E proc Sheen passive.
- Ekko's ult
Seriously, his ult acts like a "jail-free card". Fight gone bad? Ults out to safety. Fight too long which reached 4 seconds? Ults to deal massive damage at any random enemies. People know how to CC you down? Use Zhonyas, wait out the timer to go off, and then use ult to deal massive damage where your hologram took place during your Zhonyas time. It needs to have a condition/cost to do so, not just simply use it anytime for fun. But I do have hope the new 100 mana cost on his ult would change something about his gameplay.