"What do you plan to do to improve Lore?"
This has been the lore community's question for upwards of a year now.
#What do you plan to do to improve lore?
It was the question that put a lot of people who weren't that into the lore on the "better lore" train. Not because it was an interesting question, but because there were so few answers.
What do you plan to do to improve lore?
It was the question that, when asked time after time by poster after poster, made Riot's silence more telling then the two paragraphs worth of words per champion.
The lore dev blog recently posted is Riot's first ever real answer to that question. A separate universe where lore is paramount, stories begin, are told, and finish, and characters can grow and interact outside League matches. For lore aficionados, there will be a problem that's immediately clear: separate.
Riot's lore department wanted the freedom to tell stories in the lore without worrying about explaining the gameplay in the context of the lore. It seems that they got it, which could be good for the lore community because they can get the world they wanted without affecting the suspense of disbelief of regular League players who don't care. Of course, this comes at the cost of a permanent, enforced Gameplay and Story Segregation, and with it a permanent split in the community. Instead of taking the difficult route of respecting the intention of the original writers and integrating the gameplay and story universes, the developers took the easier way out and just threw away suspension of disbelief, knowing that 99% of the players will not care or notice. Riot's Lore team was already despised by lore fans and unknown to everyone else, so there's no way they could look any worse by taking the easy way out since Riot Lore had already hit rock bottom.
Riot did answer the question of the past 2 years. The question of the next 2 years will be:
#Is the Lore universe worth losing the pre-9/5/2014 lore for?