Honor Reforged. We need stats, the ability to honor enemies and multiple teammates.
The new honor system has done a great job of making honor worth utilizing in the game and there is definitely satisfaction and pride to be felt out of being honored but there are some changes that would be great to really make the honor system ideal. (Note: some of these might be more doable than others) Stats: It makes sense that we should be able to see some of our teammates stats before voting an honor on them. If my jungler is ganking my top lane all game I might honor him because I saw him the most only to get into the post-game screen and see that our ADC went 20/3/15. If I could see kills and assists, objective involvement and maybe even vision score, that would be super helpful in determining who really contributed as a whole rather than just who I interacted with the most. Honorable opponent: This one is a no-brainer. Having honorable opponent in the past was great for recognizing opponents that really tested your abilities and turned a lane into a slug fest. It gave us a great opportunity to say, win or lose, you play really well and I want you recognized for it. It was one of the better parts of the league community in game and it's too bad we don't have that anymore. Multiple honors: Sometimes it's tough to vote for just one player to receive honor. Many times I play with a number of my friends in a match and I feel bad picking only one of them to honor (especially without being able to neutrally say, look at the stats, I'll vote for our most involved friend). It would be nice to honor all of the teammates that made a game particularly enjoyable rather than just one. I figure this last point might not work within Riot's idea of honor going forward, but I think each of these things would go a long way in providing greater satisfaction and confidence in honors.