HIDE AND SEEK
This game mode was not invented by me.
It's played on the DOMINION map in DRAFT MODE.
General Rules
-This game is played on Crystal Scar, in Draft Mode. Hunters will be blue team and receive first pick, Hiders will be purple team and receive counter-picks thereafter.
-The objective of the game is to hide and seek, not lock down the hunters.
-Hiders get 5 lives and the game lasts 40 minutes.
-No player may capture any of the five dominion objectives, if done so the game is over and the team at fault automatically loses.
-The game is won when every life from every hider is expended, or if forty minutes have passed without the seekers accomplishing this task.
-Only one person on each team may have a passive slowing item (note previous post)
-Active Items have no restrictions, so long as they slow or speed up.
-Hunters must wait until the 2 minute mark to leave the base.
-Hiders must leave the base before the 2 minute mark.
-The center fog of war must be used to hide, the outside rings in fog of war are restricted. If a hider is found hiding in this area (different from quickly getting the health packet) they automatically lose 1 life.
-Any side not sticking to the rules loses 3 minutes (means if the seekers misbehave the hiders have 3 minutes less they need to win the game by surviving.
Auto-Banned Champions
-Evelyn is banned on both sides due to her overpowered invisibility in this game mode
-Kassadin is banned on both sides due to his inability to A: be caught or B: escape from.
-Rengar is banned on both sides due to his ultimate having too low of a cool-down. This either A: guarantees an early escape or B: a kill every minute.
Seeking Rules
-Seekers are allowed 1 passive slowing item on the team (ex: Rylais, Frozen Mallet, Iceborn Gauntlet)
-Oracles are banned until 15 mins.
-Seekers must return to their base BELOW 300 HP. Likewise they must be given the chance to do so.
-If a seeker does not return to his base BELOW 300 HP then none of the kills he assists in or gets do not count toward hider lives.
-If a seeker does not return to his base BELOW 300 HP the hiders may kill him after a short period of 5 seconds.
-Once a seeker begins to "back" they must finish the channel, regardless of a hider stumbling onto them
-Seekers may not leave their base until 2 minutes into the game, while "their base" counts as the area where enemies get hit by the fountains laser.
-Seekers may not kill a unit on "Grace". If done, the kill does not count. If repeated, the hiders lose 3 minutes.
Hiding Rules
-A hider may not use an ability unless it provides "Hard CC" (SLOW, STUN, ROOT, PULL, CAGE, FEAR, TAUNT, PUSH), MOBILITY, SHIELDING or HEALING.
-Skills that provide only a SILENCE, VISION or DMG ONLY ARE NOT ALLOWED AT ANY POINT. ("Silence" and "Vision" are soft CC and are illegal.)
-Combination skills that lead to any of the named "Hard CC", such as brand stuns, kennen stuns, Lee Sin Q or Tempest are NOT ALLOWED. Riven's 3'rd "Broken Wings" is allowed, so long as she is not INTENTIONALLY using the first 2 proc's to deal damage and ONLY being used for escape purposes.
-No more than 2 hiders may hide together. This is to stop the popular group and run tactic.
-If there are 2 hiders in a brush together a third is not allowed to join them even being chased, if done, the hider loses 1 life.
-The group and run tactic is also not allowed at any point, even being chased it is only allowed to get help from up to 2 more hides NEVER from 3 or more.
-Thornmail, GA, Frozen Mallet and Sunfire Cape are banned for hiders.
-Any item that doesn't give movement, cc or defense are automatically banned in addition to items already mentioned. If bought, caught, and confronted you must return to the base and sell the item. You may not buy any additional items afterwards. You are given "Grace" for that time.
-Hiders must hide in the center of the fog of war.
-Hiders may NEVER auto-attack (even to heal) unless it is A HARD CC SKILL (udyr bear stance, blitzcrank popup, etc.) and even then only once per application. If abused and auto-attacks occur outside of CC, a warning should be issued, afterwards the hider will lose 1 life upon the hunter's discretion, if properly warned.
-Once a hider re-spawns, it is their responsibility to state the time upon when their "Grace" ends in /ALL. If they do not, they do not receive grace and may be hunted freely, the timer still applies for 45 seconds regardless.
-Once a hider dies, they may buy until they re-spawn and up to 45 seconds afterwards during their grace period. At the point when the hider spawns, they must write in the "./all" the exact time they have re-spawned and has 45 seconds from then on to leave the base and hide. This is "Grace" and is suggested to be used to run and hide, not stay and buy.
-If you interfere while on "Grace" your "Grace" ends promptly, you are now free game to hunt.
-During the 45 seconds of "Grace" hunters may not intentionally follow hiders.
-If a hider fails to leave base within "Grace" they lose 1 life and they are immediately free game to hunt.
-Hiders may not intentionally/accidentally/subconsciously/figuratively/literally prevent seekers from backing.
-Rylais does not legitimize a hider's spell, but one may be purchased among the group.
-Teemo Mushrooms may not be "Stacked" and are limited to 2 per bush or bush-sized-map-space.
-Shaco boxes may not be "Stacked" and are limited to 2 per bush or bush-sized-map-space.
Hiders who are out
-Hiders are out when they have 0 lives left
-If a hider is out, he is not allowed to affect the rest of the game. You have the option to either leave the game or stay afk in his base.
-When a hider is out he MUST stay in his base
-Out hiders may not buff hiders who are not out
-Out hiders may not CC or Dmg a seeker
-Out hiders must sell all items.
The rules
Hope you guys enjoy!