Mastery And How It Could Be Improved

Strundwiin·8/22/2015, 9:11:13 AM·1 votes·500 views

Personally, I think the whole mastery rank system is a really cool concept in mobas but I feel like League's mastery ranking system could use a few upgrades and a little bit of help.

  1. I think a very simple upgrade to the mastery ranking system would to be to fix the faulty grade system. I've gone 14/2 and only have gotten A's. Granted, A is a still a really good grade but just not as much of an eye candy as S+ or S.
  2. Improve the rewards. I feel like only have the mastery icon and a ton of mastery points is still not enough for the 10-20 games you have to play as that champion. Granted, if you like the champion, it doesn't really matter but a few ideas are: -Chromas. I personally think the idea of RP for chromas is a bad one as it doesn't necessarily do much for the champion. -When mastery five with a champion, use their icon for your summoner icon or your profile banner

With the rewards, especially for something as big as skins, I think if you were to do that, you should increase the mastery cap to 10 instead of 5, and make the icon/banner or anything else 5, a skin at like 8 and a good skin at 10.

Any other reward ideas, questions or comments, just leave them below. Thanks for reading!

1 Comments

DeadlyQuestion8/22/2015, 11:34:18 AM1 votes

I am not disagreeing with you as a whole but I find it easy to get S, S+ isn't much more elusive either if you're having a good game. I don't know their actual formula but as long as I have relatively low deaths, four or more kills, high cs, and lots of warding (easy when you upgrade trinket.. 250g is cheap).. S is easily present. I find most people who can't reach S are lacking in CS or warding. One might be a 19/0 assassin carry at the end of their game, but with less than 100 CS and only three or four wards placed to keep vision for ganks during laning phase.. it just looks like they're chasing kills instead of pushing objectives.

I agree with the Chroma packs! That's a very good idea. I think that reaching mastery 4 should unlock a specific skin that you can no longer buy with RP (even if it exists already in order to lessen the strain on making a new skin for each champion) and mastery 5 unlocks a chroma pack for that skin that you cannot buy with RP.

Honestly though, I guess for me personally I don't really need additional incentive to get the 5th mastery tier. I enjoy playing a certain champion and getting the symbol is reward enough because I already like playing the champion... the symbol just expresses it and that makes me happy. I'd also like to add that queuing into a game seeing that a teammate has the 5th (or even 4th) mastery badge makes me happy. I don't really rage (on the outside :P) to begin with, but even if they end up feeding or having a bad game, I am much less upset knowing that they've put in enough games with their champion and they didn't intentionally queue into a ranked with a champion they know nothing about (I mean, no badge doesn't necessarily mean they don't know their champion). I know there is always an exception.. there will be those 5th badge masteries that fed 100 games to that 5th master point, but on average that's not the case. Sorry, digressed a bit there.