thunderlords and riots enormous mistake.

Nunya Bezwacks·1/14/2016, 8:09:08 PM·2 votes·350 views

__ "If you've played even a handful of games on patch 5.24, you probably learned the same thing we did - 8-10 Thunderlord's Decree per game is probably too many."__ Riot confirmed they are well aware thunderlords is broken as fuck and being used by 8-10 people per game.

"Additionally, we're avoiding playing 'whack-a-mole' with the Keystones (ie: just nerfing whichever is best at any given moment)." riot refusing to do what needs to be done

"By recognizing TD's strength and matching others to it" confirmation they have officially taken the dota approach to balancing being that if everythings OP then nothing is OP. keep in mind dota takes pride in the fact their game is broken with 10 second stuns to an entire team and global karthus ults that hit everyone every 40 or so seconds.

3 Comments

Verxint1/14/2016, 8:15:15 PM2 votes

There is no singular 10 second stun in DotA, let alone one that hits a whole team, nor is there a global targetted nuke on a 40 second cooldown. Besides those could exist in DotA and be balanced with gigantic mana costs.

It's pretty impressive to have no idea what you're talking about in regards to two games

Shadow Savage1/14/2016, 8:50:18 PM2 votes

Thunderlords is good on literally every champion. It's basically the only mastery I use lol

Korillo1/14/2016, 9:03:38 PM1 votes

Thunderlord wasn't necessarily OP. Precision was very, very good (slight nerf to it now), and all the other keystones were just really bad.

I think making the other keystones viable is a good idea. Give it a try, see what happens in games. If it's still 8-10 people going thunderlord then ya, maybe it's time to nerf it. No need to start with a nerf though.

Seems like a good approach to me so far.