Why Soraka players?
Why do people that play Soraka build health on her,I wish Riot would put in her tips that building health is a bad idea because their treasured balance team decided to give her one of the most detrimental mechanics that exists.
Why do people that play Soraka build health on her,I wish Riot would put in her tips that building health is a bad idea because their treasured balance team decided to give her one of the most detrimental mechanics that exists.
except she doesn't scale with hp at all and Ap, mana, and Cdr are better in so many ways.
The thing is is that by building Warmog's on Soraka (and possibly Spirit Visage) you gain a lot of natural regen, so if you don't take any damage, the regen boost from
is incredible, and it gets multiplied by
, so you are right in the fact that building HP on her makes her heal "cost" more, but at the same time, the regen provided by these items is incredible for sustaining yourself.
As someone who plays a lot of her, the AP from even just
makes your Q heal you for the same amount that the warmog/visage combo would regen over a fight, and that's if you hit even just one enemy. Once a fight is done, you can just recall: it's not like you're the one pushing objectives anyway. My midgame build tends to end up looking like this:
or
(depending entirely on whether I've gooten around to swapping it yet)
or
(winning vs losing at time of buying)
(because duh)
(spam your Q)
Aegis into locket or BOC (I'm a fan of BOC myself, but I realize that a personal choice often considered sub optimal) comes next, and the last item is an AP item to keep my healing in line with the damage my opponents are pumping out.
is cheap and packs CDR you might have noticed is a tad lacking,
gives you a once per fight panic button, and depending on the match I'll even swap out my support item for something with a real amount of AP. You just don't need to "sustain yourself" when you only lose health in fights, regen tons of health based on hitting your Q, and will just die if caught alone anyway.
As someone who plays a lot of her, the AP from even just
makes your Q heal you for the same amount that the warmog/visage combo would regen over a fight, and that's if you hit even just one enemy. Once a fight is done, you can just recall: it's not like you're the one pushing objectives anyway. My midgame build tends to end up looking like this:
or
(depending entirely on whether I've gooten around to swapping it yet)
or
(winning vs losing at time of buying)
(because duh)
(spam your Q)
Aegis into locket or BOC (I'm a fan of BOC myself, but I realize that a personal choice often considered sub optimal) comes next, and the last item is an AP item to keep my healing in line with the damage my opponents are pumping out.
is cheap and packs CDR you might have noticed is a tad lacking,
gives you a once per fight panic button, and depending on the match I'll even swap out my support item for something with a real amount of AP. You just don't need to "sustain yourself" when you only lose health in fights, regen tons of health based on hitting your Q, and will just die if caught alone anyway.
bc no 1 excpects a tanky banana 