My theory on so called "OP juggernauts"
Okay, currently, it's argued that
are anywhere in the range of strong-broken in terms of strength. I main Garen, played him before and after the rework, and I wouldn't say he's overpowered, but there is one item. An Item so seemingly balanced, but it just BREAKS these 4 juggernauts...
THIS THING
But why is it so breaking? Because the point of these juggernaut reworks was to do 2 major things:
- Make it so that nobody wants to mess with the juggernauts (Themselves, of course)
- Slow down the juggernauts so that they run up and decimate whoever they want
They got the first part down, but this item negates the effect of the second goal, giving the wearer +60 movespeed! That's the same as a
! And if you get both, plus alacrity on the boots, that's an additional 140 MOVESPEED Especially someone like Garen, which they have a %30 speedup, they're going as fast as Master Yi when he ults! If not faster! The point of the juggernauts is for them to be these big, slow, tanks able to deal out puns of damage that no one wants to mess with. But with this item, The juggernauts can go as fast as they want!
So that's my general idea on this whole "OP juggernauts" thing that's been floating around the boards for a while. Tell me what you guys think, am I brilliant, or a nutjob?