ARAM: could it be somewhat balanced

Chamuel85·11/17/2016, 2:31:50 AM·1 votes·326 views

It always seems it's 10 CC vs 0 cc or 4 tanks with VERY HIGH base damages vs 5 very low high scalers tha tif they get behind early they're obselete.

Just seems like there'd be a variety... not just highly one or the other for every game.

1 Comments

Avienal11/17/2016, 2:41:10 AM1 votes

{quoted}

It always seems it's 10 CC vs 0 cc or 4 tanks with VERY HIGH base damages vs 5 very low high scalers tha tif they get behind early they're obselete.

Just seems like there'd be a variety... not just highly one or the other for every game.

All they have todo is throw out the limited random pool selection and make it all random. The critical problem is since each person draws from the champions available to them (free rotation and owned) it can be exploited by using alternate accounts aka 'ARAM only' Accounts which only own particular champions and if some people want to push it, they'd gladly dodge matches if they don't get the champion they want.

Because everyone draws from the limited selection, every person has a much higher chance to drawing particular champions, much more so especially if the free rotate includes the champions they owned. Which can amount to about a 1 in 5~10 chance of drawing a 'good champion' as opposed to drawing 1 in 100+ champion, which means already the former gets a much higher chance of drawing a 'good' champion as opposed to a 'bad one for ARAM but is great in regular mode or other things'.

Doesn't help that most of this ARAM account pool seems to include scummy poke type champions, super zoner champions (especially Heimerdinger ) and just effectively win by default because they can keep distance, if any of your team gets too close they can burst you down before your team can rip apart any of them and like usual, the over'fed snowballing continues to occur to where its pointless and the losing side should just surrender but they don't want to surrender thinking its possible to come back

"SOMETIMES" its possible to make a comeback, emphasis on if your entire team can shape up and start face'wrecking the enemy team like they were giving them a handi'cap all along. The rest of the time which i'd say is basically over 90% of the time, its just hopeless attempts and maybe another 9% is really just the enemy team wanting to troll you and get higher scores for keys or chests.

Plain and simple, lots of stuff needs to get fixed.

[slayer-jinx-unamused]