ARAM: could it be somewhat balanced
It always seems it's 10 CC vs 0 cc or 4 tanks with VERY HIGH base damages vs 5 very low high scalers tha tif they get behind early they're obselete.
Just seems like there'd be a variety... not just highly one or the other for every game.
) and just effectively win by default because they can keep distance, if any of your team gets too close they can burst you down before your team can rip apart any of them and like usual, the over'fed snowballing continues to occur to where its pointless and the losing side should just surrender but they don't want to surrender thinking its possible to come back