Can we get a 'damage overkill' statistic?
Like a 4th shot Jhin AA does tend to overkill a bunch. I Think it'd be intriguing to see such a stat.
Like a 4th shot Jhin AA does tend to overkill a bunch. I Think it'd be intriguing to see such a stat.
irrelevant IMO
Most stats are. Only killing the nexus matters.
To play Devil's advocate, many stats can help you improve your gaming efficiency. Like if you're not dealing a lot of damage with an aoe champion, or you're not taking a lot of damage as a frontliner, etc, things to help you improve.
But on the flipside, an overkill mechanic would help too. A high one for certain champions that execute would indicate you're executing brilliantly, and with non-executing champions (particularly duelists?) a high number could indicate you're, well, overdoing it and could serve to be more efficient.
tl;dr: yeah you're right.
Fair points
Veigar ult
just imagine late game vieg ult. lol overkill damage would be insane!
To be fair, % missing health damage will pretty much always be overkill if it's the thing last hitting you :P
