Champ Theme vs. Champ Kit
So, When riot releases a champion, they want their background/personality to mesh well with their kit and playstyle (at least their primary playstyle).
A good example of this is
. He's a King (prince whatever) who's supposed to lead his troops into battle. So what does he do in game? He Dashes in, alters the playing field to his whims, and gives his team an AoE buff while controlling the enemy. This works extremely well with his theme, so he feels very grounded and logical.
Contrast this with someone like
. He seems like, and is intended to be, this huge void monster thing that tanks you while wailing on you with spiky things until he just eats you. But what does he do in game? QWR dead. Now before your write this off as a QQ thread for cho, I don't care about how balanced or unbalanced he may be, I'm just saying that this makes no sense with his theme. Some huge void brick wall should not be outputting loads of damage at once. He's supposed to be this thing that walks up to you, CCs you, attacks you with spike things, and then finishes you with a NOM NOM NOM.
Now, Riot's done a pretty good job in the past with some of these. Some great examples of this cohesion is
(theme of not giving a fuck, tanky enough to not give a fuck),
(I'm walking towards you with my giant axe, if you get closer, I will cut you to shreds, and cut you like a fucking guillotine), and
(goes in and locks down the target, just like a good cop, and beats them up a lot, just like a rough and tumble cop).
I'm just saying credit where credit's due, some of these champs are very well made in this regard. I will point out some that don't quite line up though:
(I'm a powerful strategic general commanding troops well, which is why I mash my basic abilities, ult, and just stand in the middle of the enemy team and hope they die to me),
(Supposed to be bruisery, but with animation cancelling, DPS gets ginormous, to assassin levels, like she wasn't intended to be, but kinda needed that glitch to make her competitive with other champs),
(Can work on the deceptiony level, but has too much burst to necessitate it. I'd personally make her more dependent on juking and outsmarting, rather than walk forwards QREW dead)
(this is getting improved, but he's supposed to be a pirate running in, rallying troops, and firing his cannons on enemies. Instead, he stands far away, and mashes his Q button to try and one shot carries. Oranges are K though)
(supposed to be legendary warrior, rallying others to fight with many times their strength to overcome huge odds. Has no buffs for party, and little CC to really be a team guy)
(supposed to be THE stealth assassin, but that can't be healthy, so she's kinda thrown in limbo right now as everyone figures out how to make her work)
(supposed to be a utility AP bruiser type, but ends up with way too much burst to even need the utility, or anything tankish, or sanity. Him building as an AP fighter is how he's intended, and he jumps in ish with QE, then gets out with the speed to wait out CDs and then re-engage, kinda like what akali does with her smokescreen, where she Q-R-E-AA-W wait for QER to get back up, then go in again to kill the target with your second rotation)
(I can't describe what's fully wrong with her, as we dont' have a functional kit for her that's not completely broken (ok, this is QQ, but everyone knows she's OP) but she's supposed to use "hammer diplomacy" meaning go in, wack things, and tank their "diplomats", instead doing R to ignore enemies EQ dead)
(supposed to be nimble and evasive, using W and R to kite his opponents while whittling down their HP with on hit poisons, except because he has a blind, he just stands there while you're helpless to attack him because he shot a dart into your leg)
Are there any others I missed? Are there any that you think I'm wrong about? Let's get some discussion going guys, I love this kinda stuff.
Also, before i get reported for wrong board, this is about gameplay and how it connects with other things.
Her kit matches perfectly with who she is. A Ruthless assassin who does whatever is necessary to destroy her target.
(Section from her lore supporting this)
Returning to the camp, she spied her now heavily guarded target and realized a stealthy kill was no longer possible. Drawing her blades, Katarina swore the officer would die, no matter the cost. She leapt into battle, unleashing a whirlwind of steel. One by one blades flashed and guards fell, each strike bringing her one step closer to the officer. A final thrown dagger restored her honor. Bloody and bruised, Katarina barely escaped the Demacian forces, and returned to Noxus a changed woman. The scar she earned that night now serves as a constant reminder that she must never let passion interfere with duty.