A Test to Play in Ranked

RoyEMunson··15 votes·2,203 views

I believe that everyone who plays ranked should be required to take a short test before they can play. This would be to confirm they are familiar with the summoner's code and also various other things that normally go with playing as a team (the support isn't the only person who should be warding, etc.)

25 Comments

lorewise3 votes

I like this idea.

I really think challenge mode games with multiple objectives for every role would be great too. Playing Marksman? You need to hit a certain CS. Playing support? Protect your carry, don't let them die. All roles could be challenged to use wards more often because if they don't... massive ganks, but warding will prevent them. Just a few ideas. These two ideas could play off of themselves too. It would prevent people from just looking up the answers if you had to unlock the ranked "test" by completing challenges.

RoyEMunson3 votes

The only issue I see with the challenge mode is that it may take up time where someone could be playing the game. Having a test to play in ranked would be with the intention that they look up the answers if they didn't know them, so then everyone else knows that yes you do know the support isn't the only person warding, etc.

lorewise1 votes

Ah okay I can see that.

As for playing the game, I don't think this would negatively impact the availability of players. In fact it would probably help with some of the "trolling" that goes on in ranked games. IE those people that want to play but shouldn't be committing to a 30 min game (and do anyway) can just play a challenge mode game and not waste the time and ELO of other players.

Catoscar3 votes

It seems like a good idea but, I personally think it would be better if each challenge was specific for that champion so you could learn some tips and other stuff about that champion and champion type (bruiser, marksman, support, etc).

lorewise1 votes

That's a good suggestion.

Jeigh072 votes

This is a good idea, but I see people passing the test, and then not doing what they are intended to do.

LG King Rish2 votes

I think that you should pick what role you want before entering a queue and riot matches you up with teammates accordingly.

lorewise1 votes

I can see how that could be a coding nightmare but yeah there are lots of MMOs that do this.

DiamondSamurai1 votes

I don't think i'd be a coding nightmare as much as it would be just a longer wait time, since you're just checking the status of a player and what he want's to play. (I don't know the most efficient way to do this, I'm still getting my programming together, but i don't think it'd be a HUGE nightmare)

lorewise1 votes

I only say that only because it's not simply a matter of matching within roles, you have the player's LP and MMR to consider as well. And probably also other factors neither of us could guess at. (I'm not an expert at programming either... by any stretch of the imagination so I could be completely wrong).

DiamondSamurai1 votes

Though the code where you are checking LP and the other stats (also with difficulty regarding premade teams and whatnot) are already coded, as we enjoy that now. So we're really just adding that one extra criteria to what we're doing already, hence why it wouldn't be much of a nightmare as much as it would be increasing wait time to start a match. Still love the idea though

Solan Stonewhip1 votes

i have a post about a couple of options for this. and am all for it. but the biggest concern and it's one of mine would be increased queue times.

SqweeXV1 votes

Then, similar to MMOs, you offer incentives for the lesser played roles to queue, like increased IP bonuses or even a little RP...or maybe a little random chance bag that could have IP or a summoner icon or something in it. Some sort of incentive.

There's pros and cons with this approach for sure. Increased queue times is the obvious negative. It might cut down on troll picks/builds though since you wouldn't have someone raging about not getting the roll they want.

It would, however, significantly complicate champion selection and draft mode. You would have to block champions out based on the roll the person queued for. This would limit the ability to play different styles as it would have to cement the meta game into an unchangeable formula.

Solan Stonewhip1 votes

ooh i like that, increased IP. that kind of incentive could hold well depending on the ratio. good idea. you have people ragging already. if you have a bunch of boxes that let you click which roles you prefer prior to champ select. then at least it comes down to pick order and none of this. 'i called it first' b-s

al maSeer1 votes

If riot could invest some time in making something along the same lines as the arcade in SC2 it would be fantastic. Those do a great job of promoting mechanics in individual arenas of skill.

Solan Stonewhip1 votes

they are kind of doing that. i mean the different maps promote different skill sets. especially the new one they're working on. the solo lane one where you duel that they demo'd at the all star game.

aram is a fun mode to promote team fighting in one sense

GundayMonday2 votes

Aram for learning new champs. Dominion for team fighting. Twisted Tree line for map awareness and 1v1 fights.

I see the main idea behind the test, but your 10 placement matches ultimately are a test and they place you accordingly. Knowing how to ward and how to play gets you placed higher.

Solan Stonewhip1 votes

i agree

PeAks1 votes

they should know all these if they're lvl 30.

Solan Stonewhip1 votes

that's unlikely. you don't need to play that many games to reach lvl 30. and at the lower levels they often don't have jungles because of the lack of runes and points. i have a lower level account at level 21 with 95ish wins. i win more than half my games so call it 180 games played total. by the time you reach level 30 you have just over 200-220 games played. that's nothing. and you could conceivably acquire enough champions at that point to play ranked.

it's far more likely to specialize and learn one or two roles. unless you played other moba games you probably aren't that familiar with all the mechanics of all of the roles.

Aferkin1 votes

Good idea :)

Plunk Senpai1 votes

I think people should stop being bad.

THØT PÄTRØL 1 votes

I like this idea but we could take the test process a step further. How about players who are new to ranked are queued with a team full of ribbon users or players with 100+ games on the enemy team that will provide the test if you will. This game isn't worth lp to the people playing it is worth bonus community recognition. Also if you participate in this testing process as a pseudo coach you can earn an icon after so many times.

The players on the pseudo coach sides job is to play the game regularly and evaluate a players mechanics and other things after the match is over the player can click pass or fail as a option. This doesnt mean the player failed if he gets a fail hes allowed to try 5 times in 1 day out of those five he must get 3 passes. Players that get a pass have to receive 2 more to go on as well just to make sure its not a lucky streak.

This would let players have a real kind of coaching before attempting ranked play and get some comments on areas to work on as well. There's a lot of ways to develop a test system and yes this could be abused by trolls but im sure riot can figure out a way to make it not a troll fest. This kind of system could also replace the placement match system by making the enemy team judge an enemy player when they are trying to climb the placement match.

For example lets say you hit gold placement and you are silver the enemy team is made up of all gold players and win or lose your fate is decided by how you performed in the match and if they give you a pass grade. So this way people are judged on individual skill not just a team who doesn't work together or rages at each other.

All these ideas seem like they can be abused and yeah they probably can but hey just throwing it out there.

DocSmoothJew1 votes

I really think we could use a coaching program. The issue is what do you do with new players that simply aren't willing to go through it and just ruin games because they refuse to improve? I guess more IP/RP incentives for new players would be one way but not sure how Riot feels about that.

I do also like the idea of a written test before one can play ranked. You should also have tests for all the champions and you can't play a champion until you pass the test. It could also just be an achievement like 'x' normal games played on 'y' champion before you can use them in Ranked play. Though, I think most players are smart enough to not use a champion they barely know in ranked. The number for a champion could also scale based on the champ's difficulty rating set by Riot.

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