boards guide to nerfing Yasuo

arc95·1/17/2017, 5:44:30 PM·34 votes·2,314 views

Remove flow+shield and make him mana depended

remove crit multiplier

lower base damages across the board

make Q be treated as aa modifer instead of a linear skill shot(so teemo can blind), lower duration of stacks, make tornado smaller/shorter range(and lower its stack duration) apparently zoneing by holding it is op on Yasuo (even thought thats how every champion with hard cc works, Ali, Vi, Janna, Naut, Shen, Yorick, Taric, Darius etc... but Yasuo so it is bad)

make W only work from one side nerf duration and have it be able to be destroyed

NERF E everyone just yells stupid mobility(im assuming you guys want something like a 5 second timer between dashes)

remove armor pen on R

and DONT YOU DARE BUFF HIM EVER IN ANYWAY

ahh now Yasuo is balanced becasue barley being able to fight a minion is a good thing

note I'm a hardcore Yasuo main I'm being passive-aggressive

47 Comments

Dracocrash1/17/2017, 8:11:54 PM14 votes

Nobody wants all theese nerfs at once. one at a time, you have no argument.

Truly Prideful1/17/2017, 7:58:55 PM11 votes

I don't really understand the hate for him. He's very annoying, but not really overpowered. His damage is great which is really fine for a guy that dies so quickly if he misplays. The only thing about him I would really want to see changed is his windwall. What about something like a charge system for it and each windwall can only absorb a certain amount of projectiles? I would be happy with a shorter duration and a fixed hitbox though.

There are just way worse champions in the game than Yasuo right now.

RlP K0BE1/17/2017, 9:11:59 PM5 votes

Everyone wants to nerf him in a way thats only convenient for them.

Shadòw1/17/2017, 5:48:48 PM5 votes

even if this is irony, that's actually what i would wish for to happen to that champ.

PokladnicaZla1/17/2017, 7:02:23 PM4 votes

So,what would dedicated Yasuo mains suggestion that would actually solves the issue people have with him?

zacktootall1/17/2017, 6:12:22 PM4 votes

no

420 grams1/17/2017, 8:14:21 PM4 votes

They don't want all of that, but a lot of people agree that him having all of that is more overloaded than other champions kits.

Jerry SeinfeId1/17/2017, 9:07:46 PM3 votes

TBH i'd personally just delete him. however just making his shield charge only when out of combat so he doesn't just charge it every 2 seconds.

Troll for Trump1/18/2017, 12:47:28 AM3 votes

Almost everyone thinks Yasuo is a problem. What you have listed here is a combination of every proposed change. People don't ask for all these nerfs at once, they just fire out ways that might fix Yasuo's issues with gameplay health.

The anti-yasuoqq bandwagon is even more obnoxious than the anti-yas posts

Dextix LT1/17/2017, 10:51:11 PM2 votes

Except that the boards do not say to do all of these things, just some of them.......

If you make a strawman, make a good one please.......

LBmyBB1/17/2017, 10:01:59 PM1 votes

Look, I'm all for nerfing yasuo, but this is outrageous. Flow seems too useless to me. Instead of a shield, how bout the first auto or q grants like 30% movement speed. The crit increase shouldn't be removed, but changed. It's not fair for a yasuo to get 1 item and have 100 critical chance. Maybe it should scale with level. His e should either have a longer cd, or charges, that way he can't just zip around endlessly.

Dogbroth1/18/2017, 12:11:10 AM1 votes

-Make his E stack flow, and once it hits max flow, the shield has to be gone for him in order to dash again, but keep the cd on units (in my verison flow doesn't stack on fuckng walking)

-Remove armor pen so he actually has to build it

-Remove his screams

-Make his W breakable

or you know just remove him from the game

Faustavian1/18/2017, 12:45:19 AM1 votes

The only major point in the boards about nerfing yasuo aside from that cancerous phantom mallet build, was someones suggestion that Windwall cost flow.

DoktorKaiser1/18/2017, 1:23:39 AM1 votes

Keep crying yasuo player, rework is incoming...

Terozu1/17/2017, 7:34:55 PM1 votes

I think the only problem is his e, tbh, you can play around his wall, you can dodge his q, but he can keep chasing you anyways, I think he should have stacks, which he gains passively, 1 stack every couple seconds, but no to long because it is supposed to be spammy, the cooldown would be the same, but now it costs a stack, champ kills grant max stacks, and the stacks max at like 5, so while still super spammy, it's at least finite. And would like to say that, even his e isn't a problem since current meta means you're probably way more mobile than him , and should be able to juke him out.