boards guide to nerfing Yasuo

arc95··34 votes·2,314 views

Remove flow+shield and make him mana depended

remove crit multiplier

lower base damages across the board

make Q be treated as aa modifer instead of a linear skill shot(so teemo can blind), lower duration of stacks, make tornado smaller/shorter range(and lower its stack duration) apparently zoneing by holding it is op on Yasuo (even thought thats how every champion with hard cc works, Ali, Vi, Janna, Naut, Shen, Yorick, Taric, Darius etc... but Yasuo so it is bad)

make W only work from one side nerf duration and have it be able to be destroyed

NERF E everyone just yells stupid mobility(im assuming you guys want something like a 5 second timer between dashes)

remove armor pen on R

and DONT YOU DARE BUFF HIM EVER IN ANYWAY

ahh now Yasuo is balanced becasue barley being able to fight a minion is a good thing

note I'm a hardcore Yasuo main I'm being passive-aggressive

47 Comments

Dracocrash14 votes

Nobody wants all theese nerfs at once. one at a time, you have no argument.

h5LYF41Lam1 votes

Community:playing against yasuo in the midlane as Lux Ziggs Jhin Syndra Varus Karma Veigar Viktor Brand is nearly impossible because he blocks half the champions kits and even if his w is on cooldown you have to pop his shield and even if you pop his shield and poke him he regens from warlords and lifesteal. Yasuo Mains:but what about Annie and Kayle its high risk high reward Because matchups settled in the champion select is healthy for the game and in no way abusive.

h5LYF41Lam1 votes

all in all why let the champion go through the ban phase if as long as you dont counter him the best argument to deal with him is "call your jungler".

Truly Prideful11 votes

I don't really understand the hate for him. He's very annoying, but not really overpowered. His damage is great which is really fine for a guy that dies so quickly if he misplays. The only thing about him I would really want to see changed is his windwall. What about something like a charge system for it and each windwall can only absorb a certain amount of projectiles? I would be happy with a shorter duration and a fixed hitbox though.

There are just way worse champions in the game than Yasuo right now.

Jofeyy1 votes

As a yasuo main, i couldnt care less if they removed the windwall at this point if it would get the boards of my back. I'll find a way to overcome. What i like about yasuo are the dashes on E and the autoattack reset on Q. Everything else is whatever imo.

Plesi1 votes

I like the idea of Yasuo's windwall blocking a limited amount of projectiles. It's annoying that a simple spell can block every single projectile from a team.

Spicy Rice3 votes

On the yasuo mains subreddit, I believe the most agreed upon nerf would be lowering windwall duration to 3 secs (current 3.75) and either removing, or lowering the width scaling on level up of w

GULAG 4 U1 votes

I'm pretty sure the removing the scaling windwall size idea was started by me.

xXRaichopXx1 votes

And i'm sure it wasn't

Nøstalgia2 votes

I wish people would think more like you,imo windwall is indeed too strong for a basic ability,would be really cool if they replaced with something like fiora's W,a spell that could block or throw back incoming projectiles for like half a second ( aa & spells ) It would be way more reactive type ability,less annoying to deal and easier to bait out aswell as being more skilled to use

GULAG 4 U2 votes

I dont think windwall is perfect but your change isn't that good neither. Making it based on charges makes it harder to exploit it's opportunities when it's down, because a good windwall only needs to block one thing to be effective.

Truly Prideful1 votes

That's why I said charges along with a limit to champion projectiles blocked. Yasuo will have to choose when to use each during a fight to block exactly what he needs blocked rather than tossing it down and blocking every single thing for nearly 4 seconds. 4 seconds is essentially an eternity in a fight or trade of any kind. I'm not a Yasuo main though, anything from me is basically just coming from the side playing against him. His windwall is really the only thing I find to ever be an issue, but even though I don't feel like he's that problematic.

GULAG 4 U1 votes

the problem with a limit of projectiles blocked changes it from being a forced reposition (As intended) but a faceroll over it.

Truly Prideful1 votes

Yeah it's kind of difficult to find a good middle ground for it. I wouldn't have an issue with how it is currently if it was smaller in width and a little more visible on his base skin. The hitbox on it feels like a vacuum at times and it can be hard to find the actual edges of it.

GULAG 4 U1 votes

agree on that. I'd just have riot nerf it to 2.5-3 seconds.

Blåbæret1 votes

[{quoted}](name=Call Me Jhinpai,realm=NA,application-id=cIfEodbz,discussion-id=fcgyfTK8,comment-id=0004,timestamp=2017-01-17T19:58:55.039+0000)

I don't really understand the hate for him. He's very annoying, but not really overpowered. His damage is great which is really fine for a guy that dies so quickly if he misplays. The only thing about him I would really want to see changed is his windwall. What about something like a charge system for it and each windwall can only absorb a certain amount of projectiles? I would be happy with a shorter duration and a fixed hitbox though.

There are just way worse champions in the game than Yasuo right now.

He is overpowered, even Riot said he's probably too strong.

Troll for Trump1 votes

He's annoying when he's not meta, but overwhelming when he is. That's why he's often kept in check, like how LeeSin Riven Zed Kalista Azir Jayce Elise Ekko Fizz are/were

arc951 votes

[{quoted}](name=Call Me Jhinpai,realm=NA,application-id=cIfEodbz,discussion-id=fcgyfTK8,comment-id=0004,timestamp=2017-01-17T19:58:55.039+0000)

I don't really understand the hate for him. He's very annoying, but not really overpowered. His damage is great which is really fine for a guy that dies so quickly if he misplays. The only thing about him I would really want to see changed is his windwall. What about something like a charge system for it and each windwall can only absorb a certain amount of projectiles? I would be happy with a shorter duration and a fixed hitbox though.

There are just way worse champions in the game than Yasuo right now.

yes I agree my post is being passive aggressive

Shadòw5 votes

even if this is irony, that's actually what i would wish for to happen to that champ.

RlP K0BE5 votes

Everyone wants to nerf him in a way thats only convenient for them.

xXRaichopXx1 votes

That's pretty much half of the boards xD

zacktootall4 votes

no

PokladnicaZla4 votes

So,what would dedicated Yasuo mains suggestion that would actually solves the issue people have with him?

arc953 votes

{quoted}

So,what do dedicated Yasuo mains suggestion that would actually solves the issue people have with him?

My post on a Yasuo Re-Vamp(rank 7 400k+ mastery) if your gonna re-vamp do it this way imo (I tried to stay as unbiased as possible in this) http://boards.na.leagueoflegends.com/en/c/miscellaneous/9yTm15Jl-yauso-changes-i-wouldnt-mind-seeing-as-an-avid-yauso-player (although I do think Yasuo is fine... excluding his very early game which is a bit too strong pre 7)

Trinimmortal's opinion on the matter(plat Yauso main... honestly one of the best big name opinions in terms of Yasuo imo): https://www.youtube.com/watch?v=z6Un6dFhh4M&t=717s

tl;dr of my post: redistribute power to late game, remove passive shield, and re-purpose flow, nerf windwall duration, and remove damage on E and replace a stack shield on E's(to a max shield of 250ish after multiple consecutive dashes)

PokladnicaZla1 votes

I just read through it and it almost seems like a buff or adjustment to his power,rather than a small nerf.I highly agree with decrease to his windwall's duration,but the E change should be carefully considerate and balanced out.

arc953 votes

{quoted}

I just read through it and it almost seems like a buff or adjustment to his power,rather than a small nerf.I highly agree with decrease to his windwall's duration,but the E change should be carefully considerate and balanced out.

like I said Yasuo IS balanced but annoying so you redistribute power and modify abilities to make him less annoying... and whether this is a net buff or nerf would depend on testing and tuning that I obviously cant do so I speak generally or approximately

ya im not a designer so I cant fine tune E but having a shield on E makes more thematic sense than flow shield and actually requires aggression and removes the free 520 hp issue(which is annoying, honestly playing against yasuo I find flow shield annoying as a yasuo fanboy)

PokladnicaZla1 votes

The E suggestion has a lot of power even in the early game.If you dash through a few minions or/and a champions you will get a pretty big shield.Myb he should just get the shield when he uses E on a champion? That would be restrictive,much,but it wouldn't cause any problems.

420 grams4 votes

They don't want all of that, but a lot of people agree that him having all of that is more overloaded than other champions kits.

Jerry SeinfeId3 votes

TBH i'd personally just delete him. however just making his shield charge only when out of combat so he doesn't just charge it every 2 seconds.

Troll for Trump3 votes

Almost everyone thinks Yasuo is a problem. What you have listed here is a combination of every proposed change. People don't ask for all these nerfs at once, they just fire out ways that might fix Yasuo's issues with gameplay health.

The anti-yasuoqq bandwagon is even more obnoxious than the anti-yas posts

YumScrumptious963 votes

Almost everyone who posts on boards maybe, which isn't the entire playerbase or even close.

Troll for Trump2 votes

61.18% ban rate is pretty big

SeaGodUrronuos1 votes

Yea, he can be 0/13 and still 1v1 me as a 7/2 shaco...

YumScrumptious961 votes

Then you are really fucking bad at this game or he is really good and decided to fuck around for a bit.

Dextix LT2 votes

Except that the boards do not say to do all of these things, just some of them.......

If you make a strawman, make a good one please.......

Gregor Gysi1 votes

Then again, quite a few of these nerfs on their own are pretty silly, so..

Dextix LT1 votes

I agree, but those silly ones are actually the unpopular ones.

Terozu1 votes

I think the only problem is his e, tbh, you can play around his wall, you can dodge his q, but he can keep chasing you anyways, I think he should have stacks, which he gains passively, 1 stack every couple seconds, but no to long because it is supposed to be spammy, the cooldown would be the same, but now it costs a stack, champ kills grant max stacks, and the stacks max at like 5, so while still super spammy, it's at least finite. And would like to say that, even his e isn't a problem since current meta means you're probably way more mobile than him , and should be able to juke him out.

LBmyBB1 votes

Look, I'm all for nerfing yasuo, but this is outrageous. Flow seems too useless to me. Instead of a shield, how bout the first auto or q grants like 30% movement speed. The crit increase shouldn't be removed, but changed. It's not fair for a yasuo to get 1 item and have 100 critical chance. Maybe it should scale with level. His e should either have a longer cd, or charges, that way he can't just zip around endlessly.

Dogbroth1 votes

-Make his E stack flow, and once it hits max flow, the shield has to be gone for him in order to dash again, but keep the cd on units (in my verison flow doesn't stack on fuckng walking)

-Remove armor pen so he actually has to build it

-Remove his screams

-Make his W breakable

or you know just remove him from the game

Project omen1 votes

-The first will make him ridiculously weak vs pretty much all his enemy laners. -The second will render him unable to build any resistances. 2 slots for crit items, 1 for boots, 1 for a lifesteal item (which is a must on Yas), 1 or 2 for armor pen. He will either have one slot for resistances or none at all. That will make him glass cannon regardless, which is a no no since Yas is melee. And even then, I'm sure people will complain again because Yasuo will "deal too much damage".

  • Nothing to say here.
  • How does breaking a wall made of wind even make sense? Plus, it's literally his only defensive tool and it doesn't even last that long. If you feel like emptying all your projectiles to a Yasuo while he has his wall ready, that's your fault, learn to play around it. It's like complaining that you can't hit your skillshots vs a Vladimir or a Zed etc etc.
Dogbroth1 votes

Well, for the wind wall, the problem is that during that 2nd window where he has his wind wall up, he just has too much power aganist ranged champions, he can just E onto you and wail on you since you can't respond with any skillshots or ranged attacks. Also a yasuo with common sense could also stack his Q first, then dash up to you, then windwall, then throw a couple of autos and then Q ult you by that time, you're dead because you couldn't respond. Even if he doesn't sucessfully pull the combo off, he can still threaten to do it and deny you tons of cs

-Also making a wall out of wind by thrusting your sword upwards without any magical powers doesn't make sense to begin with

-For the first one, the max flow could go up as you level up, so I can dash more then, but not abuse it early game

-Well, maybe we don't have to REMOVE his armor pen, but nerf it alittle, so that the armor I built up trying to fight aganist him top lane isn't rendered useless

Dogbroth1 votes

-Also that flow? you just have to get auto'd and then you can dash freely again, but during the period that your shield is wearing off, the enemy actually gets to fight back alittle

Faustavian1 votes

The only major point in the boards about nerfing yasuo aside from that cancerous phantom mallet build, was someones suggestion that Windwall cost flow.

YumScrumptious964 votes

You kidding me right? I've seen people say his E shouldn't deal any damage, and his Q shouldn't scale with attack speed, despite AS being fundamental in his build since most of his damage is from autos.

DoktorKaiser1 votes

Keep crying yasuo player, rework is incoming...

arc951 votes

{quoted}

Keep crying yasuo player, rework is incoming...

http://boards.na.leagueoflegends.com/en/c/miscellaneous/9yTm15Jl-yauso-changes-i-wouldnt-mind-seeing-as-an-avid-yauso-player

Thread I made about reworking Yasuo I wouldn't mind a well done re-vamp

although I think Yasuo is totally fine

More from [ARCHIVED] Miscellaneous

More by arc95