Ranked Matcher

Zyorhist·11/13/2013, 7:25:45 PM·1 votes·267 views

I know that the system for matching and placing in ranked is very complex and much of it hasn't and wont be released for the public to understand, and as a designer I can understand that but from the player side it is very difficult to understand what it is doing and why. There have been numerous people who have stated that they are bronze/silver vs-ing golds and whatnot. Though this can be explained by the fact that if someone has high MMR they will be against higher players, but high MMR doesn't equate to higher ranking like many players would believe it should. After having many conversations with friends on this system it is nearly unanimous to think that prior to getting to plat the MMR system should be removed. The reason that this is believed is mostly due to the fact that players should largely be placed against people of their ranking (not MMR) and if they beat them they get a bit of lp for the win, given the lose they lose the SAME amount. This would mean that if someone is better than the majority of the players at their rank they have the higher win rate and therefore move up. If they are at a lower skill level they move down. This is largely what happens now, except it is based on MMR instead of rank, and the two aren't necessarily the same or even close. Eventually (after the stated 150-300 ish games to reach your actual MMR, as stated by riot) Rank and MMR start to match up, but those 150-300 games become very daunting and demoralizing, which in turn can create some of the negativity that you see.

I am sorry for the wall of text, just getting some ideas out on paper, which is why i jump around a little. Plz RIOT read this and argue your point so i can debate back with you and have a focal point.

3 Comments

RoseFamine4/10/2015, 10:07:11 AM2 votes

I have experienced a multitude of games where my team of players at a Bronze 2 to Silver 4 ranking have been placed against golds platinums and diamonds. In what way is this a reasonable thing? I've noticed that what these teams usually do is have very high ranking players match up with one bronze player to drop the competition level down significantly. If League of Legends wants to find a way to fix this, start with having the playing level of every individual in a team match average out to one score. For example, a 3v3 match with a diamond, gold and bronze would play at a gold level of players. Having all these complications with a team clearly out playing another team is extremely irritating.

Teemo May Care11/14/2013, 12:57:53 AM1 votes

In my opinion, the only argument for having a system based on hidden mmr was because you couldnt drop below a rank 5. Low mmr kept you from moving up until your mmr was where it should be. When someone in Gold 5 is matched with bronze players, they have crappy mmr and really should be bronze but they managed somehow to get to gold 5. Over the course of the 150-300 games, their true ranking became evident.They are matched with bronze players in games, yet still gain lp. Promos would be unfair for someone gold 5 with bronze mmr to move up..they would be matched with bronze players, so why would they be promoted in gold...that is the whole reason for the clamping.

Now that we will be able to drop leagues it doesnt make sense. Keep the league system for the reasonable goals, but show us our elo/mmr is what makes sense to me...