Mordekaiser should NOT get a full rework
Mordekiaser is an awsome, amazing champion. He has huge strengths, and big weaknesses as well. High damage, high sustain, low base hp, hp regen, and movement speed.
Given that Mordekiaser is supposed to be the melee carry of the juggernauts, let's keep this idea, and make him thematically fitting.
Simply put: -Base hp stays the same. -Base regen stays the same. -Base Movement Speed is buffed by 5. -Mordekaiser gains 5 Movement Speed for 1.5 seconds for each consecutive Q landed. -W, Harvester of Sorrow, stays the same. -E, Siphon of Destruction, stays the same. -R, Children of the Grave, stays the same.
This allows Mordekaiser to still be slow, but give him windows of power for sustained damage in a League of mobile champions. He will still be susceptible to kiting, but plays into the theme of a juggernaut gaining momentum.
Other than that, if the bug that cancels the damage from any ability and auto attack after W is deactivated can be fixed, that would really smooth him out. It's been there since W was nerfed to only damage 2 units on deactivate damage instead of all within. I may be wrong, but I'm sure if that was reverted, the bug will go away.
I am in high hopes some folks over at Riot see this, give these simple changes some thought, and put out some nice feedback!
Thanks for reading.
Comments welcome.