[{quoted}](name=Phantom Panther,realm=EUNE,application-id=cIfEodbz,discussion-id=VPTGLBJA,comment-id=,timestamp=2015-03-30T01:22:07.654+0000)
- What do you understand through the word " flaming " ?
Flaming is aggressive language towards other players. To quote Wikipedia: "Flaming is a hostile and insulting interaction between Internet users, often involving the use of profanity." I think of particular note regarding that quote is the word "often," which strongly implies that profanity need not be a part of flaming - this note will be important later.
- What do you feel when someone flames you ?
Irritated. Frustrated. Annoyed. If they're being critical of something I genuinely recognize as an issue (an actual mistake of mine), those feelings are amplified by my critical view of myself.
- Why do you think other players flame you for usually?
I have been flamed for making mistakes, for ignoring advice (both poor advice and good), for typing, and for defending others.
- What do you consider bad about it ?
It's a form of bullying - negative behavior intended to give the flamer some amount of control over me (or whomever their target may be). As this is basically the definition of anti-social behavior, I find it troublesome. Additionally, it's highly divisive behavior, and as such disruptive to team cohesion - which tends to help make the game harder to win. In short: it takes a great deal of the fun out of the game.
- Why do you think players flame in general ?
I suspect that much of the flaming I've dealt with has its actual source in things that were never within my control - a bad day on the part of the flamer, frustration at their own mistakes elsewhere in the match, and the like.
- Do you consider flaming to be just as bad as intentionally feeding/leaving/afk/not helping other teammates/trolling ? Elaborate on your answer.
That's a fairly complex question, surprisingly enough. It could be, depending on how it affects the match. In general, though, I try to avoid trying to qualify various types of toxic behavior.
- Do you use the language filter / mute button ? How often ? Do you consider them helpful against flamers ?
I mute occasionally, depending on how affected I am by a particular flamer, and how useful I feel their future input may be to the game. I don't have the language filter on, because I don't much care about specific language. Additionally, as the quote I offered for question #1 implies, profanity and other language caught by the filter are not necessary to qualify a statement as "flaming." It's not a matter of what words are used, but rather how they are used.
- How often do you report flamers ?
As often as I see them. Which, fortunately, isn't very often.
- What does it take for someone to say, for you to report them for flaming ?
Badgering, belittling, or insulting another player.
- Do you pay attention to flames/insults that other players throw at you ? Do you take them seriously ? Do you respond to them ?
Of course I pay attention to them. If I wasn't paying attention to chat, there would be no point to chat. Whether or not I take it seriously is a more complex question. In general, it depends on how I'm feeling that day, and what they're flaming about. I have learned, slowly that the only responses worth making are very calm requests to stop. Often, however, I will make self-deprecating comments before being flamed, to preempt the aggression.
- Do you think that doing the things mentioned at question 10 is better than just simply ignoring/not paying too much attention to them ?
If I could be entirely unaffected by it, I would - and I often can. That's not always an option, however. And ignoring it entirely is out of the question - it flies directly in the face of my personal philosophy.
- Do you consider the way someone talks into the chat more important than what they actually do in game and how they play ?
I think that they're so closely linked there's no benefit to trying to qualify them. It would be like asking which shoelace is more important - the one on the left, or the one on the right? Chat affects game-play far too heavily to simply state that either is more important than the other.