Ekko is typically a champ who has upgraded abilities of other champs
#Passive- Z-Drive Resonance
It's pretty much a
passive, only that Ekko deals so much shit-burst that even the "cannot affect targets for few second" debuff doesn't even matter anymore. And what else? He already has an overloaded kit with slows/stuns/teleports, but fine, let's give him a slow on enemies & give himself more movement speed cz swag.
#Q- Timewinder
Oh look, another
kit. Only this time, it SLOWS, Aoe, and deals more damage than the second, despite it dealing magic instead of true damage.
#W- Parallel Convergence
PASSIVE: Ekko's basic attacks deal 5%「 (+ 1.81% per 100 AP) 」of target's missing health as bonus magic damage (Capped at 150 vs. minions / monsters) versus targets below 30% of their maximum health.
Meanwhile, this guy
gets to deals a flat AP damage, and a totally non %HP damage-abilities for himself. He even gets to use 1200 mana for repeative ults, but Ekko......w/e. Another free cost.
ACTIVE: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that Slow icon slows enemies by 40%. Enemies do not gain vision of the target area until the last 0.5 seconds. If Ekko enters the sphere, it detonates, granting him a shield for 2 seconds while Stun icon stunning all enemies inside for 2.25 seconds.
: .........damn thief, and he gets a goddamn shield.
#E- Phase Dive
Did
had a baby together or something....? Or is it
, I dunno.
#R- Chronobreak
This.....wtf is this....
This is an actual
10.0!!!!!!
AoE burst? Just to travel back in time? U kidding me? And he even gets to heal, for crying out loud (although it's reasonable & logical, it still pisses me off) Worst of all? It. Is. Costless. This move deserves to cost mana, even
has to pay 175 mana for a non-full 2 second cast time revival.
I'd really wish Ekko's getting some good nerfs for the next incoming patch.