Heavy health rune page - is it worth it?
I was experimenting a bit with runes lately, i was thinking of a runes page where everything is + X health, or +% max health.
I didn't relly tried it yet in game but i was think if it could mash well with champion that rely heavily on health like: All cinderhulk junglers, Tahm Kench, Zac, Sion, Cho Gath etc...
I know that with this setup you are probably very weak early on (they are all scaling health runes pretty much), but in the end i get something like +10% max health and a + 130 health at level 18
Can someone tell me if he tried soemthing like this?
when my team picks a few early game champs that won't need my help until later.