Kalistas Design Is A Fucking Joke
How the fuck can anyone think a dash every auto can ever be balanced
How the fuck can anyone think a dash every auto can ever be balanced
They already said she is on the table for a rework (along with Azir), chill.
I think the excuse they made for the balance of her and Azir is that they tried to make them too unique or something? Not sure.
Personally i just blame the designer, CertainlyT, dude just can't make a balanced champion, like at all
Darius completely broke top lane on release
Zed got nerfed repeatedly for being way too strong
Even if you don't think Yasuo is overpowered his kit is overloaded as fuck
Kalista can never be meta without being broken
There isn't a single situation where Thresh isn't a good pick or has a weak matchup
And everyone hates Zyra for being able to 1v1 the adcs because of all her plants
I wouldn't care so much but this dude consistently is just bringing up massive balance issues to the game and i don't wanna see him design another champion ever again
CertainlyT was not the designer of Zed. He helped patch some bugs with the character, but he did not actually make the champion himself.
CertainlyT was not the designer of Zed. He helped patch some bugs with the character, but he did not actually make the champion himself.
not the direct designer but he helped and was a kinda big part of zed
CertainlyT is by no means a bad designer, however I think that a developer like him shouldn't be working on a game like League. His ideas are better fit for much faster-paced games. That being said, the new WW rework was a success.
He helped with warwick though and ww isnt that bad.
That's totally why she is one of the lowest win rate adc champions right, besides urgot. This has to be a joke
That's totally why she is one of the lowest win rate adc champions right, besides urgot. This has to be a joke
That's what happens when you get heavily nerfed due to your train wreck of a passive.
Her passive actually has more downsides than it does benefits, simply because of how strong that one benefit is.
+Dash on AA ///
But she has reduced auto damage? And she cannot cancel autos
Funny thing is, her base ad is pretty high and makes up for it early game, with standard runes and masteries, adcs have an average 72-75 ad at level 1, kalista has 80, and her aa's deal 90% so that's still basically 72 ad. When playing her tho, I've noticed, slows affect her jump range, or was it jump speed, I don't recall that patch ever happening, but it happened, so it's not that hard to close on kalista as a diver anymore, kalista would still be a juggernaut's worst nightmare tho, and most tanks
Because she can't cancel her AA's, but yeah, she's pretty broken.
Because she can't cancel her AA's, but yeah, she's pretty broken.
I guess the one superflawed counterplay is bush juking, the auto won't go through if she doesn't have vision of you when it hits.
I'm not sure why or how that mechanic was put into the game, but it is there and it makes her lane phase more shitty than it could be.
Kalista's passive was seen is a slightly improved Orb-walk during the design process. And it was thought that she could be gateway into introducing/improving player skill on that mechanic. The difference between a slowable walk and a CC delayed static speed jump wasn't accurately judged.
That's the official reason given by CT, anyways.