Do supports need a Sight Stone for an S+
No, no they do not, pic for proof, because otherwise "it didn't happen".
No, no they do not, pic for proof, because otherwise "it didn't happen".
you got lucky that Leona built literally 0 armor or mr other than merc treads.
sightstone is mandatory on all supports, quit trying to pollute the low elos into thinking they don't need it.
also instead of bragging about your "grade" improve your support winrates.
[{quoted}](name=Archon X,realm=NA,application-id=cIfEodbz,discussion-id=GBrivr7k,comment-id=0003,timestamp=2015-09-26T01:47:45.677+0000)
also instead of bragging about your "grade" improve your support winrates.
Ummm I support rammus, ashe, taric, annie, galio, and morde... support is actually a majority of my wins.
Just as long as you upgraded your trinket.
+
is still the best support setup. It gives them the immense vision control that a team needs, but doesn't want their main carries to buy for.
Let me buffer your votes with an upvote before sheep ambush you ( ͡° ͜ʖ ͡°)
Where are the Riven mains to downvote this thread?
Waiting for Soraka's silence to wear off
Archon, as one of the aforementioned low elo players. Could you please explain to me how Sightstone is absolutely mandatory on all supports? I could very easily be missing something but short of the extra 150 or 400 health, does sightstone have anything over the upgraded trinket?
I mean since the wards are the same, the Trinket is cheaper and the fact it isn't exactly hard to get that Health and then some with the freed up item slot...I'm not seeing the point in said Sightstone after you can upgrade the Trinket. So could you please enlighten me so I don't fall into what I can now only guess to be a noob trap?
So could you please enlighten me so I don't fall into what I can now only guess to be a noob trap?
Obviously he is ignoring your logic. Also, trinket wards last longer, but don't tell him that.
First, if we're comparing the Sightstone to the Greater Stealth Totem (upgraded for green wards) the wards last the same amount of time assuming they expire naturally. The trinket words it as 180 seconds while the stone words it as 3 minutes. One minute is 60seconds, 60s X 3 = 180 seconds.
Second, to answer ShadowJezus, Sightstone has a few things over the trinket (aside from the stats you already mentioned). It can easily be built before level 9, meaning you would have access to those 3 minute wards before you could upgrade your trinket to match them. This is especially useful if you're up against a particularly aggressive jungler that you need to keep an eye on, or if you want to secure vision for your team early. It's also helpful if your lane partner is not warding (in which case I am sorry, and good luck) as you can distribute more wards earlier in the game to ensure your early game safety. It's also worth noting how each item handles it's ward charges; Sightstone gives you 4 charges every back, meaning you're always leaving base with a handful of wards that you can use to quickly secure an area. The fourth ward means that you can even re-position one ward before you need to refill, if for example you suddenly push deep into enemy territory. The trinket recharges over time but can only carry a maximum of two wards at a time, meaning you'll have to wait 60 seconds to place that third ward, but after that as long as you're warding consistently you're probably fine. It just doesn't lend itself well to rapid ward placement like the stone does. However, arguably the largest advantage that the Sightstone offers is the ability to take a different trinket. If you decide to build Sightstone, you can upgrade your Warding Totem into the Greater Vision Totem (which gives you PINK wards on a stick) OR you can switch your trinket to the Oracles Lens, giving you the ability to take your opponent's vision away and reveal stealth champions near you with the 10second detection buff it gives. Or you could take the Farsight Orb which basically gives you the Clairvoyance ability, letting you check objectives like Dragon and Baron without having to be anywhere nearby, and to help with overall map-awareness at a MUCH longer range.
TL;DR - Sightstone isn't mandatory on supports but it gives them more options. It's just another choice you have to make depending on the game to give your team an advantage.
This right here is a very good breakdown of it. If you're using a support who doesn't scale into late game at all and is basically just a cc/utility spammer then sightstone is probably a good buy because
+
gives you more vision control and vision control is how you remain useful late game. Soraka on the other hand is actually a horrible person to use sightstone late game because she is the most important person on her team at that point(more important than the carries sometimes) and making her waste an item slot on something that is mostly replaced by trinket is a travesty, especially since she should never be doing solo ward missions anyways.
Wow you explained that really well..better than I would've ever lol
The reason supports still buy sightstone is to free up the trinket slot if we're perfectly honest.
You see, since vision is such a major part of the support-game, we're not only required to help place wards, but remove them as well, limiting our trinket option to Scanner past the laning phase, a fact that i resent pretty wholeheartedly as i find the other trinket options much more interesting to use, despite knowing the reason why we get red.
Benefits of sightstone aren't nonexistant though. It can be obtained pre-9, which really helps for early-mid trades, and gains its charges instantaneously so a trip to base stocks you up, rather than GST's charge timer. The wards it provides are stronger than the trinket's pre-9, it gives a little survivability, and as mentioned before, let's us pick up Scanner.
A noob trap you should be wary of though, is Ruby Sightstone. As is, Ruby sightstone is literally the LAST thing you upgrade on a support, because for the cost, its only marginally better, and does very little to help you or your team, even in late-game unless that 1 extra ward charge is totally your jam, which in most cases, being 800g closer to a Locket or Frozen Heart, is far far better.
Well, just shows you that the metric isn´t all that accurate. You can win games with inferior vision if you
a) snowball very hard and just group and go (in which case you can afford the vision anyway and it´s just stupid not to) b) your opponents have no clue how to play around vision themselves
otherwise you´re just a support that is not doing his job.