League of Legends Card Game Advice

Izbiz·3/29/2015, 4:34:13 PM·2 votes·602 views

Hi there,

I'm just about to finish my first year in computing science. I'm starting to look towards building my resume. Since I am unable to intern (for reasons), the next best option is to build a portfolio.

Anyway, I was thinking to creating a League of Legends card game and I would like your help to brainstorm ideas on the rules. The game would just be for my portfolio, but I will contact Riot to see if they would allow me to share it once it is done (not for profit).

My idea:

  • 5 champs as main cards - player picks who they want pre-game. They will not change throughout the game. A player must slot a minimum of 3 champs to start. Two can be hidden and slotted at a later time without suffering the move penalty.

  • Champions take 1 turn to move to adjacent lane (two to move from far left to far right)

  • AP/AD/Tank are different cards (AP Cho'Gath and Tank Cho'Gath will be separate) so people can "break the meta"

  • Once a champion dies. They must sit out for X rounds. The number of rounds will depend on how many total turrets are destroyed. Not sure on exact numbers yet.

  • kills/assists get gold. champs must spend gold to equip items (Available to everyone. Not quite sure how this would work)

3 lanes each with turrets (ignore the '.' I don't know how to format that properly) O O O |...|...| O O O \ / .\ / ..O O ... \ / .... O

Your hand would consist of:

  • Summoner's spells as "instance" spell

  • Activated items (BotRK, Zhonya's, etc)

  • Minions (you summon which minions go down which lane)

  • Special event stuff that Riot has created in the past (Urf steroid, all-for-one stuff, etc)

  • Some other things. Seem to be missing something else.

  • Note, Baron and Dragon will be contestable. They will award game-like buffs.

You must destroy the nexus

I'm looking for advice on above OR a completely different game that sounds awesome. I'm not much in terms of creativity, so completely open to ideas.

THANKS!

Edit: Thank you Elite4Runner for the comment on the post I made in Memes & Games that was deleted for some reason

3 Comments

AsphodelNext3/29/2015, 4:50:49 PM2 votes

This seems pretty awesome, hope you carry through with it. Here are some thoughts.

Don't see why you would have to make different cards for off-meta builds, if you're spending gold to equip items anyway. People can just choose to equip off-meta items.

A big thing about card games is shuffling and randomization, which prevent the game from getting stale. Otherwise, your format might be better served by tokens or other types of pieces and a static board. You should think about exactly how you are including randomness. Random items? Random champions? Random summoner spells?

Summoning which minions go down which lane seems sort of difficult to pull off well, since League doesn't really have much variety there. Like, there are pretty much only 3 normal types, and maybe if inhib is down we get a 4th. So there's not much choice, unless you want to design other minion types.

Event stuff should probably be a stretch goal, since it's hard enough to get the core of the game to work without completely changing it (that's why URF itself is gone... for now) Similarly, though it would be really cool to have a jungle, that should probably also be a stretch goal.