If pokemon were champions

dolphinosplash24·10/15/2016, 4:36:05 PM·1 votes·286 views

Glalie R

Marksman

Passive ice body if glalie is hit with allie abilities he heals himself

Q ice shard

Glalie fires 4 projectiles in a line dealing AD damage and stopping at the first unit hit dealing small AOE damage when it does

W ice beam

Glalie fires a ray of ice dealing AP damage and stunning the 1st unit hit by .75 seconds\

E Frost Breath

Passively give glalie more crit chance

When activatied it slows/marks/deals small AP damage to enemys in a cone in front of him

if his AA or Q hit a marked target they are crits

R Hail

Glalie summons a large hailstorm as an AOE radius deal 1/8 curret health to targets as ap While in hailstorm his passive is activated and has triple affects his AA and Q do more damage and his Q has a bigger hit box

Meinshao M

Assassin,Fighter

Passive Regenerator

Heals slowly when out of combat

Q Drain Punch

Next AA lifesteals the target by a 30%

W Fake out

Blinks to target and stuns them for .25 sces dealing AD damage

E High Jump kick

Jump small way forward dealing AD damage and knocking them back Long animation if miss

R Aura Sphere Long range ult that hits the target dealing AD damage

Tyranitar M

Tank,Fighter

Passive Sand stream

Increases MR by 30%

Q Dark Pulse

AOE Ap damage around him. Silences for 1.5 secs

W Smack Down

Launches a projectile dealin AP damage and stunning them for 1 sec Deals inceased damage and longer stun if target is knonked up

E Crunch

Deals AD damage to single target and lowers armor

R Stone Edge

Knonks up enemies in a line to deal AD damage

2 Comments

Catastrop10/15/2016, 4:40:35 PM1 votes

Hail should do 1/16th hp damage and Aura Sphere should be magic damage :p

PeanutButterFan10/16/2016, 3:59:26 AM1 votes

Welp, now I have to give you this.

Bastiodon

No mana

Passive: Iron Defense Take 50% less damage, do 10% damage to towers

Q: Iron Head Charge like Sion for 1000 units. Hitting a target deals 75/150/250/350/500 on impact and stuns for 1 sec.

W: Toxic Point&click 75/150/300/325/400 damage over time, 100 range

E: Sturdy A hit that would kill him will not. Once he is at 1 Health he will rapidly regen 20% MaxHP for 3 seconds. 180 second cooldown.

R: Rest Toggle, 1sec CD: When toggled on, regen 20% of MaxHP per second but be unable to move or attack.