Accurate representation of Riot's chat restriction system

Only Mid Veigar··1 votes·523 views

What is more effective to teach people to be better players, a time ban or a restriction that is like pulling teeth to deal with?

You go ask anyone if they'd rather be told they can't talk for a day and have to have tape on their mouth, or they can only talk once every 4 minutes and say a maximum of 20 words in that time span, banking up to 100 words, then as soon as they go over that or or try to talk out of time, they got shocked with a dog collar.

12 Comments

Sarutobi2 votes

Honestly If you cannot use the chat as a reasonable person you shouldnt be able to use it period. with a chat restriction what its basically telling you that what you are typing most of the time isnt acceptable with Riot, nor the community! Even then you dont really need to be typing period! we have pings now that basically is important if you are chat restricted. use them instead of cursing out or being toxic towards your teammate.

Vistha Kai1 votes

People get angry for a reason. Instead of removing the reason, let's punish them for being angry.

Jubbinaut1 votes

Punishments are not and have never been issued based on a player's emotional state. Rather, they're issued based on how that player acts on those emotions.

In other words, just like in real life, people who manage their anger will see no problems, while people who lack anger management skills suffer unwanted consequences.

Vistha Kai1 votes

In other words, just like in real life, people who manage their anger will see no problems, while people who lack anger management skills suffer unwanted consequences.

Self-defense.

Look it up.

Jubbinaut1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=cIfEodbz,discussion-id=Aqj5WAEE,comment-id=0000000000000000,timestamp=2015-07-30T17:33:35.661+0000)

Self-defense.

Look it up.

Attacking another out of anger has never been considered "self-defense." At best, it's considered a crime of passion with reduced sentencing due to extraneous circumstances.

Even so, societally speaking, the only form of self-defense that's considered even close to acceptable is that performed in defense of one's life - which isn't exactly applicable here.

Sarutobi1 votes

its not about being angry. you can be angry. its your actions when you are angry that causes you to get reported/ban! You dont need to chat especially when you feel angry because you are just going to cause more problems. If you feel that angry especially in a video game you probably should go to angry management!

Jubbinaut1 votes

The question, however, shouldn't be "which of these two would people prefer?"

It should be "which of these two will most likely encourage people to consider what they want to say before they say it?"

Only Mid Veigar1 votes

{quoted}

The question, however, shouldn't be "which of these two would people prefer?"

It should be "which of these two will most likely encourage people to consider what they want to say before they say it?"

The removal of all ability to speak affects someone far greater than the teasing bait-and-switch of the opportunity to speak. Try to explain something to someone with only 20-100 words and expect them to perform the way they should.

Now try doing it without saying anything.

Which would you rather not risk being hit with?

Though in the case of Dota 2 when I get suspended it's because of foreign players infesting the US servers and spamming the mic and all in all being dipsticks but LEL 4 PEOPLE ON A TEAM? REPORT! MUTE! Never once been muted before Valve opened up international play between servers. Most English speakers don't need kisses on their booboos if people tell them off for being bad.

Jubbinaut1 votes

{quoted}

The removal of all ability to speak affects someone far greater than the teasing bait-and-switch of the opportunity to speak. Try to explain something to someone with only 20-100 words and expect them to perform the way they should.

Now try doing it without saying anything.

Which would you rather not risk being hit with?

Ah, but you're missing the purpose of the chat restrictions. By enforcing a limitation on the ability to communicate, they're actually discouraging useless communication, while encouraging helpful/useful communication. It does this by forcing them to consider before each line of chat they send, "Is this important enough to use one of my chat lines for?"

This is a very good habit to have for keeping out of trouble with the system.

Only Mid Veigar1 votes

{quoted}

Ah, but you're missing the purpose of the chat restrictions. By enforcing a limitation on the ability to communicate, they're actually discouraging useless communication, while encouraging helpful/useful communication. It does this by forcing them to consider before each line of chat they send, "Is this important enough to use one of my chat lines for?"

This is a very good habit to have for keeping out of trouble with the system.

No this is called conditioning and thought policing.

I understand their thinking behind chat restrictions.

I'm saying it's bullshit and ineffectual. You don't get enough messages to say meaningful things with only 1 message every 4 minutes. You can't say things like 'flash down' or 'no mana' because those are IMPORTANT MESSAGES but overall meaningless compared to "we should dragon while they're dead" or other VERY CRITICAL messages that need to be sent to swing games.

But when you can't communicate why you can put pressure but not commit to a gank, if you're jungling for example, you get

"Vayne[ALL]: GG JG SHIT NO GANKS NO PINGS"

Jubbinaut1 votes

{quoted}

No this is called conditioning and thought policing.

Allowing opportunities for self-reflection isn't really conditioning. It's not really thought-policing, either, since you're never punished for what you think (nor is there any torture involved, thankfully).

I'm saying it's bullshit and ineffectual. You don't get enough messages to say meaningful things with only 1 message every 4 minutes. You can't say things like 'flash down' or 'no mana' because those are IMPORTANT MESSAGES but overall meaningless compared to "we should dragon while they're dead" or other VERY CRITICAL messages that need to be sent to swing games.

Funny thing: Seems to me that with one message every 4 minutes, you can actually store more messages than necessary to call your lane opponent's Flash every 5 minutes (assuming it's used on cooldown). But maybe my math is wrong - arithmetic was never my strong suit.

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