Welcome to "how OP your champion would been if Riot made them as strong as they are" Spotlight

Uwhtazn·6/11/2017, 4:41:21 AM·1 votes·302 views

Pick your favorite champion(s) from the two roles you ususally play in draft and how broken would they be if they got the nerfs reverted like Leblanc 's W got hard nerfed this season, buffs kept, an ablility from the old added to the new rework

  • A Champion's ability that was OP but got changed in the rework. Example: Look up Fiora's old ult and imagine that combining with her current kit. +Champion's based stats can be optionally posted, +cast range of the skilshot or point and click can be posted because how dumb the range wsa +bugs can also be posted if it made a champion OP. Like Yasuo ult dealt additional damage after the first ult damage ended. And if you think the numbers I post is crazy or are fake, I'll post the patch notes when it got buff, nerf, tweaked rework. Go to leagueoflegends.wikia.com and you can look up the changes from all patches. I'll do mine for an example.

Example: Jungle - Amumu Passive: Cursed Touch Basic Attacks reduce target's MR by 15/25/35(old passive and was nerf to 15/20/25 in 1.0.0.154, but got rework in 7.7) and applies CURSE(New passive right now, also 7.7) for 3 seconds. CURSED target recieve 15%(now 10% from 7.8) bonus true damage from all magic source.

Q: Bandage Toss, Mana Cost - 80,90/100/110/120, Cooldown 16/14/12/10/8 Amumu lands a skillshot in a direction that stuns for 1 second and dealing 75//140/205/275/350(a buff from 0.9.22.15 but is currently 80/130/180/230/280) + 100% AP Ratio(now 70 from patch 1.0.0.144)

W: Despair Mana Cost - 8 for each second, Cooldown 1 second Deals 5/7.5/10/12.5/15 + 1.5(early base in 4.20)/1.8/2.1/2.5/3 of enemies maximum health(for this one, i took the highest number for each rank of the ablity because Riot tends to buff early damage and nerf damage at later rank. Riot doesn't want every champion to scale all well game. Note: Currently 1/1.25/1.5/1.75/2 of targets maximum health)

E: Tantrum, Mana Cost 35 all ranks, Cooldown 10/9/8/7/6 Passive: Amumu takes 2/4/6/8/10 from physical damage Deals 100/120/140/160/180(patch 1.0.0.52 from 75/100/125/150/175 now) + 50% AP Cooldown reduction on being is hit by auto attacks reduced by 2 seconds(the number orginally when it first came out and now is 0.5)

R: Curse of the Sad Mummy, Cooldown 150/130/110 Amumu deals 150/300/450 magic damage (now 150/250/350 in patch 1.0.0.105) + 100% AP Ratio(now 80 from 1.0.0.144) applies curse for 3 seconds(from 7.7) and ENTANGLES(Snare) them for 3 seconds(from the 2 seconds duration from patch 1.0.0.52)

Here's a cancer one Darius Passive: Hemorrhage Darius's basic attacks and damaging abilites causes enemy to bleed 12-36 base on level(these numbers are from old darius) + 30% bounus AD physical Damage over 5 seconds, stacking up 5 times over the duration. Upon applying full Hemorrhage stacks to an enemy champion or killing them with Noxian Guillotine(his ult), Darius gains Noxian Might for 5 seconds. Darius gains 5% bonus movement speed for each enemy champion affected by Hemorrhage. Noxian Might grants Darius 40-200 (base on level) bonus AD (now around the 30s in the early ranks from 7.2) and instantly applies full Hemorrhage stacks.

Q: Decimate, 30 mana all ranks(new Darius but now cost more for every rank 5.18 ), Cooldown 9/8/7/6/5(same for both) Swing animation(instant or cast delay you decide) deals 70/105/140/175/210(old darius base damage) + 100/110/120/130/140% AD Ratio(New Darius Ratio). Damage is increased by 50% if hit by the blade. Darius heals for 15% missing health for each enemy champion hit by Decimate's blade up to a maximum of 36% missing health.

W: Crippling Strike, 30 mana all ranks (new darius), Cooldown 9/8/7/6/5 Darius's next basic attack within 4 seconds has 200 attack range and deals 20/40/60/80/100% AD Bonus physical damage and slows the target by 90%(new darius) and cripples (reduces enemy atk speed by 20/25/30/35/40%) his target for 2 second(old darius for cripple and duration). Crippling Strike's cooldown is reduced by 1 second for each Hemorrhage stack on the target at time they were hit. If Crippling Strikes kills its target, it refunds its mana cost and half of its cooldown. Crippling Strike resets Darius's autoattack timer.

E: Apprehend, 45 mana all ranks(new Darius), Cooldown 24/21/18/15/12(same) Passive: Darius gains armor pent(same) Active: Pulls in all enemies in front of him slowing them by 90%(now 40 from patch 5.20) for 1 second(New Darius effect)

R: Noxian Guillotine, 100/100/0 Mana(New Darius), Cooldown 120/100/80(same) Deals 160/250/340+75% bonus AD(Old Darius). For each stack of Hemorrhage on the target, damage increasees by 20%. If Noxian Guillotine kills its target, nearby minons and monsters flee in terror and (everyone knows the rest)

1 Comments

Terozu6/11/2017, 4:46:46 AM1 votes

Katarina's Q would do as much as her spin per target, her Shunpo could target anything. Her Ult would deal double damage. Lux's W would turn ppl invisible. nuff said.