Summoner Spell: Clairvoyance/Clairity

LilStacey87·10/1/2014, 3:21:31 AM·1 votes·617 views

As many Rioters know, the summoner spells being chosen are starting to become very limited in games. With so many trying to "follow the meta" and "become the best".... people are constantly following the status quo. You dont see too many Clairvoyance's or Clarity's anymore. I just wanted to make a small suggestion on what may spice these spells up a bit. comment if you have a better idea or opinion.

Clairvoyance's extra effect: If a target is spotted on the map by clairvoyance's intial cast, they are revealed for the next 10 seconds.

Clarity's extra effect: grants a 5% AP bonus for X amount of seconds.

1 Comments

Heal n Peel10/1/2014, 3:44:10 AM1 votes

CV was popular in S1. It lost favor with its increased CD and "reduced" duration (you used to spotlight the Jungler about every 20 seconds). With a ward limit added, it should have become another option, until we saw the trinkets. Currently, you're just better off with a combat spell.

As for Clarity, it's always been an early crutch in that it lets people spam skills (regardless of a champ's mana pool or the skill costs) for the price of not having something that helps you kill faster or survive longer. In the end, it's dropped the moment a player shows some restraint. I don't think even adding this new effect would get people to take it.