I think people don't like promos because they're luck
You can win 6 straight games, but if you get unlucky in your promos, you don't advance.
You can win 6 straight games, but if you get unlucky in your promos, you don't advance.
I think the only time I lose promo's if I get into them on a win streak lol. If I do win during that streak I either lose 2 games and get demoted or hang in limbo for a week, play drunk, and fall back down.
I feel ya on that one. It seems like rito says, "oh you're on a win streak? Here, take this dude that has lost 70% of his last 20 games and averages 15 deaths. Have fun!"
If league was all about luck, everyone would be the same rank and there would be no challenger.
You are where you are because of your own play. Period.
I never said League was all about luck. But your promos put an extremely high importance on 3 random games. You can very easily get your troll or afk in that game. Since these games mean more than any other game, you don't advance. You can win 20 games in a row and go from bronze 2 to silver promos, but if you get unlucky and get your trollos in those games, you're still bronze.
Stop being a business major.
I don't agree... well NOW because of Dyn Q yes but back in Solo Q, your promos aren't about luck. It's about consistency. You can also say "well that's also luck too" because you're counting on you being consistent enough and just simply waiting for the opportunity to win. If you consistently win well over 50%, then you should be able to eventually get promoted albeit sometimes you could get unlucky and might have to do several more promos.
should be able to eventually get promoted albeit sometimes you could get unlucky and might have to do several more promos.
I think that's the problem a lot of people have. Even going on nice streaks of winning 4 outta 5 or so to go into a promo, it can be ruined by those couple games. Have this happen multiple times and it's extremely frustrating.
back in Solo Q
Solo q never existed. It was duo q. You're one of those people who blame their inability to climb on dyanmic que? LOL
Man you clearly didn't read what I said. Also you don't know shit about me so stfu. I've said consistently since season 1 if you can't climb, you need to get better. Solo Q existed even if it was Duo, you still didn't make up for the majority of the team so no matter how fed you are at competitive ranks you can only contribute so much. Premades allow for 3 or more which seriously is completely different.
Also before showing off more ignorance; Riot themselves said Duo Q is nowhere near the same as 3+ premade and most people with a brain agree. They legit said Duo Q still counts within the boundaries of Solo Q whereas 3 man and above is a completely different game. Solo/Duo Q is 100% different from Team Rank even if both players are equal skill level.
Solo Q existed even if it was Duo
Do you know what SOLO means?
Premades allow for 3 or more which seriously is completely different.
You can still solo like before. It was never completely solo
Riot themselves said Duo Q is nowhere near the same as 3+ premade and most people with a brain agree.
Never said it was.
They legit said Duo Q still counts within the boundaries of Solo Q\
Prove it
if you lose those games but you belong in a higher tier you will win you get back to your promos.
Please don't use the sheep mentality.
It's NEVER 100% because of your own plays. Especially not the current way Riot has built the game.
They wanted the game to be team-based orientated. Yes, they have been successful in doing that; Premades are everywhere, lots of champs/objectives/small things have been added to promote teamwork and trying to make teamfights more common. Small rewards are added for playing together(increased drop rates, increase Hextech keys, bonus Ip among other things).
So yeah, it's no longer really just you anymore. If you disagree, you're also devalueing teamwork..
The only constant in every one of your games is YOU.
You are in every game you play.
That is the only thing you can consistently change. There's nothing "sheep" about it.
It's simple logic.
False.
There are constant teamfights based around objectives. There is always the randomness that gives you your teammates(Having always bad or always good premades, or always having one duo queue on your team isn'tconstant, but, everygame you play, you HAVE to take a gamble on your teammates. While this was present before, it's been amplified by Dynaqueue and the direction Riot has been pushing the game towards) You cannot consistently change yourself in the situations that you are given.
Yes, your answer is copy+paste; A "sheep" answer.
If you'd actually think, instead of just Ctrl+C ing...
False.
There are constant teamfights based around objectives.
Immaterial and unimportant. Thats like saying "there are constant lane pushes". That has nothing to do with it. That doesn't change the fundamental conditions necessary to win games.
There is always the randomness that gives you your teammates(Having always bad or always good premades, or always having one duo queue on your team isn'tconstant, but, everygame you play, you HAVE to take a gamble on your teammates. While this was present before, it's been amplified by Dynaqueue and the direction Riot has been pushing the game towards)
If it is applicable to you, it is applicable to your opponents. In a large enough system such as league these differences average out. And this DID exist before. Every game is a gamble and nothing is constant.
You cannot consistently change yourself in the situations that you are given.
Yea you can. You can learn and improve. This is why people win games. Not because they randomly got better dynamic premades than their opponent.
If you start a challenger level player and a random bronzie at zero, one will rise, and one won't.
Why? Because one is better. End of story. Not because one had better teammates or dynamic queue screwed him or some kind of whatever excuse you make for not winning games or climbing.
Yes, your answer is copy+paste; A "sheep" answer.
If you'd actually think, instead of just Ctrl+C ing...
LOL
You are calling me a "sheep" and accusing me of "not thinking", when winning or losing is a simple question of who plays better.
Why? Because like I alluded to before, people of different skill levels will climb to different levels of the ladder.
Why? Because some are better than others. You are making some craptastic argument about teamfights and dynamic queues that makes no sense and holds no water.
Look if you and Wildturtle or some shit started on a fresh level 30 account, he would climb, and you would reach the same place you did before.
Not because he randomly gets better teammates. Not because there are teamfights in his games (lol!)
It is a question of your skill level. End of story.
Even going from bronze to silver, I noticed a difference in play.
Why? Because the people are better. It's not a conspiracy theory about dynamic queue or premades or whatever else.
You're calling me a "sheep" and saying I dont "think for myself" because I dont follow your craptastic 2 cent logic.
Better players will climb. This is true today, and it was true in season 1. You're making a whole mumbo jumbo ass nonsense non-point for why it isn't true, and I frankly think it's funny that you're calling me a sheeple when the win coniditions are the same now as they have ever been.
Immaterial and unimportant. Thats like saying "there are constant lane pushes". That has nothing to do with it. That doesn't change the fundamental conditions necessary to win games.
Constant teamfights = rely more on teammates, cooperation etc. = less impact you have.
If it is applicable to you, it is applicable to your opponents. In a large enough system such as league these differences average out. And this DID exist before. Every game is a gamble and nothing is constant.
I even mentioned it did exist before...so you probably didn't read carefully. It was a gamble before, but now the stakes have been raised. How good is your premade? How good is the opponents? Will you have one of thosegames where you have a duo queue while their team is a 5 man party?
WIll you get the smurf boosting the bronze, who flops at everyteamfight costing objectives?
You cannot consistently change yourself in the situations that you are given.
"Just improve" Jeez what a generic answer. And you're telling me that anything that suggests otherwise is purely an "excuse". Ok.
We had an AFK that game, so yeah 4v5. Excuse.
Jeez that guy autolocked and went AP Darius Mid and ran down mid lane. Excuse.
You can improve and you should, but it's significantly harder to carry games now, as RIot has pushed the game so it's a lot more important to be a cohesive organized team. Also because of that, your teammates and their performaces are a lot more valuable and crucial to winning the game. You can be a team player, but will your teammates do the same?
LOL
You are calling me a "sheep" and accusing me of "not thinking", when winning or losing is a simple question of who plays better.
Why? Because like I alluded to before, people of different skill levels will climb to different levels of the ladder.
Why? Because some are better than others. You are making some craptastic argument about teamfights and dynamic queues that makes no sense and holds no water.
Look if you and Wildturtle or some shit started on a fresh level 30 account, he would climb, and you would reach the same place you did before.
Not because he randomly gets better teammates. Not because there are teamfights in his games (lol!)
It is a question of your skill level. End of story.
Even going from bronze to silver, I noticed a difference in play.
Why? Because the people are better. It's not a conspiracy theory about dynamic queue or premades or whatever else.
You're calling me a "sheep" and saying I dont "think for myself" because I dont follow your craptastic 2 cent logic.
Better players will climb. This is true today, and it was true in season 1. You're making a whole mumbo jumbo ass nonsense non-point for why it isn't true, and I frankly think it's funny that you're calling me a sheeple when the win coniditions are the same now as they have ever been.
Yeah, and even the pro players making smurfs to climb up new ranks have mentioned how Dyna Queue has made it a crap ton harder to climb. Winning or losing is which TEAM is better than the other. Not one person.
Yes my arguments make sense. You just refute them, and never respond to them. Your teammates have had their value and importance increased this season and your impact as a solo player overall has decreased. Team game, not a solo game. Your mentality is the "selfish player" type.
Mechanical skill will definatly improve, for both you and your opponents. But it's the team that counts, not the pure mechanical skill. All the mechanical skill in the world won't save you from your opponent sieging mid while the troll premade does Rift Herald.
You disagree, you don't address any of the points I make. Instead you just go into denial and call it crap.
Aight. Your ideas are pointless gibberish that makes ZERO sense. Please do revise your statements into something cohesive and logical. /s.
People will climb, but it's a lot grindier, it's a lot harder, your team mates are a lot more important, and, the higher up you go, the less and less impact you will have, and the more you will have to count on having a good team. You can have premades stomping pros because they're premade Oh, and imagine if a 5 man proteam(you pick) all created new accounts, got them to lv 30, and started playing together on Dynamic Queue. And you happened to be on the opposing side. You never had a chance to begin with, basically.
And if it was just solo queue you wouldn't have so many people boosted up to higher rankings. Yes it happened before, but that was with a 2 man group. Now you have full 5 man teams of 4 smurfs and 1 player who's...not that good, and he'll climb. Not just 5 man groups, but also 3 mans 4 mans, etc. There are many people who only do ranked with premades, abusing the Dyna Queue system. That constant, for them has changed from "YOU YOU YOU" to "THEY THEY THEY(WE?)"
And yeah, if you want more reasons why, I believed HoTS and SMITE had Dynamic Queue ranking isolated for reasons which you can look up. Basically why Dyna Queue would invalidate the ranking system.
To pass over to next division I need to win 3 out of 4 games - one that gets me in the promos, and 2 out of 3 promos. To pass over to next tier I need to win 4 out of 6 games - one that gets me in the promos, and 3 out of 5 promos.
These both require me to have a short-term win rate of 75% and 66% respectively. If I could consistently maintain winrate that high I would be playing in LCS by now. So yes, promos are extremely luck based.
Well, there was a thread a while back about that.
The problem with the promo system is that you can reach promos with a 50.1% winrate, but as soon as you enter a promotion series, you need a 66% winrate over 3 games to advance from a Division promotion, and a 60% winrate over 5 games to advance from a Tier promotion.
Its just statistics and probability, but it pretty much pressures people to perform at a much more consistent rate.
If you usually win 11 games out of 20 on average, it will make you climb (55% winrate here) But if you play 6 games and win, get to Tier promos, then lose 2, win 1, then lose another 1, well, you failed promos, even if your winrate for those 10 last games was 70%...
Its the only unfortunate part of the system in my opinion.
Well, there was a thread a while back about that.
The problem with the promo system is that you can reach promos with a 50.1% winrate, but as soon as you enter a promotion series, you need a 66% winrate over 3 games to advance from a Division promotion, and a 60% winrate over 5 games to advance from a Tier promotion.
Its just statistics and probability, but it pretty much pressures people to perform at a much more consistent rate.
If you usually win 11 games out of 20 on average, it will make you climb (55% winrate here) But if you play 6 games and win, get to Tier promos, then lose 2, win 1, then lose another 1, well, you failed promos, even if your winrate for those 10 last games was 70%...
Its the only unfortunate part of the system in my opinion.
There has to be some sort of hump or skill gating to advance.
Otherwise someone could get to challenger on a 50.5% win rate.
Well, if someone starts out in Silver, and keeps a steady 50.5% winrate, he wil climb, yet at a very slow rate. It would be unrealistic for a 50% winrate silver player to get in high elo. A silver player with a 65% winrate is more likely to climb into plat at some point if he keeps that winrate going. But at somepoint, he will reach his skill cap, and his winrate will stabilize to the 50% winrate.
A good example of this is me lol. I placed bronze 1 this season, and it took me 2 weeks to get into gold, I have a 63% winrate, because I was significantly more skilled than what I got placed in. But once I reached Gold 5, I hit a solid brick wall, and my winrate droped down to 49%.
And the same happend with my buddy who smashed from Silver 3 to Plat 5 in the same amount of time, then hit his own brick wall.
http://na.op.gg/summoner/userName=matrixwizard Here's an example on my smurf... both losses due to people trolling.
"Lol, scrub! You just don't deserve to be in Plat since you can't carry" - stupid people 2016
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"Lol, scrub! You just don't deserve to be in Plat since you can't carry" - stupid people 2016
Basically haha. The worst part is I just hit Fill to skip the 15-20min queue times and try and carry from all roles. Can't carry afks (3v5)/intentional feeders though.
Promos don't hold any real meaning, aside from hitting gold V before the end of season cut off.
The whole League system is kind of silly, having promos even sillier, but they're there, and now you have promo helper, so its largely a non issue
i love it when people assume they win out of skill and lose out of luck...... its always about luck or always about skill, not based on whats making you look better
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You can win 6 straight games, but if you get unlucky in your promos, you don't advance.
I think the free 1 win has largely fixed the issue with promos, although in its prior state it was horrible luck. The matchmaking itself is messed up. I just got grouped with an Unranked Twitch that did 4k damage to champions 30 minutes into the game, and a Bronze Darius top that fed a Sion. I'm a Silver 2 player. There is no excuse for being grouped with these players.
Make your own luck.