Mages shouldnt have 3k hp

DingleNutsMcGee·5/5/2016, 10:23:23 PM·1 votes·646 views

I dont know when Riot decided that its ok for mages to have such easy access to hp stacking. Every game i play now im seeing Veigar with 3k hp or Fizz with 3200 hp, or Karma with 3500hp for example. The whole idea with mages is that they make a trade-off....the ability to do tons of damage in exchange for being squishy and easily killed if jumped on. But this new update gives mages even MORE access to hp items than they had before. Every game its RoA, Ryalis, Liandrys, and a Hextech item, which ends up giving 1k extra hp. This game is based around classes having specific stats and if you screw with those stats (aka giving mages a ton of health) it makes the game extremely unhealthy. I think Riot is finally reverting on most of the BAD pre-season changes so im not gonna complain too too much but, damn. I really dont think its good for the game when mages get to have tank-like health bars and still have crazy high dmg output.

5 Comments

EpicMusic5/5/2016, 10:28:37 PM3 votes

and ADCs should?

Karbuncle5/5/2016, 11:33:23 PM2 votes

That build has only 1 mana item with no regeneration and for Karma to have 3500 health like you said she'd need 1667 hp from other sources,and if she is building that build she has no CDR and will have great trouble getting a deathcap,and that's not to mention the metric fuckton of ways to counter HP stacking characters. I think you're just making things up to get mad at.

Dangerous Man5/6/2016, 1:05:45 AM1 votes

Anybody can do it but when you do you lose out on more damage the more tank you decide to go. Idk why you said AP but AD can do it equally as well.