Welp, it's official guys...

Chaotic Reks·6/9/2015, 10:21:24 PM·2 votes·355 views

No more AD Malphite

"These changes for Malphite are all about 'Play Pattern', which is to say the style in which a champion executes their abilities in the game. Malphite's kind of a one-trick-pony - after using Unstoppable Force and getting in your grill, he quickly runs out of things to do and finds himself waiting for cooldowns (and hoping you can't escape or kill him as he does it). We're changing Brutal Strikes to be a more satisfying button press and help him have something to do to kill the time. We're aware that AP Malphite's been popping up somewhat recently, and while build diversity is sometimes neat, we're more interested in what this does for Malphite's flexibility in playstyle. We'll iron out the scaling as necessary, but the idea is giving the ol' rolling stone a rock solid game-plan when his basic spells don't get the job done." W - Brutal Strikes PASSIVE Basic attacks deal 30/38/46/54/62% attack damage to nearby enemies ⇒ Malphite gains 10/15/20/25/30% additional armor ACTIVE Malphite gains armor and attack damage ⇒ Basic attacks deal an additional 25/40/55/70/85 (+0.15 ability power) physical damage to the target and nearby units CLARITY SLAP Brutal Strikes now displays a visual effect that indicates the effective area CLOBBERIN' TIME Basic attacks while Brutal Strikes is active now use Malphite's critical strike animation

You will be missed old friend. item 3070

2 Comments

Rootworth6/9/2015, 10:29:27 PM2 votes

WAHOO!