Aatrox rework Idea

Ñapoleoni·11/4/2015, 5:30:44 AM·2 votes·305 views

Passive - Aatrox uses his health to cast abilities. Damage taken from these abilities is stored in his sword. When his sword is full, he gains bonus attack speed. While out of combat, this blood well decays, returning health back to Aatrox (think RekSai passive). If at the Sword is maxed out, Aatrox abilities gain a special effect.

E - Blades of Torment - Same as before Full Passive - If an allied Champion is hit by blades of torment, they are healed for 1/4th of the health stored in the blood well. If an enemy Champion is hit by blades of torment, they revive a DOT that scales off of Aatrox maximum health.

R - Massacre - In a small area of effect, Aatrox draws the blood from his enemies dealing true damage based off of Aatrox missing health. Aatrox is then healed for 50 percent of the damage dealt, and the other 50 percent is stored in his sword. Full passive - Upon cast, all enemy champions near Aatrox are pulled into him (think Orianna ult or Diana e)

W - Blood thief - Upon kill or assist, Aatrox gains 1/4th of his passive. - If Aatrox does full damage to an enemy minion or jungle monster, he then gains health on hit to all minions monsters alike. lasts for 4 seconds. (10 seconds cool down)

Q - Couldn't really think of anything for Q, but maybe a mechanic like - Q - uses health stored in sword as a resource, - No cool down. Enemy champions are immune to subsequent knocks ups for x amount of seconds.

1 Comments