Aatrox rework Idea
Passive -
uses his health to cast abilities. Damage taken from these abilities is stored in his sword. When his sword is full, he gains bonus attack speed. While out of combat, this blood well decays, returning health back to
(think
passive). If at the Sword is maxed out,
abilities gain a special effect.
E - Blades of Torment - Same as before
Full Passive - If an allied Champion is hit by blades of torment, they are healed for 1/4th of the health stored in the blood well.
If an enemy Champion is hit by blades of torment, they revive a DOT that scales off of
maximum health.
R - Massacre - In a small area of effect,
draws the blood from his enemies dealing true damage based off of
missing health.
is then healed for 50 percent of the damage dealt, and the other 50 percent is stored in his sword.
Full passive - Upon cast, all enemy champions near
are pulled into him (think
ult or
e)
W - Blood thief - Upon kill or assist,
gains 1/4th of his passive.
- If
does full damage to an enemy minion or jungle monster, he then gains health on hit to all minions monsters alike. lasts for 4 seconds. (10 seconds cool down)
Q - Couldn't really think of anything for Q, but maybe a mechanic like - Q - uses health stored in sword as a resource, - No cool down. Enemy champions are immune to subsequent knocks ups for x amount of seconds.