Can we Buff poachers knife.
I really like counter-jungling; however, in this meta, poacher's knife is the most useless item in the game.
Problems: -It only works in the enemies jungle -If the enemy is smart and wards their jungle, you will get spotted and get gang-banged by 3-4 people -Late game you are wasting an item slot -Because almost all junglers are playing tanks, it is very hard to get them behind considering damage is more expensive than tankyness.
Pros: -The movespeed buff is ridiculously good. -The half cool down on smite allows for insane clear speeds in their jungle, especially when you spot the enemy ganking another lane. -If played correctly, you can get the enemy jungler really behind.
So the problem I have here is that Poacher's knife is basically only viable in the lower elo's, where no one wards, where no one listens too pings, where no one looks at the enemies build, and where no one helps the jungler when he is getting counter jungled. However, as you climb the ranked ladder, it is to easy to shut down a jungler using a poachers knife with one simple ward and a team willing to back you up.
Changes: -We can reduce Poaching smites damage by 100 (at later levels); however, increase the range that it can be used, so you can get a baron or dragon smite from over the wall. -When you use Poaching smite on a jungle monster in your jungle, you can increase the length of the smite buff by 50 percent. -Allow it to hold a long range ward. (Like the old Feral Flare/Wriggles Lantern) -Allow the smite to be cast on friendly champions, so when you move towards them your move speed gets increased, additionally you leave behind a weak slow trail. -Gut LeBlanc
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with 100 armor at lvl 3 with my
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it almost seems as if my attacks are healing them. Also tanks are able to escape or fight against me considering at lvls 1-6, damage is pretty much even across the board. Also, going camp-blue buff-camp-back, seems to be replacing the camp-blue buff-scuttle-red buff-back, jungle path.