Vlad mains be like...
http://i.giphy.com/KrHaLUAF1vaZq.gif
RIP Spellvamp ;_;
http://i.giphy.com/KrHaLUAF1vaZq.gif
RIP Spellvamp ;_;
Tbh, I'm kinda glad they decided to stop balancing him around spell vamp. While WotA isn't necessarily a bad item stat wise, so many times when I was thinking of how should I build Vlad, I would stop mid-way to think to myself: "shit, I have to leave item slot for WotA". Vladimir could be played without WotA, but it isn't as efficient right now as building it. But now, yeah, one more slot for another great item, I like that deal. If rework will be good, I won't miss WotA.
i dunooo man, seems to me a build path just got removed, it wasnt just Vlad that used this item
you could just be like
and stop buying a hat aka
Removing spell vamp ~ probably Vlad's sustain buff? If that's a yes then f yeahhhhhh
I'm reading it as they'll just make his sustain as good as it was with spellvamp, you just won't have to invest in the item to begin with.
Rushing SV, Abyssal or Zhonyas as Vlad whilst having strong sustain? Fuck yeah boys.
They're planning to buff him for that, so it might be a win-win for them, maybe...
honestly it just makes it so he buys hextech since they are leaving the omni vamp on it
It makes his build really really awkward from the sound of it
or he has better self sustain and won't need more than a visage to boost it
now that he isn't tied to revolver he can have more power in his kit
Lets say he does, hextech with omni vamp would then make it even better and make him neigh unkillable
Replacing one gated slot with another
That would be nice, but against a full AD team, he'll be out of options. (even
's getting nerfed, although you'll probably still build it anyway)
You cant build a full MR item against a full ad team, and in a meta with adc's in every lane, its definitely not enough.
In a lot of games I've taken to buying
and
because there is only one ap-armor item.
Well, it depends on what AD champions they have. Not all of them are purely physical damage.
have a lot of magic damage in their kits, for example.
It's also worth mentioning that Vladimir will probably have heavily improved self-sustain now that he doesn't have Revolver to be forced into buying on top of Executioner's existing as it does, so I feel like they'll be able to make him work.
Zhonya's is also having its armor untouched at the moment. I agree that we should have another AP/armor item to combat ADCs being able to get both Maw and Mercurial, but there are always the raw tank options since Vladimir will still benefit just by virtue of the EHP they'll give him, and his passive will probably still be around, if not better than it is now.
Nah, if anything he's going to be stronger after the patch. They're going to buff all of his native regeneration so that he doesn't need the spell vamp. That will open up all kinds of new options and dynamics for him. I don't play him much currently, but I expect him to be very strong post patch.
Nah, if anything he's going to be stronger after the patch. They're going to buff all of his native regeneration so that he doesn't need the spell vamp. That will open up all kinds of new options and dynamics for him. I don't play him much currently, but I expect him to be very strong post patch.
They also mentioned increasing his health cost risks.
I think his passive will likely have innate spell vamp
Maybe they will add, maybe they wont.
We will have to wait and see.
It'll probably be scaling so he doesn't start off too strong. Or maybe it'll be based off his AP.
Something like Akalis passive?
Yeah, maybe. Only maybe a bit stronger and maybe not his actual passive, but a passive on one of his abilities.
Transfusion would be a good place to put the passive.
Yeah, that would make the most sense. In that case it would likely scale with level instead of AP, since people (or maybe just me) already level Q first on Vlad.
Scale it with level of the Skill[Best solution] or the lvl of the player[Not so good solution but good enough].(Definitely not with AP as that... would be broken)
And make it max of 25% spell vamp or more/less depending on testing.(You gotta test it in order to find the right number to cap it)
More like RIP splash arts
I don't care if they remove WotA, as long as I can play my favorite blood sucker in top and build him in similar ways. I just really hope they don't fuck around with his general kit too much.
I would guess that they're going to do something similar to Morde, where most of his abilities cost hp except for one which is specifically designed as a source of sustain.
i guess she'll be just a tank now
Idk man, those Hextech Rockets seem awfully good on him.
I think Riot said only Items are losing Spell Vamp, champs like Morg Akali and Vlad (Until rework prob) Would keep their own spell vamp
I just meant in the sense of how important WotA was on him. But I feel like the above was Vlad main's first reaction when hearing about the spellvamp loss there.
(to a degree)
... I'd list some others... but I don't think there is very much sympathy for them >_>
speaking of changes though...
Tear of the Goddess

no spell vamp would mean ..... no pls vlad is already squishy enough he needs those heals
B-b-b-but he's a Mage and tank...
IT HURTS U R T S
I suspect that Vlad will end up buying
"omni-vamp" instead.
Or you know he may not need it because of the buffs he'll be getting with spellvamp removed from the game, and spirit visage bonus to all healing increased.