Add overpowered utility to moves. (i have lots of examples)

Crett·10/31/2014, 6:08:42 AM·3 votes·1,656 views

Sion - R: When Sion hits a wall, he bounces off and continues in a direction perpendicular to the wall. This allows for stupid playmaking and creates terror for the enemy team's ability to predict his direction. Fizz - W: Can jump a third time to refresh untargetable duration, but deals no damage. *Vayne - Q: ** After shooting, Q's cooldown is refreshed. Warwick - R: If the ability kills the target, the ult jumps to a nearby champion. Ezreal - Q: If the Q hits a target, the projectile will continue traveling for one second. This can stack multiple times on one Q, potentially riding it along a minion wave for huge range. (Cooldowns are reduced by 1 second for each target hit). Lucian - R: APPLIES ON-HIT EFFECTS INCLUDING RUNAAN'S HURRICANE Karthus - Q: * If a target is hit, another Q is casted on their curent location. If the target remains in one place, Qs can be stacked infinitely for rapid damage. Gragas/Sejuani - R: If all 5 enemy champions are hit, refreshes R's cooldown. **Gnar - E: ** When bouncing off an enemy, Gnar will land at the cursor's location rather than forward. Singed - Q: Poison trails don't go away. Unless Singed dies. **Singed - W: ** Adhesive doesn't go away. Unless Singed dies. **Singed - R: ** Buff doesn't go away unless Singed dies. And it can be stacked. Lee Sin - Q: When pressing Q again to dash to the target, instead, Lee Sin will follow the cursor for 5 seconds. The first champion he hits will take the damage. This allows Lee Sin another stupid escape ability and even more ridiculous mobility.

Ok now I'm getting crazy.

Think of something that adds a new element to the gameplay outside of making the move do more damage. Instead of making a move instant kill, make an element that forces people to look out for it. It can still be overpowered though.

OK go

23 Comments

Maximum Zilean11/1/2014, 3:58:51 AM2 votes

Darius immobilizes champions he grabs

Yoella11/1/2014, 4:16:36 AM2 votes

Darius Darius's R deals true damage, has no cast time, and refreshes itself for 20 seconds after a kill... oh wait...

Anivia's Q explodes into 5 miniature Q's upon detonation, and then you can detonate those again for sextuplet (6x) damage and a 6 second stun.

WDTOD11/1/2014, 4:12:02 PM2 votes

Heimerdinger Has no limit on the number of turrets on the field. Turrets remain active no matter where Heimerdinger is.

7ha7guy77710/31/2014, 6:20:41 AM2 votes

all of malzahar's abilities jump to the nearest enemy if an enemy dies while affected by that ability example: you hit ult someone on your W after hitting them with E but after you set up a Q. they die right when the Q hits them resulting in all 4 abilities jumping to the nearest enemy within the same range that he E already jumps at.

dustwind810/31/2014, 9:56:55 PM1 votes

Miss fortunes bullets now bounce off terrain and can strike an opponent multiple times... Flash over wall ult into another wall in the jungle, 2x+ the damage

Mecha MaIphite11/1/2014, 1:49:48 AM1 votes

Jax E lasts until you reactivate it.

Nagoh Shan11/1/2014, 6:02:24 PM1 votes

Mini-Gnar's R passive is changed to:

Whenever Gnar procs Hyper; the cooldown of hop is reset

Luna Loves Lulu11/1/2014, 9:08:50 PM1 votes

Lulu R - additional HP becomes permanent, stacks. Lulu Q+E - if Lulu uses E on herself, Q will hit targets twice, speed debuff stacks Lulu Q/+E - hold tab to control the direction Pix will shoot. Lulu W - Enemies lose vision of the map that is not within their sight (because animals can't read maps, duh)

Fiddlesticks - Can move during W, drain will select a new target if the current target escapes or dies, and the duration is not over. Fiddlesticks - The effect of Dread doubles if the target is terrified, and triples if Fiddlesticks is the one who inflicted terrify.

Thresh - hold tab to change the direction of his hook or lantern, if the throw is in progress.

Tristana - W is a jump, not a dash (rito pls)

Cho'Gath - if target enemy is killed by R, their death timer increases 10% (because they've been eaten alive, duh)

Caitlyn - W instant-kills Tibbers, and the duration is twice as effective against Volibear

Brand - passive inflicts extra damage to any and all ice based champions - Anivia's passive does not go off if Brand delivers the killing blow.

Jinx - W doesn't give off a warning flash, will move through targets (you know, like Lucian...).

Orianna - hold tab to control the path of her ball during Q.

Akali - You can't see her shroud.

StealthIntel11/1/2014, 11:07:15 PM1 votes

**Maokai - w ** if it lands on a enemy champ can be reactivated to jump to another enemy champ, stacks to 5 times

Maokai - q if q hits target and kills it Maokai's arm grows and he gains a +10 ap buff for 5 seconds

Maokai - e after sapling is thrown and sits for a full 10 seconds it burrows into the ground and turns into a sapling. sapling heals nearby champions for 10hp per second and lasts for 92 seconds

Maokai - r ult can be thrown to other champions by holding cntrl and clicking on another champ while ult is active.

ThatAutofillSupp11/1/2014, 11:38:49 PM1 votes

Anivia whenever a enemy champion touches your ice wall they get stunned and slowed

Lissandra passive cooldown is reduced by 2 every time you auto

Vladimir after pool's duration is over you knock enemy's that are still standing in it into the air

Leblanc YOU GET A SILENCE Talon YOU GET A SILENCEKassadin EVERYONE GETS A SILENCE

Injustice4All11/2/2014, 3:09:03 AM1 votes

Aatrox

Passive: upon getting back up, your bloodwell now fills completely.

Q: now knocks up all enemies regardless of where they are in the landing zone.

W: bug is reverted to healing every other hit, instead of every 3çrd hit.

E: the projectiles now split into 2 upon hitting a champion.

R: attack speed now increases based on # of champion hit by the first part.

Moonshade11/2/2014, 10:26:14 AM1 votes

Azir W: Soldiers can throw spear in a 550 radius around them at 85% of your normal attack speed, and the thrown attacks do not piece targets, can still stab. Soldiers have unit collision for everyone but Azir E: Teleports to target soldier and sends target soldier along a path to original location, knocking up all targets along the path and granting Azir a shield based off the number of targets hit R: Soldiers can be commanded to move by reactivating R, for two additional repositions. R also increases in duration by 4 seconds for every enemy champion hit, and bumped after the initial cast Q: No CD, no mana cost

Syndra Q: Balls now last indefinitely, until Syndra dies or casts an ability to manipulate them W: Can now be double cast to cause target ball to deal Q and W damage in an area around it (no slow), without moving the ball E: Balls multiple on contact with terrain, sending one through the terrain and another on a path that the ball would should it have bounced (hits wall coming from left at 30 degrees, bounces off and goes to the right at a 30 degree angle) R: Balls ricochet off target damaging enemies in an area around the initial target.

Orianna Ball has unlimited tether range Q: much larger cast radius, no longer reduces in damage for more target hit E: reflects damage inflicted to shielded target

Ahri E: Charm pierces minions and will only stop once a champion is struck or it reaches max range R: Charge system like Akali R, new charges are generated periodically, on kill/assist and every time Ahri uses a passive enhanced spell W: Reactivate Foxfire to throw them to a targeted area from which they will seek targets which enter their range, Ahri can have 3 fox fire rings active at once, plus one on herself

Sona Passive: Q strike does double damage and stuns, W causes all damage target causes in the next 1 second to heal instead of harm, E 99% slow and effect is AoE (TF red card style)

TwistedFate E: Activate for bonus damage on next AA, and to grant a bonus effect to your next Q or W. (Q throws 6 cards, blue card recovers more mana & drains some of theirs, Gold card blinds targets around the stunned target, and stuns for 2.5 seconds, Red Card Snares, then a move speed slow for 3 second after snare ends)

Lux Remove from game

Soraka Q: Can heal herself by getting a bulls eye with her Q on herself E: Restores mana to Soraka and allies in an area around her should a target be snared

Leblanc Q: Silences if detonated by a W, causes E to seek marked target (like a Cait ult that you can outrun, other units can take it for you)

MasterYi Delete

Zyra Q: No delay, leaves an area behind for 3 seconds that will cause any seeds placed there to become thorn spitters E: Hits whole area at once like a Xerath Q, same field effect as the Q W: Drops 2 seeds at once, unlimited seed storage, seeds grant vision in an area around them again R: Snares targets hit by damage, damage starts at outside and comes inwards

ThatWerido11/2/2014, 3:55:37 PM1 votes

Gangplank Passive: No limit as to how many stacks of passive you can apply to an enemy champion, duration of passive has been increased from 3 seconds to 30 minutes.

WutsKraken11/2/2014, 11:09:08 PM1 votes

Udyr Switching stances regenerates 58 HP and 24 Mana over 2 seconds

Owait

RIP Innervating Locket

The Whamboozler11/3/2014, 5:08:45 PM1 votes

There are few perks more brokenly good than "refreshes on kill or assist".

Ninjavilla11/5/2014, 8:31:19 AM1 votes

Chogath Feast (R): now heals Cho'Gath for the damage dealt and obvi can refresh if used to kill enemy champ.

TheSightlessEye11/6/2014, 1:21:00 PM1 votes

Karthus- R, If it hits all 5 enemies, resets. XD

Mahnigguh11/6/2014, 5:56:52 PM1 votes

MonkeyKing His Ult has a set # of hits it can proc. Base number is 20. Every enemy hit with his ult adds 2 hits each time they are hit. He only runs out of hits when the number reaches 0. damage increases the longer his ult goes. SPIINNY WINNY

Agent209011/6/2014, 6:09:18 PM1 votes

Ahri Charm makes enemy champion fall in love with Ahri, Ahri is now untargetable by charmed champion.

Dreddeth10/31/2014, 9:14:15 AM1 votes

Garen's Q is now a dash. His W now has knockback. His E slows enemies caught in it. His R's cooldown is reduced if it kills a champion.

Vauren10/31/2014, 3:59:33 PM1 votes

Galio's Righteous Gust (E) Now shoots champions to the end of the gust immediately instead of just speeding them up. Directional thresh lantern basically.

Junkο10/31/2014, 5:34:10 PM1 votes

Sion - R: When Sion hits a wall, he bounces off and continues in a direction perpendicular to the wall. This allows for stupid playmaking and creates terror for the enemy team's ability to predict his direction.

Actually i was playing Sion in Hexakill and slightly touching the wall while running along it caused me to bounce off and turn 45°, enemy Ashe died of laughter.