65 Comments

Dobiwobi13 votes

[deleted]

BLACK REALM GOD2 votes

i've seen him picked in normals for aram and that's about it. he's just too balanced.

FatedSaviour1 votes

as a sion main, only time i havent got him, one time i didnt get him support cuz enemy, one other time both my top laner and jungler wanted him (im support lol, sion support always riot riot riot at all the adcs, RIOT)

Lord Galvatron28 votes

Jokes on you no one bans Urgot http://24.media.tumblr.com/cf53dbea62412665123c631d820607dd/tumblr_mjtgxkPNk61rdutw3o1_400.gif Edit: Jokes on you again, the champion pool consists only Urgot, Urgot, and even more Urgot. https://media.tenor.co/images/5723ac6f0447c5ce29e735c69cd59758/tenor.gif

Kingnewgameplus23 votes

Yeah, nobody bans him, but that'll change real quick now that's he's next in line for a rework.

Kendröne1 votes

True True

resumed3 votes

people will ban new urgot because they will look at his light form and think op must ban

D3m37r11 votes

Not as op as the previous champ that can knockup towers.

Wolfeur4 votes

Wait for his rework, he'll then be busted, therefore permabanned, then nerfed but still permabanned, then gutted because of an item and unplayable.

Lord Galvatron8 votes

Nasus : The cycle of gameplay and balance continues, Lee Sin will live everything else will die.

LezbianLizard691 votes

I've seen 2 Urgot bans in the past week.

Lord Galvatron2 votes

That's 2 more times then I have seen in 2 years.

Ariel the Cruel10 votes

Support main. If both teams are so dedicated as to ban me out entirely, I'll be impressed. ;p

KoggyStyle1 votes

ive seen Blitzcrank Janna Leona Sona Soraka Zilean

Ariel the Cruel3 votes

That still leaves me Bard Braum Karma Lulu Nami Morgana Kennen Velkoz Veigar Yorick Zyra Alistar JarvanIV Lux Nautilus Sion Trundle Taric Anivia Maokai Lissandra

(I'm haven't used Rakan or the reworked Galio enough to count them yet.)

Tormentula5 votes

Lissandra Nasus JarvanIV Yorick Kennen ???

I'm confused.

Ariel the Cruel4 votes

Wait.... Susan isn't supposed to be in there. That's supposed to be Naut. Fixed.

Sorry for the confusion. ;p

Baron of Bread2 votes

How do you make Yorick work? Do you constantly push or not pop your ghouls until you get into a trade?

Ariel the Cruel3 votes

Pop ghouls for trades, hard pushes or to buy a few seconds of lane control (backing, invades, dragon, etc). Do not pop them without specific reason, since ADC's tend too flip shit when ghouls mess up their last-hits.

Once mid game rolls around, use ult like a Banner/Zz'Rot to set up monster waves.

W is a better Jarvin ult with no damage.

E does non-scaling %health damage, making it usable at all points. The mark can also be seen on non-visible enemies inside your vision radius (Brush and FoW).

Q+targon's gives decent sustain if you want to make a lot of trades in lane.

Baron of Bread2 votes

Didn't know the E interacts with vision that way. I might have to try this out at some point.

RusselChambers9 votes

"Hmmmm, I guess I could play the most braindead champ and maaaaaaaybe not be flamed all game......."

woobee23 votes

But those are my main and backup pick

Yara09 votes

Soraka and Janna banned? guess i have to play Ahri supp now :3. unless you would rather have me MissFortune supp lul.

junglerboy163 votes

Honestly I'd rather the MF support

It's at least been shown to be viable under the right conditions...

Terozu2 votes

And Ahri hasn't? She has all the same things, cc high mobility and wave clear, but slightly different, aoe slow vs single target stun, waveclear with same slow, Q and W for poke and wave clear.

junglerboy166 votes

Main difference is that Ahri without damage doesn't really contribute much past lane phase, maybe a small amount of poke and the occasional charm, MF at least can act as a shred bot with BC and her ult while still having poke and minor CC.

Honestly it probably just personal preference

Terozu2 votes

Ahri's q deals multiple targeted true damage, and can build support items for extra damage, including a Morello's which is alreayd her core item. A good Ahri support build would be: item 2045 item 3092 item 3165 item 3107 item 3001 item 3020 With this build she'll be slightly tanky, good at shredding, great at wave clearing, etc. and also, Ahri support was a thing LONG before MF supp was.

Morgan le Fey1 votes

The fact that Redemption is a mandatory item on supports with neither shields nor heals (not counting her passive - we're talking support itemization here, we're not allowed to be selfish ever) is getting to be a bit sad. We need other items to be buffed up. Redemption is such an outlier not because it's too good, but because it's just dramatically better than everything else we can build. I want the option to build non-Redemption items. >.>

Ariel the Cruel1 votes

Supports can't have strong items though. Only strong selfless actives. Any time a support item is even remotely decent (stat-wise), non-supports get it gutted.

Morgan le Fey1 votes

I actually thought you were being sarcastic at first. :/

It depends on how Riot wants to go forward, I guess. If they want to keep codifying roles and enforcing metas instead of allowing strong flex picks, I suppose the solution is to create a support stat that helps mages/supports scale off of it as well as AP. So for instance, Morgana's Q and W damage might scale off of AP, but her E shield would scale off of AP and support-stat. Janna's stuff, on the other hand, might all scale off of both - or maybe just leave Q and W damage on AP, and scale W %movespeed, E shield/AD, and R heals off of the support stat.

If Riot wants to allow the meta to change and evolve, though, just let supports have more money and bump up the cost of support items. Allow options in bot lane, and flex picks elsewhere. Don't lock support champs bot, and let us have nice things. Sure, there'll be hard-scaling champs who go support to safely scale, but... then are they the supports, or are the ADCs? Let bot lane be more equal. Let support be a role, not a position. It'd be really nice, and would honestly fix a lot of issues around how to make support a less terrible thing to play while also not making everything else op.

Seriously, I've played League for three years, and mained support for most of it, but I'm slowly shifting over towards HotS now just because they let me matter. Now that I've realized how it can be, I'm kinda discouraged from my favored role in League any more, because we're just not allowed to be good here. It's gross.

Ariel the Cruel1 votes

I've long made the claim: Support problems can't be fixed without solving the underlying game structure. Primarily, 5 champions and 4 revenue streams.

In order to maximize team efficiency, 1 person isn't allowed to be awesome. In the LoL meta, that's the support.

HotS solves this by giving everyone an equal income stream (F you, Lost vikings). Specifically, experience, and replacing items with individualized Traits.

DawnGate solved this by making everyone choose a revenue stream before the match started. (Gladiator=CS, Tactician=old Coin+FQC, Hunter=Jungle, Predator=Kills/assists). This meant people weren't fighting for income (Unless they all took Glad/hunt).

From my understanding, DotA2 solves this by making supports non-scaling early-game monsters. (I don't play it.)

Gigantic solves this by being CoD. (>_>)

Bloodline Champions (RiP) solved this by not having levels and making supports healers more than capable of wining a fight (That sustain, yo!). Hell, astronomer was even a top tier fighter for a while! BC wasn't really a DotA clone though. (>_>)

Morgan le Fey1 votes

Thing is, the idea of the support role in League is a great one, and it's something a lot of other games don't really realize very well. HotS has a few non-healer supports (mostly specialists like Medivh and Abathur), but CC mage supports like Morgana, Janna, and Rakan(a? :P) are really rare. Vision is also not a thing for most heroes. Zagara has a solid bit but relies on it too much to fight to put it down much outside of lane + teamfights pre-10, Khaza has a little if he goes Air Spirits, Medivh ofc. is half-scout in some comps, but there is no "warding". Blizzard definitely has their own flavor of supporting, and it's almost completely pure healing. Most of the "utility" is knockbacks or things that enhance healing (resurrects, Ana's grenade, shields everywhere, etc). It shows up a lot in OW too. I've not played WoW or Diablo to know how it works there, but I'd suspect it's similar.

I do agree on the income sources thing. The support items were mostly a stopgap to fix that issue, and now the attempt to make them a more effective income source is just taking a bad solution and trying to make it better by doing it more rather than reexamining the system for a better solution. And again, supports who aren't Lulu or Ivern aren't allowed to play anywhere but bot. Remember what happened when people dared try to take Janna mid? :(

I do like the concept of champs designed for duo lane, mind. I mean, look at Rakan, or Nami, or Leona's passive. I think the concept of 5 champs in a 4-location game isn't inherently bad. There just needs to be another viable income source, and we have to be okay with damage supports happening. Take it from adc/support to duo lane, and let supports be as strong as anyone else. The one takeaway from gold items that I really like is the concept of two mutually-exclusive income streams to prevent someone from just taking both and becoming gigantic early.

The idea of quests is actually a really good one, but it's tied up in a bad mechanic at the moment. Don't tie it to an item we have to spend most of our early gold on just so we're allowed to have an income. I could see some sort of "questgiver" NPC at fountain who gave quests where, let's say, you get gold for healing, but lose it for taking CS. I mean, that's a bad example, because that'd encourage people to play stupid just to get some gold, but it makes the point. Heck, you could even go really revolutionary and tie all gold income to quests. Maybe CS doesn't naturally give gold, but there's a quest that gives you gold for killing minions. Maybe someone like Ziggs would rather go for a quest that asks you to damage towers, idk. Basically, give quests that reward players for completing objectives, and make that the income stream. Experience can honestly still be done the way it's done now, with maybe some small changes if we want to encourage more roaming.

Ariel the Cruel2 votes

The vision game isn't and shouldn't be limited to supports. It's a player skill and team necessity. I like vision being a strategic variable. I don't like how people insist on not abusing it.

Solo supports would likely sort themselves out for the most part if the game was restructured to have 5 proper income streams. The problems with a solo supports is lack of interaction (which Riot is slowly working on), and strength when not living on scraps. Supports with full income tend to go crazy. And support crazy is a bad thing (right now). When damage dealers go crazy, they kill faster. When tanks go crazy, they die slower and occasionally kill things. When supports go crazy, everybody dies slower and kills faster. This is a side-effect of balancing supports around being low-income. When everybody has roughly equal income, supports can be balanced to have more normal power curves. At that point, it won't matter where supports go.

. . . Unless Riot pulls another pre-season 4 out of their hat. "We're gutting supports' everything across the board to give their utility AP scaling. It will take 500+AP to reach where they were before this. Then we're going to make gold gen items that give solo lane level gold." I can't possibly fathom why Janna was the only support played during that time when mages had better damage and better non-scaling utility. (>_>)

I actually don't like the idea of quests. LoL has enough mini-games with champion gimmicks.

Oakleaf Ranger2 votes

mobility and wave clear are low on the list of things you want from your support. Ahri Q barely dents anyone mid to late game that isn't a squishy as a solo laner if not fed or just even, much less as a support with lower levels and gold. A support with only a single target blockable skill shot stun, Pass. Also not sure but I think early mana regen got nerfed on this patch.

Your a poor mans Rakan.

CasterGilgamesh2 votes

as a support main that wont happen i know most of the adcs enough to not be dead weight i have a limited pool of junglers but still more then enough to get past banning phase top lane ill feed either way and i know enough mids to always have a pick

Lauchmelder2 votes

I had my teammates ban my Cassiopeia and Azir after I selected them as pick preference.

Went Syndra. Guess who fed and who got fed?

TimX24968B1 votes

when you have 8 possible champs to play in the lane... Garen Tryndamere Darius Renekton Sion Kled Olaf Trundle (yes, thats in order of experience)

Hella Kaiser2 votes

Mordekaiser Darius Yorick Gangplank Sion Kled

i have only 6 :(

Dank Souls 13372 votes

Sion Poppy Darius Urgot Chogath

I lead a sad life

TimX24968B1 votes

forgot kled, thanks.

KoggyStyle1 votes

127 champs owned, aint gunna happen.

KoggyStyle1 votes

down voted? feed me your tears!

alfavhunter1 votes

good luck banning my 'mains'

i currenlty have my most games on shaco, but thats just because i find him fun.

i can play almost any support with efficency

heck i can play YI as a support well enough to make it work, but hay, its not the champion for a support main, its the enemy champions that truly determine what i play

Catastrop1 votes

Considering my standard picks are Lissandra Cassiopeia Karma Katarina Leblanc and Syndra, I actually wouldn't be surprised if this ever happened to me.

SEKAI1 votes

I have an ultimate solution for this kind of scenario:

Pick Singed.

Who is Taliyah1 votes

TFW your mains banrate is 0.5% [slayer-jinx-catface]

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