If Urgot's Q procced Sheen...
Would it be a Zaun-hit effect?
(this one's for you Raptor)
Would it be a Zaun-hit effect?
(this one's for you Raptor)
Don't Tri and Force it to happen though...
: You could say I's born to be mild.
Alright guys..... Who was the one who let Charlie Sheen in here?
charlie sheen is here? urgotta be kidding me [slayer-jinx-catface] to phreak, our pun and savior
winning
Puns of damage
scrub you don't say Puns of damage, you do this.
Searches Folders for Puns of Damage
And he'd also be the strongest champ in the game.
he isnt already? he is a ranged yorick well just as effective if not more. they both can function anywhere except adc urgot may be able to but not consistantly
No. Yorick relies on pets to attack for him at long range, has no skillshots, and has a duplication ult.
i meant both of their oppression in lane is at similar levels
RITO HIRE THIS MAN
Urgot
Ok.
oppressive in lane
Uh. looks at stats
425 range
good joke m8
You've never played against an urgot have you.
I don't find him oppressive tbh. Just dodge the E and you can basically poke him to no end. His E is relatively easy to dodge if you understand the hitbox and you can harass him if he doesn't hit the E.
If he does hit the E, yeah rip half your health.
urgot is a super lane bully. land e and rape with qqqq with slow from w
people who build black cleaver on him puzzle me i go for both tear of the goddess items and i finish chargeing around 38-40 mins my first one finishes at 23 mins and i get trinity force and essence reaver and finish last item with what i need blood thirster for extra life steal and sheild so i have 3 or iceborn jauntlet if they getting away or thormail of ads getting on me. i dispise the op stats of last whisperer but if the tanks arnt engageing and blocking my damage rarely i ahve no choice
I think Cleaver is better on him than Whisper or Trinity.
One third of the gold you spend on trinity force is wasted if you are using a sheen item on him since weaving Q and AA to use it effectively already gives you an awesome susbstitute for attack speed and his Q cannot crit. In season 6 it will lose the AP bonus too which makes it a little less worthwhile because it helps his shield less. My previous comment in this thread makes a case for Frostborn on him which can be better for the tank stats and damage duality than Trinity which can make Cleaver less redundant after you drop Trinity.
Cleaver's armor shred applies to Physical Attacks and Urgot's E is considered physical. The ticks of Urgot's E each apply a stack of cleaver in AOE on top of the shred his E already provides.
i understand but as things are now tanks arent really a thing and i still auto between q's because the w is so strong and he is ranged and with range comes saftey (and apparently great damage if you look at riot). there fore i rarely have a need to shread armor and even when there are tanks they cant farm because i harass them so they can never get tanky before i damage them and armor doesnt help them farm while ad helps me farm armor is pitifully weak compared to ad in the game and same of ap and mr and health with everything but damage for a few champions. and e is easily dodged after the first 2 fires black cleaver is not particualy bad on him but is an item that more oppressive when first built and i think urgot needs muramana as first item to solve almost every lane problem he has and lifesteal to solve the last one
ok but consider this:
cdr is only nessicary if you arnt autoing between attacks because if you auto between attacks with trinity and muramana you do more damage because the q cool down ends up around 1.8-2 seconds as soon as you done autoing once or twice you ready to q again at most your cdr puts you at 1.4 cdr and if you arnt autoing between qs you you basiclly wasteing muramana and you probally didnt build essence reaver that also gives cdr so you mana inst being sustauinded
The reason people get Black Cleaver on him is because his E is a physical damage DoT. Landing his E on any target will cause max stacks of Black Cleaver's armor shred to be applied. Combine the max stacks with the fact that his E already reduced a target's armor, if he's only able to safely hit tanks (which may be the case since Urgot's seen a lot top lane where many tanks go), he's able to focus the tanks without feeling like his damage is being mitigated much. While not quite as big a factor, the CDR it gives also can help him spam his homing Qs faster, and health is always a useful stat.
About that "i go for both tear of the goddess items...", the wiki page on Manamune does state that, "While Archangel's Staff is effective with Manamune for stats, its mana bonus does not stack with Manamune's, nor does that of Tear of the Goddess." So getting both doesn't get him more mana for Manamune's/Muramana's damage, and I don't think the shield and AP you get from Seraph's is worth it. If the empowered autos of Trinity Force, the AoE slow from Iceborn Gauntlet, and mana refund of Essence Reaver were able to be used by Urgot's abilities I'd love them, but since he has to get into auto range to use them I consider them too much of a risk to get regularly.
I typically go tear into Manamune, Black Cleaver, then Frozen Heart so that I get plenty of mana (and subsequently more damage from Manamune), max CDR, some durability so I can keep acting as artillery safely, and armor shred galore. Typically I build resistances from there, Thornmail like you said being one of the nicer options.
Additionally Archangel's transformation into Seraph's takes priority over Manamune's transformation into Muramana So you basically have to charge tear twice before you get Muramana and that powerspike
i just build manamune first and only build the tear for archangels staff so i get the mana stack over time passive back and dont build archangles until after murasame is done since. the archangels only helps through mana scaleing and urgots sheild its less important than getting damage for his q,autos, life steal, and mana regen
Actually, once you upgrade them to Seraph's Embrace and Muramana, the 1000 bonus mana from them does stack. I wouldn't advocate getting both on Urgot, but I do build both on Singed (together with a Frozen heart, Mikael's Crucible, RoA, and Mercury's Treads), which can have the rather funny result that you do more damage with AA's than your poison trail does per tick, and get an insane amount of bonus health from your passive.
i could never get him to still be tanky because crits from adcs do alot but it works
That's what the Frozen heart is for.
in my experience even with frozen heart crits till pop a 2/5 s of a tanks hp at a time
only way crits dont completely wreck tanks is when you have full armor build on any almost any champ or an ally has a healer that heals you that sacrifices damage may or may not hp and any ability to defend magic attacks which most likely you will need some champs do okay with it for a time but not most considered tanks or fighters
actually it the mana doesnt stack as long as its a unique passive but when they evolve the mana becomes part of the item stats not a unique passive. so you just have to build it carefully i build manamune first item and tear of the goddess on my first back so that i can sustain mana in lane for my poke i dont use e until late unless iget almost a garenteed laned on it and i build another tear of the goddess so its passive helps charge the first manamune by time its done i should have bullied up to enemy champions (top lane and jungle to either have no farm because i bully them out of lane and jungle ahve to baby siut me but i can still farm or they feeding me kills because i bullying them most of the time) then trinity force essence reaver and ninja tabi should be done by time manasame is done and i can charge archangel to seraphs more quickly because it retains manamunes ability to charge on basic attacks while still chargeing 8 mana a time i never run out of mana easy cs without even needing my q and redicilously large sheild that slows the enemy far better than frozen heart and a second sheild when i get seraphs embrace q and maybe finish off with blood thirster or if i feel bad about the game and the enmy tanky last whisperer. auto between every q and2 hit an adc or assassin with 1 q and 1 auto 4 hit a full defense tank and ult when ever you and your team catch some one out. new essence reaver and trinity force will destroy this build for me though i use the same essesnce reaver and muramana and trinity combo with yorick and it will be destoryed for him too
I rush
then build
Decently tanky, 40% cdr, big shields, 400+ AD, high penetration.
i find urogots damage ratios so big it does the same amount of damage or more just building damage with the seraphs embrace to suppliment manamunes damage and with added w and item sheild also with life steal cdr mana regen and autoing between attacks damage so big that you never in trouble unless you 3v1 or more or more than one cheaty hyper carry attack you i also remembered a 6th item i some times build well more of a 4th item but infinity edge is good . cdr urgot only fires off q's slightly faster with less damage. armor in game isnt even that good in the first place to warrent armor pen on urgot its far better in my oppinion chincking them for 1/9th of their hp with urgots q and then 2/9ths with an auto or more with crit. also another reson i dont go cdr is urgots q's are only like a half second faster and only about 50-25 range more than urgots basic attack so since im gonna be in attack range in the first place im gonna go the route that makes me more tanky for attacking more as i auto once to heal 1/3 of my max hp and chunck 80% of squshies 40% of fighters and slightly less off tanks get mana for doing it so i never have to back because of that and can sheild every 8 seconds for 45% of my max hp and another sheild in emergencies for 30%
if u can land e
get me sum gud
urgot is wifu
I would like to point out that: Even though his Q itself does deliver Sheen procs, the casting of it does activate sheen to allow him to proc it with an AA. His Q also does proc
and that item synergizes with
rather well, making
a pretty nifty pick in top lane against some AD champs. The gauntlet gives him Armor and Mana. The Mana gives him tankiness through his shield and Attack Damage through
Shock and Awe.
yeah this makes IB really good if urgot's team is ahead because then he can get IB earlier, be tougher, and consistently get close enough to q+aa weave. the slow also synergizes with urgot's team-offense playstyle by continuing to slow possibly multiple ppl even when his w is down.
[slayer-jinx-unamused]
Hehehehehehe YAY~
[slayer-pantheon-thumbs]
Puns of damage!
GET OUT.
http://i2.kym-cdn.com/photos/images/original/000/329/906/751.gif
ALL OF YOU. THIS THREAD IS BEST F
TEN.
[{quoted}](name=Deep Terror Nami,realm=NA,application-id=Ir7ZrJjF,discussion-id=ZXBBuxuJ,comment-id=,timestamp=2015-11-05T22:49:51.974+0000)
Would it be a Zaun-hit effect?
(this one's for you Raptor)
[slayer-pantheon-popcorn]
...get out.
i don't get it.
it would be 'Disgustingly' op
LOL [slayer-jinx-unamused]
If urgots Q applied onhit effects....
I really like shields.